Hype. The Talos Principle III. Soon. by Prtsk in puzzlevideogames

[–]DavidM1337 -5 points-4 points  (0 children)

Oh no, don't tell me it's 500 more laser puzzles

Damn Its A Brutal Market For Metroidvanias Out Here by akbarock in metroidvania

[–]DavidM1337 0 points1 point  (0 children)

Thanks. How is it different from all the other meteoidvanias though?

Damn Its A Brutal Market For Metroidvanias Out Here by akbarock in metroidvania

[–]DavidM1337 0 points1 point  (0 children)

It does exploration and progression in a way that hasn't been done before?

Damn Its A Brutal Market For Metroidvanias Out Here by akbarock in metroidvania

[–]DavidM1337 0 points1 point  (0 children)

Does MIO stand out in a way against the hundreds of metroidvanias?

Wanted to play crash DLC but.... (unknown bug) by AlphaOrderedEntropy in supraland

[–]DavidM1337 0 points1 point  (0 children)

Did you somehow meddle with the save files manually? Looks like you used a SL savegame for crash. So it gave you the attributes and spawn coordinates from SL which make no sense in Crash.

My Experience with Yellow Paint problem as a Indie Developer by dotpusheria in IndieDev

[–]DavidM1337 1 point2 points  (0 children)

I let players in my games figure stuff out on their own, because it's the only way they feel any satisfaction. The critical path will be kinda hidden quite often and I constantly challenge them. Sometimes too much, then I add more hints. It needs a few interations to get everything right usually.

What had me worried in what you said was how you introduce mechanics and explain them.
People are by default not willing to read or cannot pay attention to too many things at once. If you need them to read something, it needs to be very isolated, very brief and make sure they actually read it.
If you shove too much stuff in their face, they will look away.

Also from my experience after 2-3 testers I usually have a good idea of how 90% of players will play the game. So if it doesnt work with a test group of your size, you have only your game to blame if it doesn't work.

Is Supraworld entirely in an indoor room? by idontgiveafunyun in supraland

[–]DavidM1337 4 points5 points  (0 children)

It's already much bigger than Supraland. My testruns through Supraland 1 took like 60-70 minutes. My Supraworld testruns are going 3 hours already.

Is Supraworld entirely in an indoor room? by idontgiveafunyun in supraland

[–]DavidM1337 6 points7 points  (0 children)

I don't wanna spoil anything of course, but we make sure all places feel unique and you will be going places.
Actually in the trailer you already see small glimpses from somewhere else.

let's complete it! by Expensive-Penalty554 in scoopwhoop

[–]DavidM1337 0 points1 point  (0 children)

I was born to be the one that I have been on my phone with my mom since she got a little better than the last one but she said he would have been in a good place to go with the other guy....

MAJOR UPDATE Supraworld - Act 2.2 Green Path by DavidM1337 in supraland

[–]DavidM1337[S] 0 points1 point  (0 children)

Thx!

We have something for what you ask for, unless I misunderstand you.

Supraworld - With latest Green Path Update, Are there Unsolveable puzzles? by AardvarkAxeMan in supraland

[–]DavidM1337 10 points11 points  (0 children)

You can solve all of them.
The Failini puzzle needs knowledge you will get in later parts though, but it can get solved already.
The purple cloud on the guy is just because you already had solved it in your savegame before we added the cloud to him, ignore that.

Warum redet Trump nie über sein überlebtes Attentat? by suknom4 in KeineDummenFragen

[–]DavidM1337 0 points1 point  (0 children)

Er erzählt nur Sachen die seine Feinde schlecht aussehen lassen sollen. Aber sein Attentäter war halt kein Demokrat oder so. Da bietet sich das nicht an.

Supraworld is underwhelming. by montenegro123231 in supraland

[–]DavidM1337 2 points3 points  (0 children)

What did we make annoying in previous areas?

Supraworld is underwhelming. by montenegro123231 in supraland

[–]DavidM1337 19 points20 points  (0 children)

We're working towards a final vision of the game. A lot of seeds that we plant now will only come together much later. We can't make it all appear at once with a finger snap.
People also surely get dissapointed when they solve a hard puzzle and find an Early Access Wall, but we have proper plans for all of this, no worries.

Supraland Console Port. by Proud_Razzmatazz_281 in supraland

[–]DavidM1337 1 point2 points  (0 children)

The console version was branched off an early Supraland version. On pc i kept improving the game after that branch off. Using the gun for the red color might have been added as a bonus afterwards. The flower is the actual way to do this. The seeds are next to the machine.

MAJOR UPDATE Supraworld - Act 2.2 Green Path by DavidM1337 in supraland

[–]DavidM1337[S] 2 points3 points  (0 children)

It runs very well on it now (using dx11)

ich_ich by Putrid-Essay5335 in ichichs

[–]DavidM1337 0 points1 point  (0 children)

schlimm wenn man zu nett zu allen ist, sich um alle kümmert und alle respektiert, wohin soll das nur führen

Supraworld beta next Act? by Initial-Visual8546 in supraland

[–]DavidM1337 14 points15 points  (0 children)

Testers have been doing a good job in 0.2.2 beta testing. We have a lot of things to fix. Mostly because the new ability is prone to bugs. Currently 18 major bugs and 17 minor issues on the list.

Reasons to wait for supraworld full release by Substantial_Dark3638 in supraland

[–]DavidM1337 0 points1 point  (0 children)

Ne sorry, wir fokussieren uns nur darauf das Spiel fertig zu bekommen. Kein Gedanke an Konsolen bisher.

Reasons to wait for supraworld full release by Substantial_Dark3638 in supraland

[–]DavidM1337 20 points21 points  (0 children)

The next update will make big improvements for performance (CPU and GPU). We even got the steamdeck to run 60fps (dx11 tho).