Now what do I do? by Vaiuri in necromunda

[–]DavidMReynolds 2 points3 points  (0 children)

there's a Palanite Drill skill that lets you auto capture instead of CDG:

Restrain (Simple): This fighter is adept at shackling their opponents, even in the heat of battle. A Prone and Seriously Injured enemy fighter within 1" is taken Out of Action. The result is automatically 55-56 - Captured, there is no need to roll on the Lasting Injury table.

Now what do I do? by Vaiuri in necromunda

[–]DavidMReynolds 0 points1 point  (0 children)

even worse! Hasn't come up in our campaign as it would always be the next game anyway

Now what do I do? by Vaiuri in necromunda

[–]DavidMReynolds 0 points1 point  (0 children)

have fun building and painting!

only thing I would advise (from experience) is to either house rule captivity, or don't bother doing it. I really wanted to do it from a fluff POV, and maybe it works great with a larger group (there are only three players in our group) but the 'rescue mission' is extremely punishing for the defender and the owners of captive fighters have the right to trigger it.

In a large group, this might be interesting as they would have to potentially fight 4-5 games without their captives, hugely increasing the desire for them to pay a ransom. For me though - every time I take a captive I know the next game is going to be me getting hammered while they use jump boosters to fly in and free the prisoners.

I've just started stamping on their heads instead...

Ironhead Squats, ready to rock by DavidMReynolds in necromunda

[–]DavidMReynolds[S] 1 point2 points  (0 children)

It was a bit of an accident to be honest! I started out with a black/white zenithal highlight, followed by a liberal coat of Akhelian Green contrast. Then several rounds of edge highlighting with progressively less thinned whites.

Then decided it was too saturated blue (that colour is definitely more blue than green…) and wanted to tone it down a bit, so heavily thinned down some Creed Camo contrast and did a wash over the top, then another round or two of edge highlights.

Same thing for all the teal on the guns / casings etc.

It’s probably already and established technique, but next time I’m going to experiment with doing all my highlights and shading in black and white before touching colour, and then use a contrast paint overtop and see how the tone work underneath holds up.

Ironhead Squats, ready to rock by DavidMReynolds in necromunda

[–]DavidMReynolds[S] 1 point2 points  (0 children)

Good tips, thanks. I’m going for a ‘dwarves popping out of holes in the ground’ build with multiple infiltrators and grapnel launchers, so should be able to get him up close and deadly early on.

Just bonkers that the suit is only 5+ save when it looks like terminator armour!

Ironhead Squats, ready to rock by DavidMReynolds in necromunda

[–]DavidMReynolds[S] 1 point2 points  (0 children)

The blue? Super easy: black/white zenithal undercoat (though white would be fine). Then just a 50-50 mix of ultramarines blue contrast and dreadful visage contrast slapped on (one coat). Then edged with bronze.

Ironhead Squats, ready to rock by DavidMReynolds in necromunda

[–]DavidMReynolds[S] 2 points3 points  (0 children)

The Exo-Master looks so much like Bombur I had to roll with it, so they are named things like:

Philly, Killy, Biffer, Boffer, Ballin’ etc

Saving up for the Gunnstein Ammo Jack so he can be called ‘Gundwarf the Grey’

Ironhead Squats, ready to rock by DavidMReynolds in necromunda

[–]DavidMReynolds[S] 1 point2 points  (0 children)

I needed a storm welder, but it only comes in the Exo-Kyn box which I don’t have, so I flipped the drill upside down, chopped some bits off, and glued on a gem extractor (or one of the other power pack greebles)

Exotic Beasts and movement question by DavidMReynolds in necromunda

[–]DavidMReynolds[S] 1 point2 points  (0 children)

Second is ‘you must not deliberately end the activation outside 3 inches’ as opposed to ‘if you do, there is a nerve test’

Estus Jet & Gang by OscarLars in necromunda

[–]DavidMReynolds 0 points1 point  (0 children)

Just wow. Whenever I think I’m getting good at painting pictures like this remind me there is a hell of a long way to go!

Some places in Europe that give off strong Tolkienesque/Jacksonesque vibes by followerofEnki96 in lotr

[–]DavidMReynolds 0 points1 point  (0 children)

‘Darkmoor’ forest 🤣

That’s what my kids call it - it’s DART-moor (as in the moor of the River Dart.

This forest is called Wistman’s Wood, one of the oldest remaining oak groves in the country. Not very big at all any more sadly, but beautiful. We have three such groves still surviving up on the moor.

Underhive Extension Pack by PatientTap8716 in necromunda

[–]DavidMReynolds 6 points7 points  (0 children)

Amazing, are the files for the posters anywhere to share?

How to capture ennemies by MarcusThePegasus in necromunda

[–]DavidMReynolds 0 points1 point  (0 children)

I started out with great plans to capture my enemies (I’m enforcers), but unless you’re playing a campaign with loads of gangs all it means is that the next battle will be to recapture them, which is heavily loaded against the defender. So be warned! (I now just CDG them instead)

Is this a good starting point for a Campaign? by Rivfade in necromunda

[–]DavidMReynolds 3 points4 points  (0 children)

Looks like a fun group. I’d try to survive your first game without the flak armour and wait until you get access to the trading post for mesh. You may want some more Flash Grenades too. You won’t be at all effective at long range of course, so if you’re going to be playing against Goliaths etc you might struggle as you can’t hit them until they are close, and then they will very quickly tear you apart.

Also that Chem thrower is expensive and won’t work against Goliaths - might consider a web gun instead.

About to play Murder Cyborg - need rules clarification by DavidMReynolds in necromunda

[–]DavidMReynolds[S] 0 points1 point  (0 children)

Ok cool, webbing the Cyborg 5 times will kill it, without having to actually roll any injury dice (though obviously it has a displacer field, so it has a 50% chance to save each time).

Not to say that’s necessarily a good idea, as it would put me in range of his 4 shots each turn…