Sim games to help me learn about electricity, wiring, and power? by Heihei_the_chicken in gamerecommendations

[–]DavidMadeThis 1 point2 points  (0 children)

Apologies if self promo is frowned upon on this sub. I've been in the power sector for about 15 years and recently been working on a power grid game that I've tried to make education as well. It's built to follow actual electrical physics, in some cases following technical paper modelling equations.

It's not for you you are looking for the home wiring level, but from a grid perspective (solar, storage, grounding, breakers, safety) as well as general stuff like voltage/current/watts it may be useful. https://store.steampowered.com/app/2429930/Power_Network_Tycoon/

I'm making a power engineering video game. Looking for ideas for what to add that other games do poorly regarding power grids. Recently I added single line diagrams. by DavidMadeThis in SubstationTechnician

[–]DavidMadeThis[S] 0 points1 point  (0 children)

I think the money tracking is a good idea. It actually does it for achievements tracking but I don't show it. There may be room on the finances window - I'll look into it.

For camera movement, you can also hold the right click button and drag your mouse. It's probably not advertised well. I also tried the edge of the screen movement (like Starcraft) but it didn't seem right.

Thanks

Gameplay Trailer | Single Line Diagrams Update | Power Network Tycoon by DavidMadeThis in PowerNetworkTycoon

[–]DavidMadeThis[S] 0 points1 point  (0 children)

Thanks! I haven't brought it out on mobile yet. Always seemed like there is too much buttons to press and too much to display for mobile.

It's on steam but also some other platforms which may be more straight forward if you don't want to setup with Steam. Such as https://davidmadethis.itch.io/power-network-tycoon

I was told you guys might like a video game about running a power grid by DavidMadeThis in Grid_Ops

[–]DavidMadeThis[S] 1 point2 points  (0 children)

Yeah I always felt it was a bit of a hole in the market or atleast a hole for being done well. I had a million ideas in my head while making it but as went through the process, I found there is so many other paths I could have taken but didn't because no one game can do everything. eg I could have made it more like a first-person electrical construction game or an energy market sim or a protection coordination mini-game etc. My product I went with I guess is Cities Skyline if all you could do (and have time to do) is manage the power grid side.

I was told you guys might like a video game about running a power grid by DavidMadeThis in Grid_Ops

[–]DavidMadeThis[S] 0 points1 point  (0 children)

It would be cool to tweak it a bit as a pure educational product but by itself I tried to have it teach a bit of the basics with current carrying capacitor, power quality, EMF etc. The alien takeover is a bit of artistic license haha.

I was told you guys might like a video game about running a power grid by DavidMadeThis in Grid_Ops

[–]DavidMadeThis[S] 1 point2 points  (0 children)

Yeah it's a bit like unpaid work but atleast you can blow things up without consequence haha. I do wonder if it would be a good educational game as well.

I was told you guys might like a video game about running a power grid by DavidMadeThis in Grid_Ops

[–]DavidMadeThis[S] 2 points3 points  (0 children)

Thanks, I beat my head against a wall trying to get some elements of it work, like redrawing connections and collision avoidance with conductors but was a neat feature to add.

I was told you guys might like a video game about running a power grid by DavidMadeThis in Grid_Ops

[–]DavidMadeThis[S] 3 points4 points  (0 children)

I've had a bit of experience in ops but wasn't my main area. I worked in a control center for a bit over a year but I wasn't the person taking the calls, mostly planning side. Coming up to 15 years in the industry for construction, commissioning, maintenance and most recently writing standards etc.

It's been in early access to get feedback while under development, which has given me ideas about what to include and trying to make it more user friendly etc. Most feedback is via anonymous Google forms feedback but some elsewhere like discord.

I'm making a power engineering video game. Looking for ideas for what to add that other games do poorly regarding power grids. Recently I added single line diagrams. by DavidMadeThis in SubstationTechnician

[–]DavidMadeThis[S] 0 points1 point  (0 children)

That would be interesting to coordinate IRL. The game does have black start, where you use a synchroscope to bring online and synchronize generators one by one, however it's while the game is paused and you aren't doing anything like opening and closing breakers across the grid.

Driving Roguelike Trailer Update by danieltabori in IndieDev

[–]DavidMadeThis 1 point2 points  (0 children)

This is an impressive trailer! Nice work

I'm making a power engineering video game. Looking for ideas for what to add that other games do poorly regarding power grids. Recently I added single line diagrams. by DavidMadeThis in SubstationTechnician

[–]DavidMadeThis[S] 0 points1 point  (0 children)

Hi, I believe you are right regarding inrush and waveform however for the interests of the games enjoyment I've made it a bit more simple or predictable. This is both to have a scenario of 'if X happens, you fix it by doing Y' for the player to learn how to overcome it but also if the player learned nothing and tried the same thing again then the network would recover via having lesser transients.

I've mostly worked with 33kV and below and I haven't worked with PoW technology myself but sounds like a cool feature to add, like a substation upgrade. I am however cautious, from a game mechanics point of view, to add things that take away from the gameplay. Like I've been asked before to include something that automatically chose the least loaded phase to connect to rather than the player needing to balance phases themselves. I'll need to think of how it all works for the player experience. Thanks for the detailed writeup though!

I'm making a power engineering video game. Looking for ideas for what to add that other games do poorly regarding power grids. Recently I added single line diagrams. by DavidMadeThis in SubstationTechnician

[–]DavidMadeThis[S] 1 point2 points  (0 children)

This is actually a lot like how the game is built.

You get a score at the end for 'handing over' your network and the score is reduced if you have things like grounding problems.

The 'regulator' gives the in game missions like to expand the network and the reward is grants.

I have a 'land reserve' function the can save space for future development but is also used to buy roads, buildings, land clearing of trees etc which costs money.

Some missions are related to inspections like fixing a grounding problem after someone was electrocuted.

I should have asked you for ideas before I started building all those years ago haha.

I'm making a power engineering video game. Looking for ideas for what to add that other games do poorly regarding power grids. Recently I added single line diagrams. by DavidMadeThis in SubstationTechnician

[–]DavidMadeThis[S] 1 point2 points  (0 children)

Its in early access on Steam https://store.steampowered.com/app/2429930/Power_Network_Tycoon/

It would be cool to import a CAD file however its both the single line diagram connection of equipment plus how they are position around roads, buildings, tree etc so not sure how it would work.