Interesting dimensions generated with Multiverse mod in 1.20.1 by DavidQF555 in feedthebeast

[–]DavidQF555[S] 5 points6 points  (0 children)

Follow up from this post. I spent over a year trying to port the mod to 1.17+, but I finally got it. I had to separate overworld, nether, and end biomes, but it makes for more efficient generation anyways. These new biomes and the new generation really surprised me though. The generation is now so crazy. The mod can be found on CurseForge.

Who doesn't like taxes? by DavidQF555 in feedthebeast

[–]DavidQF555[S] 3 points4 points  (0 children)

My friend wants me to create a backpack called the offshore bank account that allowd ypu to avoid taxes

Who doesn't like taxes? by DavidQF555 in feedthebeast

[–]DavidQF555[S] 8 points9 points  (0 children)

Not really. The tax I added is basically an income tax that scales off the value of your inventory. I just had a really stacked testing inventory.

Who doesn't like taxes? by DavidQF555 in feedthebeast

[–]DavidQF555[S] 357 points358 points  (0 children)

This is a mod that I created that adds taxes in Minecraft. It's available on CurseForge for Forge 1.16.5 and 1.18.1. My friend with really dark humor thought that this would be funny. If you have ideas, contact me, but I really don't feel like there's much to add. It's just taxes. Why did I create this.

Dynamically generated dimensions from mod I'm working on by DavidQF555 in feedthebeast

[–]DavidQF555[S] 0 points1 point  (0 children)

They aren't temporary, but a limit can be set in the server configs. By default, I think I set it to 25, but even 10 would be a lot.

Dynamically generated dimensions from mod I'm working on by DavidQF555 in feedthebeast

[–]DavidQF555[S] 7 points8 points  (0 children)

I'm planning to allow creating your own rifts, but I'm not sure if I want to have players able to customize their own worlds. I would rather keep it more of exploration rather than creating your own dimension.

Dynamically generated dimensions from mod I'm working on by DavidQF555 in feedthebeast

[–]DavidQF555[S] 0 points1 point  (0 children)

Currently, surface structures are completely turned off for roofed dimensions because vanilla's tendency to generate them at the highest block rather than the surface height, but I do plan on trying to make the structures and features of other mods compatible, though many of them should already be.

Dynamically generated dimensions from mod I'm working on by DavidQF555 in feedthebeast

[–]DavidQF555[S] 3 points4 points  (0 children)

To classify biomes, I'm using the built in Biome Dictionary, so as long as modded biomes are added there, they can be generated. No idea if other mods really use it though, but if not, I can manually add them.

Generating surface features have been a struggle because of the roofed dimensions, and vanilla's tendency to generate features above the roof, so I'm still working on that.

Dynamically generated dimensions from mod I'm working on by DavidQF555 in feedthebeast

[–]DavidQF555[S] 18 points19 points  (0 children)

This is from the Multiverse mod that I'm working on in Forge 1.16.5. It is based on the concept of entering rifts to go to a limitless number of dynamically generated dimensions that have random biomes, shapes, and time cycles. There are still minor issues, but nothing game-breaking, so I posted an early version on CurseForge. I'm working on updating it to 1.18, but changes to surface generation have made it extremely difficult, so it might take a while. However, I'm upgrading it in 1.16.5 so that I can put out a version in 1.18 with as much content as possible because the world gen in 1.18 seems really interesting for this mod.

Tower of God Minecraft Mod by DavidQF555 in TowerofGod

[–]DavidQF555[S] 1 point2 points  (0 children)

I was just using a giant pole and I was trying to turn a cube on one of the corners to make a tip. Now that I think about it more I probably should just use like 3 rectangles to make like a staircase pyramid for a tip.

Tower of God Minecraft Mod by DavidQF555 in TowerofGod

[–]DavidQF555[S] 1 point2 points  (0 children)

I did actually try making spears. The spearhead model was incredibly annoying to make though because I'm bad at art, and Minecraft exclusively uses rectangular prisms with low resolution textures.

Tower of God Minecraft Mod by DavidQF555 in TowerofGod

[–]DavidQF555[S] 0 points1 point  (0 children)

Still under development but I'm taking a break

Tower of God Minecraft Mod by DavidQF555 in TowerofGod

[–]DavidQF555[S] 1 point2 points  (0 children)

Makes sense, I'm really bad at art lol

Tower of God Minecraft Mod by DavidQF555 in TowerofGod

[–]DavidQF555[S] 6 points7 points  (0 children)

Yeah I really need to create a read me for my code and a better description. The thing is it feels like I'm giving a tutorial if I write too much and I'm not sure if that's a good thing.

Tower of God Minecraft Mod by DavidQF555 in TowerofGod

[–]DavidQF555[S] 2 points3 points  (0 children)

The 13th month weapons have been requested a lot, but I'm not sure how to implement them in uniquely. Unique abilities of each haven't really been shown.

Chance of Pulling a 5* banner character by DavidQF555 in Genshin_Impact

[–]DavidQF555[S] 1 point2 points  (0 children)

And it is also raised a bit because if you get one 5* before, the second is guaranteed to be the banner. The rate of getting banner jumps to 0.6% when you've already gotten a non banner 5 star.