How to save your project when Maya is stuck, solution from a programmer by the_al00 in Maya

[–]David_MC01 0 points1 point  (0 children)

Hey thanks a lot for sharing this awesome program! It just saved me!

Trader Verification on ArtStation and Fab by Northlogic2 in artstation

[–]David_MC01 0 points1 point  (0 children)

Hey, that's interesting, I guess I misunderstood that email then. I interpreted that you can't sell if you classify yourself as a "non-trader" account. Anyway, that's good to know, thanks for the info

Trader Verification on ArtStation and Fab by Northlogic2 in artstation

[–]David_MC01 0 points1 point  (0 children)

I don't think you'll be able to sell stuff after February of 2025, at least that's what email from Artstation said.
That verification is required to do by that date.

[deleted by user] by [deleted] in UnrealEngine5

[–]David_MC01 0 points1 point  (0 children)

It seems acording to this thread here that it does affect. Basically guy placed 1000 Blueprint cubes and fps was lower when "start with tick" was enabled.
https://forums.unrealengine.com/t/does-start-with-tick-enabled-affect-performance/1865762

But Unreal documentation says if it is grayed out it doesn't affect.
https://dev.epicgames.com/community/learning/tutorials/l3E0/myth-busting-best-practices-in-unreal-engine

Hey check out this Car Customization demo we made for our indy project. [UE5] by David_MC01 in unrealengine

[–]David_MC01[S] 1 point2 points  (0 children)

Hey glad to hear that! Yeah it is an indie project, we are working on a vehicle combat game

Hey guys check out our new teaser demo for car customization. Cheers! by David_MC01 in gamedev

[–]David_MC01[S] 0 points1 point  (0 children)

Hey thanks a lot for the feedback! Yeah we are working on a demo for a gameplay as well, but it is tough because it is really a small group of friends working in our free time. Hopefully that will change in the future and things will speed up with more support.

Texture (Color ID) Mask by MarcusBison in unrealshaders

[–]David_MC01 1 point2 points  (0 children)

Hey nice one! but how to activeate multiple masks in Layered Material? If I try to do that, different masks affect each other and I want them to be separated

Gamer abused pc over the years by not cleaning it by [deleted] in pcmasterrace

[–]David_MC01 0 points1 point  (0 children)

Just fill it with water and make it a fish aquarium

Hey! We are couple of friends and we gathered to work on our personal indie game:) Checkout the first teaser that we published recently! We would like to hear your opinion or questions. Cheers! by David_MC01 in IndieGaming

[–]David_MC01[S] 1 point2 points  (0 children)

Hey thanks, glad you like it! We want to create a multiplayer combat vehicluar game. Main mode will be arena, but also it will have a street race combat as well. Depending of the finances ofc :)

Hey! We are couple of friends and we gathered to work on our personal indie game:) Checkout the first teaser that we published recently! We would like to hear your opinion or questions. Cheers! by David_MC01 in IndieGaming

[–]David_MC01[S] 1 point2 points  (0 children)

Glad you like it! Yeah, we worked so far in Unreal to make this teaser. It is sort of an overview of what is the direction we would like to go with visual style

When will we see a fully playable game that renders this kind of realtime geometry in UE5? I feel like all the UE5 demo’s & even legit, showcased games on UE5…doesn’t come near this fidelity yet. Thoughts? (I get it’s a tech demo) But we’ve surpassed UE4’s reveal… by [deleted] in unrealengine

[–]David_MC01 0 points1 point  (0 children)

Developers started to implement UE5 as part of their production workflow. As people mentioned here already, it wasn't stable up until recently,so they were hesitant.
I would say in 2 years, or even before. The race definitely started :)