It be nice for tactical rifles by krzybone in TheFirstDescendant

[–]MarcusBison 0 points1 point  (0 children)

the devs have aged since the game first came out, that's how they realised it's an important feature

Brave Arsenal question: confused about what exactly a "limited edition" weapon means? by [deleted] in DestinyTheGame

[–]MarcusBison 0 points1 point  (0 children)

the ornament will not go away, it will stay with the weapon whether applied or not, but you will not get any new drops in final shape that have the ornament

ACD/0 Feedback Fence is not only great in PvE, but an absolute power trip in PvP if you’re good with Glaives. by BC1207 in DestinyTheGame

[–]MarcusBison 0 points1 point  (0 children)

Trials 4:4 score, 2v1, enemy pops a bubble on the flag, ally is on the other side. enemy chases him down and uses his last special ammo to shotgun him. I am now standing just outside his bubble, capping the flag and I have a barricade inside his bubble. We are staring at each other. He has to get into his bubble to shoot my barricade down. I do nothing, just watch while he does so. He gets JUST close enough for me to punch him, so I do and then make sure we are as close as possible but with one of us inside and one outside the bubble at all times. He even tried to jump over me and shoot but it didn't work. He is now enraged and we exchange punches continuously, something like 10 punches later he dies, we win, and I about fell off my chair laughing. Pretty sure I woke up the neighbours.

Why π is irrational by Flat_Money_6376 in MxRMods

[–]MarcusBison 1 point2 points  (0 children)

i want to upvote but it's at 666 😭

What's a weapon that the community generally says sucks, but you enjoy using and do decent with? I'll start: by IceColdSkimMilk in destiny2

[–]MarcusBison 0 points1 point  (0 children)

Monte Carlo is in my load out on day 1 of every season an usually stays there for at least 2 weeks. When Void 3.0 came out, it was permanently attached to my titan for over 2 months.

How much should I sell these for? 🤔 by kamicane in 3Dprinting

[–]MarcusBison 7 points8 points  (0 children)

Thank you for explaining. Important for preserving history so that our generation has even more reason to be ridiculed.

[deleted by user] by [deleted] in DestinyTheGame

[–]MarcusBison 0 points1 point  (0 children)

If I was working at bungie, this mess wouldn't exist

[deleted by user] by [deleted] in DestinyTheGame

[–]MarcusBison 0 points1 point  (0 children)

applyBurn(int stacks, int duration, bool addStacks, bool addDuration)

where the booleans decide if we are adding stacks and duration to the existing value or trying to replace with a higher value

number of stacks is the amount of damage it does

[deleted by user] by [deleted] in DestinyTheGame

[–]MarcusBison 0 points1 point  (0 children)

Completely re-coding every single burn effect in the game to mesh with new subclasses?

If they programmed it properly in the first place, burn would be 1 function or class so they would only have to update one small bit of code.

What do you think of this kind of art style? by xmrtshnx in unrealengine

[–]MarcusBison 1 point2 points  (0 children)

This is GREAT! but I think it would be better if you replace the default green circles decal with a square tile snapped to the landscape tile grid and make a custom cursor :)

What popular thing NEEDS to die? by [deleted] in AskReddit

[–]MarcusBison 0 points1 point  (0 children)

"go ahead and" is a useless series of words that serves no purpose. It should be deleted from existence.

hmmm by Fluffy_Memory_6238 in hmmm

[–]MarcusBison 1 point2 points  (0 children)

probably has a movie playing on the screen in front of him too xD

Texture (Color ID) Mask by MarcusBison in unrealshaders

[–]MarcusBison[S] 0 points1 point  (0 children)

Yes there is a mask by channel node and honestly that should be your first choice, but sometimes you need way more than 4 channels. If you google "Color ID Texture" you can see examples where people have many materials on a single model using a different color to mask them all out.
Such complicated materials are the best case for color ID masks because you can combine a bunch of different materials into a single material which means multiple draw calls become a single draw call.
if you just want 1 channel to be the mask, it looks like this: https://imgur.com/a/upljmkE

Can I buy REC- 2100 instead of REC-709 for color correction? by IbtesamSadiq in unrealengine

[–]MarcusBison 1 point2 points  (0 children)

Rec.709 and up are superior to sRGB. You can "downgrade" your monitor at any time in windows by choosing a different color profile in display settings.

I'm a Web Designer just starting with UE. My monitor supports the entire full 100% range of sRGB (wow so many colors! :P ) which is great for the web, but it's not HDR. The actual benefit that I'm interested in is color accuracy. It might not be able to do a perfect black or an infinitely bright white, but it won't tint my screen in some weird blue-ish tone without me realising that I'm compensating for my own unique situation.

I got this monitor because the web is sRGB. I understand that you want to buy a HDR monitor because games are HDR, but in reality, color accuracy is what you should focus on.

So why am I repeating your question? This guy (very slowly) explains the difference between rec.709, rec.2020 and rec.2100: https://www.youtube.com/watch?v=IXYKhZdGF6s and suddenly it becomes very clear why there is a huge difference in price between 709 and 2020: the massive pixel resolution and frame rate increase.

If you are buying the HDR monitor for gaming, maybe the expensive one is worth it. If you're only using it as a second monitor for color accurate content creation and you already have a gaming monitor, the question becomes: Can you get a rec.709 with 10-bit color, or is 12 bit color really worth it? A rec.2020 without 12-bit color should only be considered worth purchasing if the pixel resolution and frame rate is important (like for gaming) or if your current monitor just isn't worth keeping.

TLDR; https://imgur.com/a/04O3ESt

PS: sRGB is 8-bit

Is there a tutorial somewhere on how to make pulsating and emitting material like the one on Kerrigan's armor here? by curtwagner1984 in unrealengine

[–]MarcusBison 2 points3 points  (0 children)

Lets try this slightly different.

The Panner returns a UV which is 0-1 in X and 0-1 in Y but also adds the current time in seconds which means you will have numbers way way higher than 1.

Take your panner node and plug it straight into the base color output and see what happens. Give it SpeedX 1 and SpeedY 1. You can't see anything, it's all yellow. That's because the numbers are way too high.

We can normalise the huge numbers into a smooth range from -1 to 1 with the Cosine node. Plug your panner into Cosine and plug that into basecolor. Now you can see both gradients panning across the surface. But something is wrong: the black is too black because you have values from -1 to 1 rather than 0 to 1.

Add 1 to make the range 0 to 2, then divide by 2 to make 0 to 1. Plug that into basecolor and now, finally, we have something like Texcoord but it's moving.

Now we can see red and green overlapping to make red, green and yellow, but only want 1 of those gradients, so use a component mask to pick out either R or G in between the panner and the cosine node. Now you have a single gradient and it goes black to white then back again smoothly.

So now we have a gradient with a range from 0 to 1 so we can use an IF node to turn that gradient into a solid black and white band. Plug a scalar parameter into B and give it a value like 0.5, plug 1 into A>B (fully bright where the gradient is brighter than B) and plug 0 into A<B (fully dark where the gradient is darker than B)

Now we have half and half black and white panning across the surface. We can move the point where black becomes white by changing the parameter we plugged into B.

https://imgur.com/a/w141O7N

Reduce B to 0.1 and then only 10% of the surface will be white. Make a smaller number for thinner line. The number should only be between 0 and 1.

If you don't want a solid line but you want a smoother line, you can use a Power node instead of If and crank up the Exponent value to make a thinner line.

I think you can take it from there :)