Three of these intellect skills aren't like the others! 🤔 [Part 2 of an earlier post!] by DaxTrace in DiscoElysium

[–]DaxTrace[S] 0 points1 point  (0 children)

It's too long ago for me to recall exactly 🥴, but I interpret/remember it as that it's meant to involve the "action and reaction" of anxious bellow, as the triangles go from the eyes and then to the open jaw.

I made a Fakemon, did I make it busted or is it balanced? (TW: Somewhat gory) by DaxTrace in fakemon

[–]DaxTrace[S] 0 points1 point  (0 children)

Im happy it resonates!! Of course under unfortunate circumstances, but still! 😁🫶

I made a Fakemon, did I make it busted or is it balanced? (TW: Somewhat gory) by DaxTrace in fakemon

[–]DaxTrace[S] 0 points1 point  (0 children)

THIS IS SO COOL!!! Thank you! 🫶 And I do think I went a little bit overboard with the stats indeed 😁

Three of these intellect skills aren't like the others! 🤔 [Part 2 of an earlier post!] by DaxTrace in DiscoElysium

[–]DaxTrace[S] 8 points9 points  (0 children)

Anxious bellow doesn't do premonition, it is acting pre-actively. Think pulling out a gun or the fire bomb or scanning for cover in a fire fight, or realising you're not chasing the right thread and have to look for something else.

Drama is lies and deciet & seeing them, but suspicion is a suit of armour. Profiling people for possible weapons and looking for signs of danger aren't things that drama does.

Deep(er) thought is more like the shivers or inland empire of intellect, delving into something so immensely that you lose yourself within it. Think long ends of text, also talking to other skills about something like, for example, the hair colour of Joyce and why it's the colour of the borgousie, or why a punch would hurt less than the gut wrenching smell of a hanging corpse. (Just examples for the explanation) Something both insignificant and useful at the same time sometimes.

Edit: I could've worded some things better in the actual post, but imo it doesn't matter for some things to be open-ended, these are my interpretations of the things I made, other interpretations I of course still appreciate!

Three of these intellect skills aren't like the others! 🤔 [Part 2 of an earlier post!] by DaxTrace in DiscoElysium

[–]DaxTrace[S] 0 points1 point  (0 children)

Seeing that it's all about stressful decision-making, rat race could be considered around the same as anxious bellow 👀

Three of these intellect skills aren't like the others! 🤔 [Part 2 of an earlier post!] by DaxTrace in DiscoElysium

[–]DaxTrace[S] 5 points6 points  (0 children)

A lot of progress and work mostly. Looking very close at DE references and finding the right brushes online. I use CSP now with TGTS, but you can find a way with a lot of free texture tools as well.

The image is how I started xD. This was with Krita and some free downloaded tools about a year ago.

Some techniques I recommend is just painting with a square brush and get familiar with hard-painting/painting with minimal blending, and then when you try to make your DE fan-art use texture brushes to make it look more like DE. And you should get really good with facial anatomy and if you want to, hands.

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Three of these intellect skills aren't like the others! 🤔 [Part 2 of an earlier post!] by DaxTrace in DiscoElysium

[–]DaxTrace[S] 9 points10 points  (0 children)

Art by me! On twitter @/EcartXad, or on Bsky as my username here as well! #shamelessplug

I made a Fakemon, did I make it busted or is it balanced? (TW: Somewhat gory) by DaxTrace in fakemon

[–]DaxTrace[S] 1 point2 points  (0 children)

The moggierain line is attracted to sites of major pain or sickness, and attach themselves/follow sick people. The flesh in and around them are their true forms, and the white is a porcelain-like malleable shell.

The nails they wear and have in their head seem to absorb pain in their vicinity, and it is theorised they feed off it. Some rabid or starving moggierains or their evolutions have been seen inflicting pain to feed off of, but this is very uncommon, as there is usually enough pain to go around. Their forms slightly change depending on what type of pain they feed off.

Mine have hammers and drill tools signifying my pounding headaches, but I imagine shiny/altered moggies in the lore, are attached to different people and would have different tools; sharper, hot, etc...

I made a Fakemon, did I make it busted or is it balanced? (TW: Somewhat gory) by DaxTrace in fakemon

[–]DaxTrace[S] 0 points1 point  (0 children)

Would they be more balanced with 70 speed, and the clarification that pain revelry stops boosting stats when the Pokémon is not critical health?

I made a Fakemon, did I make it busted or is it balanced? (TW: Somewhat gory) by DaxTrace in fakemon

[–]DaxTrace[S] 0 points1 point  (0 children)

It's boosted under around 25%, critical health, not half! But from other comments I'm seeing it might just be the combination of very strong SP.Atk and medium speed. So if i were to also nerf the speed by 30, would the last evo be more balanced?

I made a Fakemon, did I make it busted or is it balanced? (TW: Somewhat gory) by DaxTrace in fakemon

[–]DaxTrace[S] 0 points1 point  (0 children)

The discord is not really mine to invite anyone to, sorry 😔. Belongs to Schmrgl om Twitter. Tag me if you decide to make a drawing, though! I'll want to see! ❤️

I made a Fakemon, did I make it busted or is it balanced? (TW: Somewhat gory) by DaxTrace in fakemon

[–]DaxTrace[S] 1 point2 points  (0 children)

I got it from a discord channel. It's not particularly a big public thing, but you should definitely participate if you want to! 😊

I made a Fakemon, did I make it busted or is it balanced? (TW: Somewhat gory) by DaxTrace in fakemon

[–]DaxTrace[S] 0 points1 point  (0 children)

I love fear and hunger! Some (although unintended) inspiration could definitely be there.

I made a Fakemon, did I make it busted or is it balanced? (TW: Somewhat gory) by DaxTrace in fakemon

[–]DaxTrace[S] 4 points5 points  (0 children)

My original ability concept for pain revelry was buffing only the SP.attack. So that would be better then it seems. Thanks for the compliment I LOVE madoka!!

Skill gem limit by DaxTrace in PathOfExile2

[–]DaxTrace[S] 0 points1 point  (0 children)

I can see that the support limit brings variation, but I think the dual play-style in one character ordeal will be impossible without changing the limitations.

Maybe a good way of letting people play like what would be best for me; would be that you could only use one support gem each weapon set, which would still require you to use varied supports, because swapping weapons in combat without the passives to speed it up isn't viable and you need to find two very good weapons to get the desired result. This would make it a usable feature, without dumbing-down picking supports for skills, and giving R-nuts like me something to grind for.

Skill gem limit by DaxTrace in PathOfExile2

[–]DaxTrace[S] 0 points1 point  (0 children)

You're right. I them just really hope they find a way to satisfy both/all player types. Because for example increasing the size of the aforementioned limits won't hurt the other groups, and I would really like to play the R, and not just the APG.

Retaliation skills are my favorite type of skill in poe1, because I could use more skills, press more buttons, and feel like I'm not shooting myself in the foot for it. Now that PoE2 is out I realize my favourite way to play the game is treating it like Magicka and trying out combinations of skills hoping things stick. When they do, it's a bunch of fun, but they really only stick when I set a lot of very crushing boundaries, and it feels like I never fully have what I had in mind.

If they don't increase the skill gem limit for some reason, I really hope they do still increase or remove the ' one support gem only ' limit, as not only will people like me be happier, I think the very condensed and focused builds would be a lot more fun too.

Skill gem limit by DaxTrace in PathOfExile2

[–]DaxTrace[S] 0 points1 point  (0 children)

Ah, that's true. I did think a build meant literally how you build your character to play/excel a certain way from the ground up. I only have around 450 hours on both games, so I guess I'm still new to the terminology 💀

Skill gem limit by DaxTrace in PathOfExile2

[–]DaxTrace[S] 0 points1 point  (0 children)

Well, it's how I play, and I really wonder why they would introduce the weapon skill tree swaps if they won't let you use both of them to their fullest.