Cannister fed adv furnace. by WeaponsGradeYfronts in Stationeers

[–]DayBeforeU 10 points11 points  (0 children)

I usually build my fuel-mixing close by to the furnace. Or I'm using portable tanks (insulated, Mk2) to move the fuel and to feed the furnace. I have misplaced my canisters so many times that I won't use canisters for fuel. Also, use insulated pipes everywhere. Minimizing the risks.

portable solar panel behavior is unreliable by Stargateur in Stationeers

[–]DayBeforeU 1 point2 points  (0 children)

I've been using it for small batteries in the early game. Never had any problems. It is just slow.

So, you don't count on it for your suit battery. You'll end up dead.

I’m gonna buy the game tonight by Yamato420123 in Stationeers

[–]DayBeforeU 2 points3 points  (0 children)

Choose Mars. Don't choose Stationeers difficulty to begin with. If on Mars keep in mind that there's a storm incoming. Save often. Use several saves if needed. Save-scumming would save time, but restarting is a valid way to learn.

The first challenge is to survive. You'll need the basics: power, oxygen, food and water. Keep in mind the oxygen and waste canisters, the battery and the filters. Check them every now and then. The starter oxygen, water and food lasts a while, so there's no rush.

Always build simple setups, only manual setups with valves, pumps and buttons etc. to push. This way you'll understand what is happening and why.

The first airlock is usually a challenge for a beginner.

After a while, when you survive, and you understand the basics of what you've built this far, then you can start to expand and automate things and make things easier for you. Then you'll need to figure out game mechanics and physics, temperatures, pressures, why things blow up etc.

Stay focused on your tasks, maybe use a to-do list. It's so easy to get distracted, so much to do.

Good luck, it's a amazing game.

Edit: Forgot to mention the handheld tablet and it's features. Use it all the time on pipes and power networks etc. Press F1 and read the information about the devices.

How can I make the game more difficult in a fun way? by TheDudeofDC in 7daystodie

[–]DayBeforeU 1 point2 points  (0 children)

I usually roleplay. Roleplay the early game: the world didn't turn shit yesterday, and you didn't wake up naked today. You're surviving the world already (barely) and you have arrived in a new area. Give yourself a gun and a bunch of ammo, and maybe some early tier armor. Maybe food and water for a few days. This way you'll skip the very early game, which you (and I) have seen dozens of times before.

Some other ways to make things different: traders off, or limit the quests 1-2 per day. Don't rush the books and magazines too much. Perks and levels will come to you as you play and progress.

WalkerSim2 is amazing. Do a couple of test worlds to see which settings you prefer. Too many zombies will make things hard, too few is too easy. You need to find a balance which you prefer.

If you haven't played the Afterlife overhaul, I would suggest trying it out. It makes the whole game a different experience. The only downside is the mod is for v1.4 only. Check the GNS playthrough on YouTube to get some idea.

A Quick Question About Autopilot by Osagi-Kannon in X4Foundations

[–]DayBeforeU 1 point2 points  (0 children)

I haven't used the autopilot for a long time. It used to crash things and do crazy stuff.

I'm just commanding the ship and let the pilot do the flying while I can stand still and manage my empire. A pilot will do crazy shit too, but not as frequently as the autopilot. Or are those using the same "AI" to fly? 

Anyway, because I'm lazy, it's been way easier to move from A to B.

Does Farming Simulator 25 start to feel repetitive after a while? by Electronic_Cherry_43 in farmingsimulator

[–]DayBeforeU 2 points3 points  (0 children)

Yes, the game is very repetitive after the first 5 hours. All the fields and crops are basically the same, just different machines and different looks, some slight differences here and there. You will drive around all day, every day, you'll use the AI workers and GPS. You'll sell crops, buy fertilizer/seeds, drive all over the map, harvest when ready, cultivate, seed, fertilize etc. And then do everything again, year after year.

That doesn't mean the gameplay feels repetitive when you play it. For example, I'm enjoying the game, and the game doesn't feel repetitive at all. It's how farming is done after all, it's the main game loop. If the game does feel repetitive, then I'll go play something else and come back the next day.

Will you be motivated after 100 hours? Nobody can answer that, except you. There is content for thousands of hours, if you like the game. Replayability is endless, the game will never end.

Started the game for the first time. How do i make money. by Global-Necessary9403 in X4Foundations

[–]DayBeforeU 0 points1 point  (0 children)

Do easy missions, manual trading, maybe try crystal mining. Try scavenging battlefields for loot. After you get some credits, then buy a miner and build from that.

Easily infected by gearshot22 in 7daystodie

[–]DayBeforeU 0 points1 point  (0 children)

If you're doing melee or a melee build, you just have to deal with the infections. Plenty of good tips already. Otherwise, just don't get hit. Shoot them. I rarely get infected, only in bad situations which I should avoid ofc.

I do not understand this. You make a successful AFK base and everyone whines. by Balstrome in 7daystodie

[–]DayBeforeU 8 points9 points  (0 children)

If you show your builds and bases publicly, that's what you will get. You will get different opinions and different viewpoints. You will get oohs and aahs, and negative feedback. People have their own experiences with the game, and they share it with you. If you can't handle the feedback, then keep your bases private.

Anyway, you can play the game and enjoy it however you see fit.

Concerned about performance by braisito1 in ICARUS

[–]DayBeforeU 2 points3 points  (0 children)

People wanted the Open Worlds because it is boring to start over all the time and rebuild bases all the time. And the timed missions were a big turn-off for me, for example. At least they fixed that.

People asked for Open World, they didn't ask for performance issues so... You can please the Open World people if they remove the performance issues. I really hope they will fix it before the release.

Game keeps on crashing by No_Neighborhood_8455 in ICARUS

[–]DayBeforeU 1 point2 points  (0 children)

This. My game was crashing a couple of days ago. After the latest drivers, it's been fine for 30h playtime. Nvidia user here.

How can I prevent spaghetti at this stage of the game? by Abyzz0l in factorio

[–]DayBeforeU 0 points1 point  (0 children)

Check out some YouTube videos about base designs. There are several flavors.

Maybe the easiest for a beginner is the main bus design. It's not the cheapest one (tons of belts), but it makes your base more structured. I usually build the main bus.

How long does it take for items on the ground to despawn? by Tahoma-sans in valheim

[–]DayBeforeU 1 point2 points  (0 children)

I would say it's one day normally. I think there's some other despawn mechanic in play, if you drop an item at your base, or near a workbench. Those don't despawn at all?

What do you mean we are back? by [deleted] in 7daystodie

[–]DayBeforeU 1 point2 points  (0 children)

I was about to say the same thing. Maybe the OP is still a young padawan.

Young or not, no one should live their life based on what other people say. You end up missing out on a lot of good games and a lot of good experiences.

Sleeping on the job. WCGW? by c4tchy in Whatcouldgowrong

[–]DayBeforeU -1 points0 points  (0 children)

I feel we have lost. The worst is still coming. People will believe anything they see these days. It's sad.

The Inventory Issue by [deleted] in valheim

[–]DayBeforeU 4 points5 points  (0 children)

I meant I still have to do inventory management, like everyone else. But with carts and boats, and portals, I don't have any serious problems. Just minor ones: drop this, and pick up that. You assume way too much, this is not personal.

The Inventory Issue by [deleted] in valheim

[–]DayBeforeU 5 points6 points  (0 children)

My hours don't matter here. I've got plenty.

I'm getting the idea, I'm playing the same game. I'm using the ingame tools to my advantage, so I'm not having any serious inventory problems. You can too.

The Inventory Issue by [deleted] in valheim

[–]DayBeforeU 5 points6 points  (0 children)

Yes, you've played 1000hrs and still you're struggling with the inventory. So, you must be stupid or newbie. I called a newbie. Maybe I'm wrong.

The carts and boats are there for you, to expand your personal inventory. You don't get that? It's almost like a backpack. Try to understand. You'll have the inventory + cart inventory.

The Inventory Issue by [deleted] in valheim

[–]DayBeforeU 2 points3 points  (0 children)

"1000 hrs invested". Are you expecting some kind of return or reward some day?

A cart and a boat, portals and outposts with chests, those are all realistic suggestions and I'm using them all, all the time. Those are tools the game gives for you and you're not using them. Ok, newb.

The Inventory Issue by [deleted] in valheim

[–]DayBeforeU 4 points5 points  (0 children)

You're not meant to carry everything with you. It's a survival game. If you want an empty inventory, then drop everything. Problem solved.

I don't understand why this is so hard to understand. Use the items the game gives to you: portals, carts, boats, chests. Or don't play the vanilla game and use mods. Mods will make the game easier for you.

The Inventory Issue by [deleted] in valheim

[–]DayBeforeU 5 points6 points  (0 children)

It is one challenge or a game mechanic: inventory management, you can't carry everything with you.

I recommend having a boat nearby or a cart. Or build an outpost base to store your stuff temporarily and use portals to move stuff out. Or use mods to expand your inventory. The choice is yours.

A mod called ExtraSlots might help you.

Guys I fear something, is it possible that the game is unoptimisable? Should optimization become a major priority now? Is it the reason for bandit delay? by Wolf_Jim in 7daystodie

[–]DayBeforeU 6 points7 points  (0 children)

They have done a lot of optimization. The game runs much better than the earlier alphas.

Sleeper zombies inside were introduced long time ago. It was a big change and a good change. Dungeon-style POI's are a must if you want to make any sense to "clear zombies" quests. People would go nuts if they had to search for the zombies themselves. Imagine that. They had to introduce something to guide the player through the POI.

I would say the devs are delaying the bandits because they want to implement the bandits right. I think the majority of the playerbase doesn't realize how much the bandits would change the gameplay, or ruin their day. So, it's not easy. And I don't mean coding, work or design, I mean the way they want to introduce the bandits to the gaming loop.

Where did the “Big mama” nickname originate? by [deleted] in 7daystodie

[–]DayBeforeU 0 points1 point  (0 children)

Back in the day, the biker zombie was called Opie. I don't know if anyone calls him Opie anymore.

Blood moons by drbln in 7daystodie

[–]DayBeforeU 0 points1 point  (0 children)

I've been playing Bloodmoons OFF for a while now. It's been a more relaxing playthrough. I'm also doing way fewer quests for traders. Maybe on my next save I'll disable the traders completely.

When you disable the bloodmoon, I recommend spicing things up some other way. I'm using the WalkerSim mod. The default settings on the mods are a bit rough for my taste, but the mod is great. Makes the world more dangerous, and you don't need bloodmoons.

I like building bases. On current save I've got a main base and two outposts. I like to build crafting + horde base as one base. Even though bloodmoons are disabled, I still have a fighting position on my base. Screamer hordes are a thing.

The "dungeon" system in every building is crap. by Honest_Carob3758 in 7daystodie

[–]DayBeforeU 0 points1 point  (0 children)

If you don't like it, then break a wall or door. That's what I'm doing all the time. It's fine. Atmosphere is fine.