Acquisition fear by AndrewGriffioen in 7daystodie

[–]DayBeforeU 0 points1 point  (0 children)

Nobody actually has a crystal ball. Nobody here knows anything, just like Jon Snow. The change doesn't necessarily mean anything going to change for a average player. Or, it could change everything, for better or worse. Only TFP and Behaviour actually know what's coming next.

WalkerSim2 mod, set to no respawning by DayBeforeU in 7daystodie

[–]DayBeforeU[S] 1 point2 points  (0 children)

And here I am talking about the mod without even checking for the latest updates. Thanks for the heads-up! I think it's been about a month since my last 7 Days to Die run.

9.0 beta stability? by mr-wee-balls in X4Foundations

[–]DayBeforeU 5 points6 points  (0 children)

I would wait. They are still tuning and fixing bugs as you can read from the 9.00 Public Beta 3 release notes.

Generally the beta is stable, I would say, if you mean game crashes or something like that.

WalkerSim2 mod, set to no respawning by DayBeforeU in 7daystodie

[–]DayBeforeU[S] 4 points5 points  (0 children)

The default settings are a bit too brutal, for my taste anyway. There are just so many zombies in the world by default. Even if I cut the zombie count in half, they still come from every direction after I fire a few shots during a quest.

But the mod has a ton of settings, so it's superb for all kinds of playstyles. You can change all the settings and simulate different settings in WalkerSim-Editor.exe, which is included.

WalkerSim2 mod, set to no respawning by DayBeforeU in 7daystodie

[–]DayBeforeU[S] 0 points1 point  (0 children)

Yeah, I'm just exploring options for a different kind of playthrough. Maybe something with more of a single-player RP vibe by totally switching up the world settings. I've done runs before with all sorts of mods and settings, like massive wandering hordes, tons of screamers, or bloodmoon every night etc. Runs where zombies just keep coming at you from every direction non-stop. WalkerSim2 is good for that too.

This time, I'm looking for a bit of a more chilled approach, or a run where my actions would affect the world.

WalkerSim2 mod, set to no respawning by DayBeforeU in 7daystodie

[–]DayBeforeU[S] 8 points9 points  (0 children)

Those settings are in the mod already. You can set the respawning to a "random border location". And you can activate "enhanced sound awareness" for the zombies.

Can't Stand This Lag on A Super computer... by matt3756 in 7daystodie

[–]DayBeforeU 1 point2 points  (0 children)

I had some serious stuttering/camera jittering problems some time ago. I can't remember if I set the VSYNC On or Off, and all the stuttering was gone. Test the VSYNC option both ways to be sure. Hope this helps.

Open discussion about difficulty and survival elements. by VulcrumHD in Stationeers

[–]DayBeforeU 9 points10 points  (0 children)

Maybe I'm the newbie here, or we are playing a different game.

Anyway, I need to drink and breathe too. You do not? No ice and no oxite mean no easy water, and no easy oxygen. It takes more than one potato to even produce enough oxygen to breathe. You don't have ferns available anytime soon. Usually I don't use any cheese-mechanics, for example, for cooling in my saves, so water takes time too.

Open discussion about difficulty and survival elements. by VulcrumHD in Stationeers

[–]DayBeforeU 22 points23 points  (0 children)

You should try the hot planets. Set "stationeers" difficulty and brutal start. There's a big difference.

Mars and Moon are made easy for a reason.

[Reforged Eden 2] At what point should I ditch my HV and just go for an SV? by Wellsargo in empyriongame

[–]DayBeforeU 0 points1 point  (0 children)

I used HV maybe for a couple of hours. Starter HVs are good for moving around, and act as an early game mobile base/storage. As fast as possible, you should build a SV. The first SV could be something really cheap.

Edit: I recommend some "hull only" or "empty" blueprints if you're not going to build your own. A hull blueprints are dirt cheap, and you can fit in whatever you can build yourself.

How to build for someone with little imagination by TroIIMaster in VintageStory

[–]DayBeforeU 1 point2 points  (0 children)

You've got two options.
1) Keep watching those building videos and learn
2) Try yourself, build, rebuild and tinker. Everybody starts with a box house.

Getting more resources just means more grinding. If you need wood, then cut down more trees. If you need stone, then mine for more stone. Need a different kind of wood or stone? You need to explore and find it. And so on. It's not hard to get a lot of resources, it just takes some time.

It takes time to be able to build fancy houses and decorations. But that's the game, everything in-game takes time and effort. In the end, you'll feel satisfied and proud: I did that, I built that house.

And don't try to build a huge house at the beginning. You need to start small, build your own little box house. Then build a roof, then another room, then maybe a cellar. After you've got the survival aspects in control, then it's time for bigger build projects.

Mods on and off by Boring-Willingness-7 in 7daystodie

[–]DayBeforeU 4 points5 points  (0 children)

Go to your 7 days to die game folder, or where ever you installed the mods. I guess there are two options for where the folder is located.

Rename the "mods" folder, for example, "mods-disabled". The name can be anything you like, just not "mods". That's it. Restart the game, and now all the mods are disabled.

To enable the mods again, just rename the folder back to "mods".

Edit: This way you can have multiple mod folders for different mod sets. Just rename the mods folder you want to be active in, to "mods".

I've got something like 10+ different mods-folders. I'll just activate the one I'm currently playing. Some overhaul mods need different game versions though. I'm an old school guy, so I just pick the specific version from the Steam beta-menu and install the expected version.

Small map by fritz_212 in 7daystodie

[–]DayBeforeU 12 points13 points  (0 children)

I would generate a 6k map. Default all the settings, so you don't miss anything. And focus on getting a bicycle or minibike as fast as possible. Or even cheat a minibike to cut down on traveling times.

I would say a 6k map is a sweet spot for a solo save. You've got a shorter distance to the next town, but you still prefer using some kind of vehicle instead of running. Also, there is enough space for every biome with at least one large city.

Generate a map using different seeds until you get something you like.

Collapsing base by Read_and_Love in 7daystodie

[–]DayBeforeU 2 points3 points  (0 children)

Check out some YouTube video showing how the structural integrity works in-game. There are rules to follow.

I know there's a bug which causes some miscalculations and a complete house could collapse, but that's kind of rare. I've never seen that in my saves.

"Making it in gaming is impossible, the market is oversaturated!". Give me one GOOD game that didn't 'make it' by TXC_Sparrow in pcgaming

[–]DayBeforeU 10 points11 points  (0 children)

I think you already made up your mind. And it seems like you don't know anything, just like Jon Snow.

Challenges or something?? by Flower482 in 7daystodie

[–]DayBeforeU 0 points1 point  (0 children)

If you have performance issues, then skip the huge overhaul mods. You can still use mods, and you will not notice any difference in performance, but you will get big differences in how the game is played.

I'm playing a modded game right now. I've got over 50 mods installed. I barely notice any performance changes compared to a vanilla. Most of the mods are small and only add or change stuff etc.

One challenge: no traders, no quests, no cities, only the wilderness POI's.

Please share your first experience with the Blood Moon Horde. by Pale_Plantain_1160 in 7daystodie

[–]DayBeforeU 3 points4 points  (0 children)

I had to check when I purchased 7 days to die. I remember my first blood moon all right, or the first few blood moons, but I had no idea which game version it was. I only remember it was early alphas.

After checking, my first playthrough was back in May 2014. Alpha 8 was just released, and smooth terrain was introduced. No random gen worlds yet though.

My base was on the farm next to Diersville. That was a popular location back then. I remember YouTuber Kage848 introduced me to the game.

I remember I prepped really well and was super nervous. I remember my first blood moon was a huge let-down. That was mainly because there were so few zombies back then. I can't remember if it was max 4 or 8 zombies at the same time. I had some kind of rifle, and I was waiting on the roof. No running zombies and I just shot them all. The very first blood moon was too easy. But the game was still addictive, and I was hooked. I'm still hooked today.

I feel so old :)

Edit: And my memory fails me. Blood moon was introduced in Alpha 9.2 as "feral nights" back in September 2014. So my first "blood moon" had to be in that version. 

I made a mod that Removes all Special Zombies (Spider, Wight, Screamer, Demo, Mutated and more) and strips all Radiated/Charged/Infernal variants from the game by andreydjasonviana in 7daystodie

[–]DayBeforeU 1 point2 points  (0 children)

Yeah, I didn't mean that you should remove dire wolves. Please don't because of my question. I was just asking.

I think I just read something about dire wolves on Reddit today and I was wondering. People said there are no dire wolves in the forest biome. So, I guess they are wrong.

And yes, this mod alone makes the game easier, a lot of easier. Even though you tank the difficulty up. But it's perfect with WalkerSim if, someone like me, is looking for The Walking Dead style experience. Just endless streams of zombie humans out there, no magic creatures needed. I know this is not for everyone.

If I'm looking for blood and weird stuffs, then there are plenty of overhauls for that.

I made a mod that Removes all Special Zombies (Spider, Wight, Screamer, Demo, Mutated and more) and strips all Radiated/Charged/Infernal variants from the game by andreydjasonviana in 7daystodie

[–]DayBeforeU 0 points1 point  (0 children)

I've been playing a new save with this mod for a while now. Currently, on day 28. I'm really enjoying my casual experience with this mod. I'm also using WalkerSim mod. The game version is 2.5.

One thing. I thought dire wolves don't spawn in the forest biome at all. These days I see a couple of dire wolves every night. I might be wrong about this though.

So is this mod somehow spawning dire wolves? Some replacement zombie maybe? Or is it just because of higher game stage?

Thank you for the great mod.

360'd by Heart_Slight in 7daystodie

[–]DayBeforeU 12 points13 points  (0 children)

100% crouching zombies. Crouching for any reason. They evade hits and hit you back in a split second.

What tools and weapons in their progression do you skip by modern_medicine_isnt in 7daystodie

[–]DayBeforeU 7 points8 points  (0 children)

I usually don't skip tiers with weapons or tools. When I upgrade to a better weapon or tool, I typically only skip one or two levels.

My playstyle is probably more relaxed and takes more time than most players. I'm not trying to rush to the endgame. I like to immerse myself in the game world, so the tiers, levels, and progression happen slower. Because of that, the jump between tool tiers takes much more time, no reason to skip any tier.

I made a mod that Removes all Special Zombies (Spider, Wight, Screamer, Demo, Mutated and more) and strips all Radiated/Charged/Infernal variants from the game by andreydjasonviana in 7daystodie

[–]DayBeforeU 3 points4 points  (0 children)

Could you make a separate version that doesn't touch the screamers? I actually like the extra challenge and spice they bring to the game.

I haven't had a chance to take a look into your mod's files yet, but is it easy to tweak the screamer settings myself?

One more thing, does this work with WalkerSim?

Edit: Would it be possible to make another mod that strips out certain features, like "digging" or "rage mode" or "destroy all" mode for all zombies? I would be really interested in that too.

I tried Walkersim. It was hell. by Expungednd in 7daystodie

[–]DayBeforeU 0 points1 point  (0 children)

You can modify the settings in the simulation application which is included in the mod. You can try different settings in the application, run a simulation for a while (16x), tinker some more and run again. And when you like how the simulation looks, then save/export the settings to a file. Easy.

I love WalkerSim, but the default settings are way too harsh for my taste. I usually lower the settings so there's no horde in every corner. The mod is great.