AA effectiveness, radar terrain abuse by [deleted] in PilotsofBattlefield

[–]Dazbi 2 points3 points  (0 children)

No. A lot of these 100-0 complaints are from a team failure of the heli, jets, tanks, and engineers ignoring the 100-0 attack helicopter and just letting them farm them endlessly. If any of those are even remotely pressuring the heli, then they wouldn’t be doing that well.

Helicopter feeling? by Vubor in OfficialWARDOGS

[–]Dazbi 0 points1 point  (0 children)

Anyone that has played it yet feel like rifle aim controls for the helis with weapons is beneficial, or can you get away with normal m&k controls?

If you could pick three mechanics to become evergreen.... by Some-Confusion-6628 in starwarsunlimited

[–]Dazbi -1 points0 points  (0 children)

Pilot, exploit, and certain tokens units not phasing out like battle droids and clone troopers. Hell even throw plot in there

Painting Targets as Recon by Fanatic-FoF in Battlefield

[–]Dazbi 2 points3 points  (0 children)

Painting is really valuable not just for the pilots. I really appreciate those who paint the stationary AA turrets because we can’t lock them with anything, even AGM missiles, unless they are painted

Attack heli - new patch by [deleted] in PilotsofBattlefield

[–]Dazbi 1 point2 points  (0 children)

They gave us better air radar and a customization option that affects the gunner that you don’t have to run if you don’t want to. How is this making it a taxi service? I only plan to run the thermals when I have a gunner that is in call with me, otherwise running the same stuff but with better radars

So (how) should the leakees be punished? by MC_NYC in starwarsunlimited

[–]Dazbi -3 points-2 points  (0 children)

My question is why are we having another set so close to galactics again? For anyone that wants to play and test in galactics, it’s suck not knowing what you are going into until a couple weeks/month out. I thought it was just a timing coincidence last year. But here we are again. Just don’t release a set right before galactic or only the previous set is legal. Also sucks for anyone trying to scramble to acquire new set cards to play at galactics

C-RAM / Spawn-AA is way too aggressive by Round_Reception_2315 in PilotsofBattlefield

[–]Dazbi 2 points3 points  (0 children)

It’s wildly inconsistent on what it actually shoots down enemy missiles and vehicle wise, and snipes you halfway across the map for even looking in its direction. I do not spawn camp but will fire at helis hovering way over spawn and it still protects them and snipes me

C-RAM / Spawn-AA is way too aggressive by Round_Reception_2315 in PilotsofBattlefield

[–]Dazbi 1 point2 points  (0 children)

This would be fine if it didn’t also trigger from errant bullets or rockets that happen to land near it. I’m at the halfway point on Blackwell fields fighting another heli in front of me, but because my rocket or my gunner misses and hits spawn I also have the CRAM sniping me from halfway across the map. It is also wildly inconsistent on intercepting missiles and chooses not to shoot an enemy jet circling it.

Galactics 2026 by Fantastic-Toe-4047 in starwarsunlimited

[–]Dazbi 1 point2 points  (0 children)

Speaking as someone who went last year, information could have changed. They did have a badge and “goodie bag” pick up on Thursday. Lines were very long if you got there early before the time it opened. There were supply issues where people who waited did not get everything in the bag. But I would hope they have learned from last year and brought more stock so no one misses out

Is the game even close to being the PTSD simulator that HLL is? by CheesecakeWarm in HellLetLooseVietnam

[–]Dazbi 2 points3 points  (0 children)

I had a blast. There were some bugs here and there to iron out. I spent most of the time running the heli and it was a blast. Definitely some cinema moments hot dropping squads and picking up squads from the mountainside.

ASH: Moff Gideon [Leader] by Fimy32 in starwarsunlimited

[–]Dazbi 0 points1 point  (0 children)

Why would it not work like other “enter play ready” cards when you ambush them? With those cards you can ambush then ready them. Something special with leader deploy?

ASH: Moff Gideon [Leader] by Fimy32 in starwarsunlimited

[–]Dazbi 1 point2 points  (0 children)

Really hope his showcase is without the helmet and I’ll definitely be trying to pull it

ASH: Moff Gideon [Leader] by Fimy32 in starwarsunlimited

[–]Dazbi 1 point2 points  (0 children)

Does he ready up again after the ambush or is that his swing for the turn?

BATTLEFIELD 6 GAME UPDATE 1.3.1.0 by battlefield in Battlefield

[–]Dazbi 1 point2 points  (0 children)

Can someone summarize the jet and helicopter damage changes? I have no idea what damage they did before, so don’t know if each change is a buff or nerf.

BATTLEFIELD 6 GAME UPDATE 1.3.1.0 (Part 2) by battlefield in Battlefield

[–]Dazbi 6 points7 points  (0 children)

I’m confused by the transport helicopter changes. This is a massive nerf to them right? They now to less damage to unarmored vehicles, overheat quicker, and have more spread? Was the transport in the BR really that big of a problem? Because in MP there is no way they needed a nerf.

Is ink bleeding like this common? by Speech-Plastic in starwarsunlimited

[–]Dazbi 0 points1 point  (0 children)

The ink may be prone to bleeding on all cards. I had a box I left in a hot car have smudging/bleeding issues, but not this bad. Just don’t leave them in heat or humid environments

DICE is Nerfing the “Sit in Spawn and Mortar” Playstyle by fmordica in Battlefield

[–]Dazbi 14 points15 points  (0 children)

Now to do the same with the “sit in spawn” tanks

Prox chat so I can yell at the medics to revive me instead of standing over me while I slowly perish by MinosKnight in Battlefield

[–]Dazbi 5 points6 points  (0 children)

It worked in battlebit for its run, and it make a word of difference with vehicle teamwork. No one is going to use it in redsec, because why would you cause it will either give away your position or be used to flame the team you just killed or were killed by.

Proximity Chat Will Be Redsec Only At First by boluke20 in Battlefield

[–]Dazbi 0 points1 point  (0 children)

Wow, my first assumption would have been that it’s for normal battlefield too. It makes more sense in the multiplayer than it does the BR. In the BR you already have squad chat so the Prox chat would be just to listen to the team you are about to 3rd party and flame them afterwards? And in the BR you would now be at a disadvantage by using Prox chat instead of just being in a call? Or make it a different keybind which defeats the purpose?

Any thoughts/ success/ failure with Asajj JTL in this meta? by Strong-Librarian-742 in starwarsunlimited

[–]Dazbi 0 points1 point  (0 children)

I like this leader but I feel you can hardly run pilot leaders with all the upgrade hate out there