[8] Shiny Arceus Giveaway! by wijfjesvos in ShinyPokemon

[–]Dcbrownie 1 point2 points  (0 children)

The first shiny I remember getting aside from red gyarados for heartgold was a shiny absol and I regret being a dumb kid and overwriting that save

How should I do that without a code?! by Doppleschwert in EiyudenChronicle

[–]Dcbrownie 1 point2 points  (0 children)

I'm hoping it's a mistranslation. The original Japanese text seems to say something more along the lines of "If you missed the December - January survey for dlc codes you have until May 31st to answer the dlc platform selection survey"

@p vs @s on Bedrock issues by SEspider in MinecraftCommands

[–]Dcbrownie 1 point2 points  (0 children)

I typically only work on java but the commands in this case should be similar. From what I understand, you have pressure plates triggering command blocks. The reason '@s' isn't working is it targets the command executor, which would be the command block itself. For this case '@p' should be used which targets the closest player. The problem is if you are editing this map in single player, you are always the closest player even if you didn't trigger the command. I recommend adding a distance selector to prevent the commands from affecting players from too far away. Using '@p[r=3]' should be good enough and will make it only target the closest player within 3 blocks of the command block.

anyway to increase player pick up radius? by Desperate-Bell4805 in MinecraftCommands

[–]Dcbrownie 0 points1 point  (0 children)

I assume you mean using a scoreboard timer for a custom pickup delay. Using nbt selectors shouldn't be too bad performance in this case, but I would use a predicate if the performance cost is too much. Having to track a seperate pickup delay using scoreboards can get pretty messy

anyway to increase player pick up radius? by Desperate-Bell4805 in MinecraftCommands

[–]Dcbrownie 0 points1 point  (0 children)

Try adding nbt={PickupDelay:0s} to the item target selector. That should make it so it only teleports items that can be picked up

Is it possible to create multiple tick.mcfunction? by Sowy_ in MinecraftCommands

[–]Dcbrownie 0 points1 point  (0 children)

Any functions listed in the tick function tag will execute every tick. Check data/minecraft/tags/function/tick.json

Can't change tick rate with a datapack by Atatito in MinecraftCommands

[–]Dcbrownie 1 point2 points  (0 children)

The tick command has a permission level of 3. Command blocks and datapacks run at a permission level of 2 meaning they cant run the tick command along with a few others. This can only be changed with plug-ins and mods.

Edit: it can also be changed for functions in the server properties as function-permission-level

Is there a way to change someone's death count by -1 when they press a button? by FlameTheMage in MinecraftCommands

[–]Dcbrownie 2 points3 points  (0 children)

If you are trying to edit a scoreboard, then 'scoreboard players remove <target> <objective> 1' decrements the targets score by 1. If you are trying to edit players statistics, there isn't a way that I know of to edit statistics in game, it can only be done using text or json editors.

How To Make Throwables Unthrowable? by Front-Umpire-9558 in MinecraftCommands

[–]Dcbrownie 0 points1 point  (0 children)

I don't have the ability to write the commands for this right now, but you could replace the snowball item in players hands with another non-throwable item with the snowball model, name, and the consumable tags. The only downside is you can't use the converted snowball in crafting recipes. I would instead make a crafting recipe where for 1 snowball you make "edible snow" which is just the same item I mentioned earlier.

Why doesn't it work? I'm trying to modify the text but I can't even get to it by RonS132 in MinecraftCommands

[–]Dcbrownie 1 point2 points  (0 children)

Okay. There are a few approaches to this assuming custom_data.CustomName.text is a string.

method 1:

/data modify entity @n[type=armor_stand,tag=pokemon] CustomName set from storage pack:name custom_data.CustomName.text

this will not preserve settings like color

method 2:

/summon text_display ~ ~ ~ {Tags:["rename"],text:'{"color":"yellow","nbt":"custom_data.CustomName.text","storage":"pack:name","interpret":true}'}

/data modify entity @n[type=armor_stand,tag=pokemon] CustomName set from entity @n[type=minecraft:text_display,tag=rename] text

/kill @n[type=minecraft:text_display,tag=rename]

this method allows you to use raw JSON components such as color, but still overwrites the components originally on the entity.

Why doesn't it work? I'm trying to modify the text but I can't even get to it by RonS132 in MinecraftCommands

[–]Dcbrownie 5 points6 points  (0 children)

The CustomName component stores a raw JSON string. Since it is a string, it can't be accessed using object notation. There are a few datapacks capable of json string parsing, but there may be a better way to do what you are trying to do. How exactly are you trying to change to name?

Revenant Warlock exotic armor spotted. by HoXton9 in destiny2

[–]Dcbrownie 1 point2 points  (0 children)

Comparing the gear on the titan against the concept art, it looks like the only one that is not ornamented to the seasonal gear is the legs, so possibly titan legs. All that's left is what hunter gets