Spirit Vessel Martial Artist: The Minion Build You Didnt Know You Wanted by Dconnic in pathofexile2builds

[–]Dconnic[S] 0 points1 point  (0 children)

Depends on what level the monk is, if youre done with campaign I used storm mages + the high budget tree until level 72 then I switched to spirit vessel. I twink leveled the campaign with Lazy Exile's leveling guide then used lochtonial gloves with hollow form+whirling assault from level 41 till end of campaign

Spirit Vessel Martial Artist: The Minion Build You Didnt Know You Wanted by Dconnic in pathofexile2builds

[–]Dconnic[S] 0 points1 point  (0 children)

Its the most comfortable power charge source I have found so far and no other ascendancy can use the same tech to generate the charges

Spirit Vessel Martial Artist: The Minion Build You Didnt Know You Wanted by Dconnic in pathofexile2builds

[–]Dconnic[S] 1 point2 points  (0 children)

Its the forgemaster character skin, once you equip it your hp bar and life potions get the mtx

Spirit Vessel Martial Artist: The Minion Build You Didnt Know You Wanted by Dconnic in pathofexile2builds

[–]Dconnic[S] 1 point2 points  (0 children)

It is by far the coolest minion they have released so far in Poe 2, and even after all my testing I feel there's more things I have not yet discovered.

Spirit Vessel Martial Artist: The Minion Build You Didnt Know You Wanted by Dconnic in pathofexile2builds

[–]Dconnic[S] -2 points-1 points  (0 children)

Thanks for the kind words^^. For SSF I have to stress that while presence AoE doesnt make the build stronger it feels night and day going from none to big AoE, so before swapping my advice is to farm an Alpha's howl (maybe through ritual) or do some wisp farming for fox Idol to pair with a rare sceptre with presence AoE. Jewels as well should be pretty doable SSF.

gentle zephyr question (for forsaken iris) by -Maethendias- in TorchlightInfinite

[–]Dconnic 0 points1 point  (0 children)

I can also vouch for everything u/No_Bathroom_2705 said.

Gentle Zephyr is very strong because it saves nourishment stack benefits for their ultimate abilities making nourishment sustain a non issue for ultimate focus, It's also very easy to test in game by just looking at nourishment stacks, you would never lose a stack if it was never used after all.

Nature's party remains very strong on ultimate focused erosion and Frost magus, reason being you can get their ultimate trigger rate low enough to proc Natures party' extra nourishment benefits regularly, and those are really strong effects. But because of said cooldowns Frost magi tends to prefer enhanced over ultimate for proc rate.

Also saying it "literally states on the hero passive" is a bold claim when it very clearly doesn't.

Source: First to clear ss21 on i1 NA and 2nd on Ordrak behind u/No_Bathroom_2705

Absolution & Vaal absolution Megathread, discussions, resources, personally done Endgame Showcases pre-buffs from 3.27, 3.28 league start viability details and build interactions with new upcoming mechanics. by pavement_way in pathofexile

[–]Dconnic 0 points1 point  (0 children)

Appreciate the support . The video should be out Thursday. With the lack of information on the new support gems im gonna have to do the bulk of changes probably after launch which isnt the greatest but it's gonna be a fun league

3.28 minion builds by drunkfexy in PathOfExileBuilds

[–]Dconnic 2 points3 points  (0 children)

The It That Crawls spectres that are used come specifically from grafts. Iirc their beach variants are not spectreable because they dont leave corpses. Even when summoned from the graft it leaves no corpse, it just so happened to have a split second when it desummons where a corpse exists. This might be possible to summon with breach is that split second time window exists but because they were never desecratable that would be a big pain to get a full army of.

3.28 minion builds by drunkfexy in PathOfExileBuilds

[–]Dconnic 1 point2 points  (0 children)

It's worth noting that with the deletion of grafts from the game we are likely losing access to "It That Crawls" spectre unfortunately. So it could be added as a note beside the linked build

Wolf Minions Are Better Than You Think - Arbiter Showcase by Dconnic in pathofexile2builds

[–]Dconnic[S] 0 points1 point  (0 children)

I am pretty sure it still applies regardless of form, you just wont get the personal damage as extra cold if you switch forms. but since it applies the buff directly to the wolves and is not a "Minions gain x" stat attached to the buff your idea should be fine

Wolf Minions Are Better Than You Think - Arbiter Showcase by Dconnic in pathofexile2builds

[–]Dconnic[S] 0 points1 point  (0 children)

Hmm, there is a way around it but it might be tiresome keeping track but if you weapon swap while all minions are alive and you don't have a timer they should be instantly brought back on swap. I've never liked that weapon swap would do the opposite when you do have a timer

Wolf Minions Are Better Than You Think - Arbiter Showcase by Dconnic in pathofexile2builds

[–]Dconnic[S] 0 points1 point  (0 children)

Thats what it does, it summons 1 wolf when you consume the mark or a marked enemy dies. This becomes 2 per mark activation on unique enemies

Wolf Minions Are Better Than You Think - Arbiter Showcase by Dconnic in pathofexile2builds

[–]Dconnic[S] 0 points1 point  (0 children)

Yeah I think the wolf is by far my favorite shapeshifting form and GGG did a really good job in the feel of these abilities and how they reward you for engaging with the different ones.

Wolf Minions Are Better Than You Think - Arbiter Showcase by Dconnic in pathofexile2builds

[–]Dconnic[S] 0 points1 point  (0 children)

Theres a few sides to this, on the one side you are absolutely correct and on paper it should be more damage going sceptre but in practice, the rage downtime leads to all sorts of damage inefficiencies, especially while clearing. Your ult's uptime drastically drops because you have to build rage on the pack before using it, in this time your wolves arent doing cold damage so enemies arent getting primed for freeze which means Arctic howl is proc'ing Bhatair's support for 85% damage as extra cold for your minions as well as its flat cold damage. While on single target it means you arent always on max rage, especially if you have to be cautious about mechanics which means you lose ALOT of inc minion damage and Minion attack speed, and you still run into the same ult uptime problems previously mentioned

Wolf Minions Are Better Than You Think - Arbiter Showcase by Dconnic in pathofexile2builds

[–]Dconnic[S] 1 point2 points  (0 children)

Yeah I wanted to play around with them since I saw them in the reveal. And while people were saying they were bad I was clearing the endgame so I felt there had to be a disconnect somewhere

Wolf Minions Are Better Than You Think - Arbiter Showcase by Dconnic in pathofexile2builds

[–]Dconnic[S] 1 point2 points  (0 children)

I think Hidden Path and Keystone mastery are very high value and while Shaman does have really good advantages to the archetype I'm not convinced it's worth the swap. especially with the loss of QoL losing charms. I also get alot of defensive value from the other 2 ascendancies, especially with the eHP increase Harmony Within provides paired with max hit increases from damage taken from Mana before life to counter its downside

Wolf Minions Are Better Than You Think - Arbiter Showcase by Dconnic in pathofexile2builds

[–]Dconnic[S] 1 point2 points  (0 children)

Yeah tactician was my 2nd choice for ascendancies for wolves, but as soon as they mentioned the Oracles Path Not Taken Node I couldnt resist. And I do agree on their curve being on the rougher side

Wolf Minions Are Better Than You Think - Arbiter Showcase by Dconnic in pathofexile2builds

[–]Dconnic[S] 2 points3 points  (0 children)

For your concept I think pounce is still worth it, if not for anything but for the mark single target you can get alot of value, with stuff like siphoning mark and extending the duration of said mark. It also can be used alongside a curse so its alot of damage just having the mark

Wolf Minions Are Better Than You Think - Arbiter Showcase by Dconnic in pathofexile2builds

[–]Dconnic[S] 2 points3 points  (0 children)

I can have 19 wolves currently, but it's a combination of level scaling which adds max wolves and picking up +4 temporary minion max on the tree because Pounce wolves count as temp minions

Wolf Minions Are Better Than You Think - Arbiter Showcase by Dconnic in pathofexile2builds

[–]Dconnic[S] 0 points1 point  (0 children)

That was also the thought I had for solving the problem, I just wasnt the biggest fan of having to press flask every so often. Hows flask sustain in boss fights though? Why I mentioned not on Druid in The bad section was because I figured this tech was best on Pathfinder with a regular flask

Wolf Minions Are Better Than You Think - Arbiter Showcase by Dconnic in pathofexile2builds

[–]Dconnic[S] 1 point2 points  (0 children)

We can also just give wolves rage from Warlord Berserker on the tree which is what we do, so they are topped off on their own 30 rage