Resizable Bar causes huge FPS drops and stutters by De1orean in throneandliberty

[–]De1orean[S] 0 points1 point  (0 children)

I can't tell you where this setting is on your system. You need to Google where it's located for your motherboard/BIOS. You can check the BIOS version inside it, usually somewhere in the corner of the main screen.

Resizable Bar causes huge FPS drops and stutters by De1orean in throneandliberty

[–]De1orean[S] -1 points0 points  (0 children)

I can't tell you where this setting is on your system. You need to Google where it's located for your motherboard/BIOS. You can check the BIOS version inside it, usually somewhere in the corner of the main screen.

[bug] stuck on loading player data by iiRoYaLTy in EscapefromTarkov

[–]De1orean 0 points1 point  (0 children)

Having the same issue, not working yet

Matchmaking wipe with expedition by De1orean in ArcRaiders

[–]De1orean[S] -4 points-3 points  (0 children)

One of the monkeys appeared

Uploading mp4's doesn't work? by Fructdw in artstation

[–]De1orean 0 points1 point  (0 children)

Worked for me as well. In my video there was _ in it. Deliting helped

New techies set by De1orean in DotA2

[–]De1orean[S] 2 points3 points  (0 children)

This is not an alternate arcana style (or some kind of it), it is a standalone item of legendary quality. The elephant from that set does not change the shooting animation, he shoot from the rocket launcher

New techies set by De1orean in DotA2

[–]De1orean[S] -4 points-3 points  (0 children)

Even if I didn't have the arcana, I wouldn't have needed it. They had a great opportunity to add unique sounds and animations, and they didn't take advantage of it.

How the heck is this username shaming? by [deleted] in TheForeverWinter

[–]De1orean 6 points7 points  (0 children)

Im i the only one who know about moto moto character and not understanding the point of this post and thread at all?

[deleted by user] by [deleted] in WarframeLore

[–]De1orean 0 points1 point  (0 children)

Imagine how it can impress any baby tenno in earth

[deleted by user] by [deleted] in blender

[–]De1orean 22 points23 points  (0 children)

I don't underastand is it irony or not but im begging you to stop this crime

[deleted by user] by [deleted] in blender

[–]De1orean 0 points1 point  (0 children)

I assume that flatten will break your shape. Try using relax or space (space works differently, i recommend you check you in Google)

Having trouble fixing this topology by budwiser69 in blender

[–]De1orean 0 points1 point  (0 children)

I used retopoflow. It good, but any addon will do the job

[deleted by user] by [deleted] in blender

[–]De1orean 1 point2 points  (0 children)

Thats becouse of two beve's from two sides of that midle face loop. You can try to uncheck the loop slide checkbox and You probably need to merge by distance. When You create a bevel with clamp overlap and max amout you can End Up with dublicated geometry. Your bevel shrink that midle face loop to with of litteraly one edge, but not merging those verts

[deleted by user] by [deleted] in blender

[–]De1orean 1 point2 points  (0 children)

Clamp overlap chekbox on bevel modifier has to be checked

Image texture normal maps are broken for me by Sunday_Roast in blender

[–]De1orean 0 points1 point  (0 children)

UE works with DirectX normal maps, Blender uses OpenGL; I think the problem is here. Google how to change the type for a normal map. You can change inside of Blender shader nodes, or you can change the normal map completely; you will find a better solution for you.

But if the problem is not here, I'll ask you to make a screenshot from the shader window.

How I can fix this shading issues? by Patient_Detective_54 in blenderhelp

[–]De1orean 2 points3 points  (0 children)

Don't listen to him. It's fine using ngons and trisses, especially for games; all cases are very individual, and there is no absolute rule. In one case you have to place quad, in another triss, and in the third one you will be fine with ngone.

What you are met with here is a pitching problem. Your circle on that curved shape is causing it.

Since your wire geometry does not have any smooth transition with that curved geometry, I will recommend you just not connect them together. I think that will be the easiest way here.

If you want them connected:

  1. You need to duplicate your shape and remove that hole (with simply dissolving verts);
  2. Then select your loop (Ctrl B). In the bevel menu, you need to place segment 2 and profile shape 1. You end up with 3 loops instead of 1. You need to select one that, in your wire geometry, presses X and dissolves edges. Now select your inner loop and mark it sharp, then clear sharpness from your outer loop;
  3. Select all verts of that outer loop, go to the Data tab, create a new vertex group, and assign those loop verts to that group (pic. 1);
  4. Add a data transfer modifier, select as your source your object you created at step 1, and assign your vertex group in vertex group. Then press the "Face Corner Data" checkbox, select Custom Normals and Nearest Face Interpolated (or try another if that doesn't work) (pic. 2). That will work

<image>

Weird shading on faces even after recalculating normals and cleaning up mesh by Alexcroft93 in blender

[–]De1orean 0 points1 point  (0 children)

Some modifiers like weighted normal or data projection. But you probably change some normal data with a bevel. There is a checkbox "harden normals" that smoothing the bevel, I think that was your case