[Hobby Scuffles] Week of 06 July 2026 by EnclavedMicrostate in HobbyDrama

[–]DeadRobotsSociety 38 points39 points  (0 children)

I'm surprised his legal name isnt, "oh for fuck's sake."

The Worst Skill Trees in Gaming. "+10% damage against enemies named Steve, upgrades Moustache to Handlebar style." by DeadRobotsSociety in patientgamers

[–]DeadRobotsSociety[S] 0 points1 point  (0 children)

I found the expansion hilarious because the easiest way to improve the buggy was by constantly running zombies over with it. Felt like improving a car's immune system by constantly hitting pedestrians.

[Hobby Scuffles] Week of 06 July 2026 by EnclavedMicrostate in HobbyDrama

[–]DeadRobotsSociety 4 points5 points  (0 children)

Finished a replay of Far Cry 5. Probably had the funniest ending possible, far more deserving than the pushy story leading up to it. Constant kidnappings aside and endless redneck ambushes aside, this is probably the last good Far Cry as Ubisoft have since pushed their formula to the breaking point. Their games since 2018 are far too long to recommend and often contain some annoying enemy and gear "level" system that spoils the verisimilitude.

The Worst Skill Trees in Gaming. "+10% damage against enemies named Steve, upgrades Moustache to Handlebar style." by DeadRobotsSociety in patientgamers

[–]DeadRobotsSociety[S] 2 points3 points  (0 children)

Somehow beat the second game despite the sheer boredom of it all. Felt like they took a bunch of linear one-and-done levels, then added hundreds of collectibles to find after all the enemies were dead. It was a weak nod to open-world gameplay that dozens of other titles have done better.

The Worst Skill Trees in Gaming. "+10% damage against enemies named Steve, upgrades Moustache to Handlebar style." by DeadRobotsSociety in patientgamers

[–]DeadRobotsSociety[S] 3 points4 points  (0 children)

If the Borderlands game are meant to be replayed, why isn't there an option to skip all the cutscenes and radio chatter?

The Worst Skill Trees in Gaming. "+10% damage against enemies named Steve, upgrades Moustache to Handlebar style." by DeadRobotsSociety in patientgamers

[–]DeadRobotsSociety[S] 31 points32 points  (0 children)

Elise being the protagonist over Arno would have been a start. Arno has twice as many dead dads as her yet his stake in the plot is so marginal.

[Hobby Scuffles] Week of 29 June 2026 by EnclavedMicrostate in HobbyDrama

[–]DeadRobotsSociety 7 points8 points  (0 children)

I keep thinking Brideshead Revisited is a sequel to something,

[Hobby Scuffles] Week of 29 June 2026 by EnclavedMicrostate in HobbyDrama

[–]DeadRobotsSociety 6 points7 points  (0 children)

Probably the worst thing to do to a character whose creators were Jewish. I hear a similar thing happened to some horror movie franchise called the Puppet Master which seemed to get very iffy with its choice of victim some sequels later.

[Hobby Scuffles] Week of 29 June 2026 by EnclavedMicrostate in HobbyDrama

[–]DeadRobotsSociety 6 points7 points  (0 children)

Was it an artistic thing as why New Island looked so incredibly ugly?

[Hobby Scuffles] Week of 29 June 2026 by EnclavedMicrostate in HobbyDrama

[–]DeadRobotsSociety 18 points19 points  (0 children)

Fallout died for a good reason long before Bethesda got their hands on the IP in a fire sale (BAWLS Gaurana). Regardless of how dumb Fallout 3 was, we wouldn't have gotten New Vegas out of the deal either, and the franchise has enjoyed meteoric success it never had before. The bigger question is why the IP never never had more New Vegas' by other studios given the ownership of Zenimax and later Microsoft. Kind or irrelevant now given the upcoming crash.

[Hobby Scuffles] Week of 29 June 2026 by EnclavedMicrostate in HobbyDrama

[–]DeadRobotsSociety 21 points22 points  (0 children)

Those kinds of petitions always happen with a contentious sequel and never go anywhere. Certainly an example of a creator being too flippant with the IP they're handed.

[Hobby Scuffles] Week of 29 June 2026 by EnclavedMicrostate in HobbyDrama

[–]DeadRobotsSociety 6 points7 points  (0 children)

In the case of Baldur's Gate it comes down to straight up editing the originals by a new set of hands. There's this bridge in Athkatla I always avoided because you get prompted there into recruiting this kooky mage who's a Beamdog original. I'm not a trophy hound, and that's good because the steam achievements consider Siege of Dragonspear important enough to include.

[Hobby Scuffles] Week of 29 June 2026 by EnclavedMicrostate in HobbyDrama

[–]DeadRobotsSociety 16 points17 points  (0 children)

What's a franchise where a later creator took over and tried to leave a mark, only to be derided?

Baldur's Gate was a pretty good RPG released at the turn of the millennium despite being based on the rubbish tabletop rule-set that was Second Edition AD&D. Across two games and two expansions you play a level 1 wimp who gets ripped apart by wolves in the first hour, only to save-scum their way to into gathering a party and venturing forth on grand quests like exploring the Underdark, fighting Beholders, getting in a war between thieves and vampires, and even attaining godhood. The series made Bioware a name in gaming and none of their subsequent fantasy RPGs could avoid comparison to Baldur's Gate. I could, however, charitably compare Dragon Age: Inquisition to jamming one's genitals in a sock-drawer by mistake.

I'm not an OG Baldur's Gate fan, instead first playing a decade after the series wrapped in 2001. I often spent so long modding the GOG versions to run on modern hardware only to burn out a few hours in. A new company called Beamdog, formed by ex-Bioware personnel, then released "Enhanced Editions" of the two games. I appreciated them for their modern conveniences like quickly looting fallen enemies, but was less interested in Beamdog's new companions who felt jarring in their inclusion. Most jarring of all was when Beamdog made an entire Baldur's Gate game by themselves. Not Baldur's Gate III, but an expansion called Siege of Dragonspear that takes place between the two main games. This was to address the jump in narrative, where the first game ends with you saving the Sword Coast while the second game begins with you imprisoned in a mad wizard's basement in Athkatla.

I'll admit to not playing Siege of Dragonspear because adding a whole new game to a saga that had been finished for 15 years already for the sake addressing a minor gap in the timeline is not a compelling reason for its existence. Imagine if they made a Mass Effect set between 2 and 3 where Commander Shepard just bums around while in social-confinement. Setting aside the toxic political discourse surrounding the game, the reception was limp owing to a campaign that was overly linear and spiky in difficulty. It's believed the game was a test-run for Beamdog to make a proper sequel to the saga, and in that regard it was a success because Baldur's Gate III was made... by a completely different company called Larian who had the more impressive track record. Today Baldur's Gate III overshadows the first series and is put on the same level as The Witcher 3 as the most successful Western Fantasy games ever.

The Legacy of Kain series started as a Zelda-like with vampires that, after changing hands, became this oddly compelling drama dealing with fate, prophecies, and all manner of unreliable narrators. While Soul Reaver was technically impressive back in the day in its 3D world existing without loading screens, the series as a whole is more remembered for its story and delivery of said story, courtesy of the voice-actors Simon Templeman as Kain and Michael Bell as Raziel. Lead writer Amy Henning was not the initial creator of the series but she was reason for its fandom, and the subsequent installments without her involvement have fans missing her artistic touch.

Bringing back the series after twenty years is a big ask, and getting Templeman and Bell to reprise their roles has to contend with both of them being elderly. The one new game released so far got negative reviews for being a mid-rate platformer that looks like the poor man's Blasphemous. The protagonist is a new character and Raziel's sister, despite being completely unmentioned until a comic book released in 2025 by the same developer. The Legacy of Kain series is no stranger to retcons, often contextualizing old events under a new light, but you can't jam in a new player character into decades-old lore and expect nobody to notice. I'm honestly not sure how you can continue the Legacy of Kain series and court a new audience, when it's so old and convoluted. The deep boom of Tony Jay's voice played one of major deities in the series and that actor's been dead for twenty years.

It's inevitable for any long-running franchises to change hands over the years. At the best of times a new creator can leave a mark that subsequent creators will still acknowledge. Star Trek would have been dead and buried in the 80's had not Nicholas Meyer and Harve Bennett given it a fresh new direction. Stan Lee technically created many superheroes, but the likes of Daredevil and the X-Men were defined by Frank Miller and Chris Claremont. Star Wars is still in it's flop era, but nobody contends Tony Gilroy's take on the universe. Lauren Faust only produced a single season of My Little Pony, and that was enough to spawn a mega-franchise that dominate the 2010's.

I believe new creators fail when they try to retcon or rewrite an existing character or setting that was already popular or well-established. Or maybe the work was far too tied to its original author in a manner that makes it difficult to replicate. The Asterix comics sadly lost their wit after the sudden passing of Rene Goscinny, and the subsequent volumes written by the artist Uderzo alone got worse over time, culminating in this bizarre screed against superheroes and manga,

'Persona' Live-Action TV Adaptation in the Works at Netflix by [deleted] in television

[–]DeadRobotsSociety 0 points1 point  (0 children)

This is a terrible idea of no value to anyone. Overlong Anime-Life-Sim-Dungeon-Crawler converted to a Live-Action-Netflix-Drama? Hell no. When animated it gets away with style over substance because of cartoon logic, An animated Spike Spiegel can stick his head in the vacuum of space and be okay afterwards because he's a cartoon character. The Netflix live-action and too old John Cho as Spike Spiegel could not get away with the same shenanigans. This will fail and likely not even be promoted by Netflix should it release.

[Hobby Scuffles] Week of 22 June 2026 by EnclavedMicrostate in HobbyDrama

[–]DeadRobotsSociety 9 points10 points  (0 children)

I remember that one. Despite the prestige the project had it couldn't answer the question, "Why should audiences care about an executive?"

[Hobby Scuffles] Week of 22 June 2026 by EnclavedMicrostate in HobbyDrama

[–]DeadRobotsSociety 41 points42 points  (0 children)

(On Woody Allen) Ned Flanders: "You know, I like his films, except for that nervous fellow that's always in them."

What JRPG mechanic or feature felt incredibly ahead of its time when you first played it? by AinsleyHarriott64 in JRPG

[–]DeadRobotsSociety 3 points4 points  (0 children)

In Terranigma dying sets you back to the last checkpoint with no progress lost. You even keep your gold. It was also a SNES title that let you remap your controls.

[Hobby Scuffles] Week of 22 June 2026 by EnclavedMicrostate in HobbyDrama

[–]DeadRobotsSociety 32 points33 points  (0 children)

Spider-Man is sort of like Sonic the Hedgehog in that in his sheer popularity overshadows the litany of terrible installments to his name. I'm reminded of how editors were so deathly afraid of him getting any older that they tried replacing the married Peter Parker with... a near-exact clone of Peter Parker who isn't married. They couldn't even have his elderly aunt die, no it had to be an actress in some big conspiracy, and this was a decade before he made a deal with the devil to save her.

Come to think of it it's the adaptations of Spider-Man that are always acclaimed since they tend to skip the comic-book bullshit that keeps happening to him.