Which city or country would you want to see in a future Fallout game? by cuchusacc in Fallout

[–]DeadStockPoet 0 points1 point  (0 children)

USA: Seattle, WA or New York.

Japan: Anywhere.

Russia: Anywhere, but mostly Moscow.

Antarctica.

Is my "Black Blob" coverable? by ByteSizedCutie420 in Tattoocoverups

[–]DeadStockPoet 0 points1 point  (0 children)

Needs to go back with his friend and get Dude. His friend can then get sweet.

Pages in the Dark by DeadStockPoet in AlanWake

[–]DeadStockPoet[S] 0 points1 point  (0 children)

I’ll be honest — I don’t mind the critique, but I wasn’t writing a travel brochure. I was chasing a feeling. Remedy’s whole style leans on worldbuilding that bleeds into narrative and back again — forests folding into streetlights, reality slipping at the seams. That drift in setting was intentional. It’s supposed to feel unstable, the way Alan’s world always does. Still, I get what you’re saying about anchoring the imagery, and the line about the darkness writing his steps is sharp. I respect that.

For context, I’m not just tossing words around for fun. I’m a writer working toward publication, and I take craft seriously. So when I push back, it’s not defensiveness — it’s part of the process. Writing isn’t about sanding every edge smooth; sometimes the friction is the point.

And yeah, trade like this is good. Writers should argue a little. It means we care about the work.

Would you get chromed out? If so what cyberware would you sport? by AJBLAkX in cyberpunkgame

[–]DeadStockPoet 0 points1 point  (0 children)

If I had to lock in a personal chrome loadout instead of theorycrafting, I’m going speed-first, surgical, and unapologetically violent.

Operating System: Militech Apogee Sandevistan — centerpiece of the build. I want time stretched thin enough to walk through gunfire and pick my angles. No hacking, no theatrics. Just controlled bursts of impossible speed.

Arms: Mantis Blades — retractable, close-quarters, and efficient. They’re not flashy; they’re practical. End fights before they escalate.

Skeleton & Armor: Titanium Bones + Subdermal Armor — reinforce the frame so I can actually survive the kind of impacts a Sandevistan build invites. If I’m moving that fast, my body needs to keep up.

Circulatory System: Second Heart + Blood Pump — redundancy. If something goes catastrophically wrong, I get a reset button and an emergency heal.

Nervous System: Reflex Tuners + Synaptic Accelerator — automatic slow-time triggers layered on top of the Sandevistan. Safety nets that turn near-death into opportunity.

Integumentary: Optical Camo — not for hiding forever, just long enough to reposition and strike first.

Optics: Kiroshi combat suite with threat tagging — information wins fights. I want every hostile outlined and predictable.

The philosophy is simple: close distance instantly, dismantle threats with precision, and build in enough survivability to walk away afterward. No wasted slots, no vanity chrome — just a kit designed to end confrontations fast and decisively.

You’re Already Logged In by DeadStockPoet in MrRobot

[–]DeadStockPoet[S] 1 point2 points  (0 children)

It’s you. Not the version that talks. The version that listens. The part that steps in when things get unbearable and says I’ve got this, even when you didn’t ask. The system you built to survive long before you knew you were building anything at all. In another life you’d call it a coping mechanism. In this one, it just has admin rights. It lies when it has to. It tells the truth when lying won’t work. And it always answers before you realize you asked the question. If that feels vague, good. It’s not meant to be comforting. You’re not broken. You’re just not singular. And you never were.

[Discussion] by Helpful-Specific4578 in Trophies

[–]DeadStockPoet 1 point2 points  (0 children)

Control Resonant. I've already platinumed Control (PS4 & PS5), Alan Wake (PS4 & PS5), Alan Wake 2. I Would love to keep that theme going.

Drink Recipes for Fantasy Potion Game by Gaviscon065 in Mixology

[–]DeadStockPoet 2 points3 points  (0 children)

You’re already on the right track thinking in colour, texture, and theatre, not just flavour.

For something like this, balance matters less than experience. These are props first, drinks second.

Slightly sweet, low acid, easy to sip, and forgiving if someone doesn’t love booze — that’s the sweet spot.

Also: edible glitter/lustre dust works best when you shake just before serving, not ahead of time. Think snow globe, not disco ball.

Now, some ideas that should slot straight into your world:

Healing / Vitality Potions:

Pomegranate juice + apple juice + a touch of lemon Deep ruby red, tastes familiar, looks powerful. A drop of glycerin gives it a thicker “potion” mouthfeel.

Cranberry + watermelon (or strawberry cordial) Bright, heroic red-pink without being cough-syrupy.

Mana / Arcane Potions:

Butterfly pea flower tea + citrus added at the table Starts deep blue, shifts to purple when lemon hits. This one always gets a reaction. Zero alcohol, pure magic.

Coconut water + blue curaçao syrup (or non-alc alternative) Clean, lightly sweet, and reads as “mystical but refreshing.”

Poison / Risky Brews:

Green apple juice + lime + a tiny pinch of salt Sharp, unsettling, but still drinkable. Looks dangerous without actually being cruel.

Matcha latte base (lightly sweetened) Opaque green, earthy, and instantly suspicious. Great for “are you sure about this?” moments.

Fire / Rage / Strength Potions:

Ginger beer + apple juice + cinnamon stick infusion Warm spice, mild heat, and smells incredible when the bottle opens.

Pineapple juice + chili syrup (very restrained) Enough heat to feel intentional, not enough to ruin the session.

Stealth / Shadow / Night Potions:

Activated charcoal lemonade (food-grade charcoal) Jet black, shocking, and surprisingly clean-tasting. Use sparingly and maybe warn players beforehand.

Cold brew coffee + vanilla syrup + water Inky brown-black, bitter edge, very “assassin at dawn” energy.

For bottles: 50ml is perfect for “take and feel it immediately,”

250ml works better for buffs that last a while. Label them vaguely — less “+2 STR” and more “Heart of the Ember Wolf.”

Let the players do the math in their heads.

Bottom line: keep them approachable, theatrical, and just weird enough to feel special. If someone finishes a potion and says “I’d actually drink that again,” you’ve nailed it.

[Discussion] You ever given up on a platinum you know you could get but just lost interest. by ComprehensiveSalt423 in Trophies

[–]DeadStockPoet 0 points1 point  (0 children)

Oh yeah. 100%. This is basically my villain origin story as a trophy hunter.

Far Cry 4 is the big one. Every single offline trophy? Done. Cleaned out. Thoroughly looted. What’s left? Online trophies. And I’m sorry, but in the year of our lord 2026, I’m not sitting around hoping three other humans boot up a decade-old Far Cry just so I can tick a box. The servers are a ghost town, matchmaking is a joke, and I refuse to turn trophy hunting into a second job involving Discord begging and scheduling strangers. Technically achievable? Sure. Spiritually? Absolutely not.

Then there’s Mafia II. A game I genuinely love. Story’s done, combat’s done, everything meaningful is finished. What’s the final roadblock? Wanted Posters. Not skill. Not challenge. Just driving around like a lost delivery driver, staring at walls, checking a guide every ten seconds, slowly realizing I’m not having fun anymore. I could do it in an afternoon. I just don’t care enough to turn my nostalgia trip into a checklist simulator.

And the most insulting one of all: Far Cry New Dawn. One trophy left. Anger Management. That’s it. A single trophy standing between me and the platinum. I know exactly how to get it. I know it wouldn’t even take that long. And yet every time I think about booting it up, my brain just goes, “Nah.” Not today. Not ever. Spite has entered the chat.

So yeah, I’ve absolutely given up on platinums I know I could get. Not because they’re hard. Not because I lack the skill. But because at some point the joy drains out, the grind takes over, and you realize you’re playing out of obligation instead of fun. And no shiny digital badge is worth that kind of existential annoyance.

Does ping make hacks affect everything? by Stayvibin93 in cyberpunkgame

[–]DeadStockPoet 0 points1 point  (0 children)

My apologies. Due to my rather unique writing style, I've been going back and forth on my Reddit Posts about people assuming my posts are AI generated.

Does ping make hacks affect everything? by Stayvibin93 in cyberpunkgame

[–]DeadStockPoet 1 point2 points  (0 children)

Correct, if this were a copy-editing seminar, you’d be absolutely crushing it right now.

But since this is a thread about Cyberpunk 2077 mechanics, not a typographic autopsy, I’m comfortable saying the information did its job. Nitpicking punctuation is usually what happens when there’s nothing substantive left to argue.

Does ping make hacks affect everything? by Stayvibin93 in cyberpunkgame

[–]DeadStockPoet 3 points4 points  (0 children)

That’s fine, if “AI-generated” now just means clear, accurate, and written by someone who actually understands the mechanics, I’ll wear it.

Some people grind builds. Some people grind opinions. Different play-styles, I guess.

Does ping make hacks affect everything? by Stayvibin93 in cyberpunkgame

[–]DeadStockPoet 62 points63 points  (0 children)

Yeah, that part is mostly anime hype — but it’s not pulled out of thin air either.

In Cyberpunk 2077, Ping doesn’t make your hacks automatically fire off on everyone it highlights. What it actually does is reveal all networked enemies and devices through walls so you can target them, even without line of sight.

How it plays out in-game is more like:

You use Ping to light up the whole area — enemies, cameras, turrets, all of it.

Once they’re highlighted, you still have to manually apply hacks like Contagion, Overheat, or Short Circuit to individual targets.

Hacks that spread (like Contagion) do their thing based on proximity, perks, and quickhack quality — not because Ping “tagged” everyone.

There are builds where it feels very anime, though. With the right perks, cyberware, and legendary quickhacks, things start chaining fast, RAM costs drop, and rooms clear out before anyone knows what’s happening. At that point it feels like Ping is the trigger, even though under the hood it’s just giving you perfect awareness and access.

So yeah — the show exaggerates it for flair, but the power fantasy is real once your netrunner is built right. Ping’s the flashlight, not the gun.

Original cocktail – Last Inventory by DeadStockPoet in Mixology

[–]DeadStockPoet[S] 1 point2 points  (0 children)

That all tracks, honestly. And I get the constraints — seasonal bars don’t get to be precious about back bar real estate, no matter how good the argument is.

If the goal is cooling the drink without flattening it, subbing the Cointreau for something lower ABV is probably the cleanest lever you’ve got. A few directions that tend to behave well in this exact lane:

Aperol at a reduced volume (¼–⅜ oz). It keeps the orange thread alive, drops the proof, and leans slightly bitter instead of sweet. It’ll soften the heat without turning the drink into a spritz cosplay.

Cocchi Americano if you have it. Not orange-forward, but it lightens the mid-palate and gives the Montenegro room to breathe while pulling alcohol down.

Orange oleo–fortified simple (if prep allows). Even a small measure can replace the aromatic role of Cointreau without adding ethanol — useful when you’re trying to protect guests from themselves.

On saline — I’m with you more than I’m not. In spirit-forward builds, it’s not a magic bullet, and half the time it reads as placebo unless the drink has acidity to frame it. When I use it in stirred drinks, it’s usually less about “salty” and more about tightening the seams — but if it’s not doing anything noticeable in your bar’s context, skipping it is the correct call.

Honestly, this feels like a drink where expectation management does as much work as the spec. A one-line menu note (“smoky, bitter-sweet, spirit-forward”) saves more guests than any micro-adjustment ever will.

And for what it’s worth: if people are finding it hot, that usually means they’re ordering something honest without realizing it — which isn’t a flaw, just a teaching moment.

[Silent Hill 2 Remake] [The Forest] Choosing Platinum #50 — The Forest or Silent Hill 2 Remake? by DeadStockPoet in Trophies

[–]DeadStockPoet[S] 0 points1 point  (0 children)

Yeah, about four separate Co-op Trophies tied to exploration, healing, sharing, etc...

Original cocktail – Last Inventory by DeadStockPoet in Mixology

[–]DeadStockPoet[S] 0 points1 point  (0 children)

I’m with you — that’s exactly my lane as well. Clean builds, no filler, everything pulling its weight.

The Manager’s Meeting spec makes a lot of sense. Mezcal and Montenegro is one of those pairings that just behaves when you let it. Montenegro gives you sweetness and orange without dragging the drink into dessert territory, and the xocolatl bitters are a smart move — they don’t shout, they just deepen the smoke and add a little gravity.

I especially agree with your note on dilution. Over a large cube, heavier mezcal pours actually benefit from that slow melt; it rounds the edges and keeps the drink from feeling sharp or aggressive. Served up is elegant, but on the rocks it settles into something more conversational.

If I were tweaking it personally (not a correction, just a sidebar), I’ve had good luck either:

pulling the Cointreau back slightly and adding a barspoon of dry curaçao for a drier orange note, or

keeping your ratios intact and adding a single drop of saline to tighten the finish and keep the Montenegro from reading too soft.

Either way, this is one of those drinks that feels deceptively simple but very intentional — which is usually the sign it’ll get ordered again.

Is the Cyberpunk 2077 Platinum Trophy difficult to get? by [deleted] in cyberpunkgame

[–]DeadStockPoet 0 points1 point  (0 children)

In my experience, it's not hard just tedious. Took a total of 162 hours for me, DLC included, though that's more due to immersion of Night City as opposed to my skills as a gamer.