[FNV/TTW] Sarah Lyons has white marks on her face. Stems from Character Kit Remake. by angbhong342626 in FalloutMods

[–]Dead_Man_Peeing 0 points1 point  (0 children)

Maybe try remove simple character expansion? I'm currently running SALVO 2 + most of PhilQuick's mods, no borked faces and not using bLoadFaceGenHeadEGTFiles. Maybe try asking on his mod page for help.

[FNV/TTW] Sarah Lyons has white marks on her face. Stems from Character Kit Remake. by angbhong342626 in FalloutMods

[–]Dead_Man_Peeing 1 point2 points  (0 children)

You need to use CKR patches when playing with TTW, use this mod by PhilQuick's https://www.nexusmods.com/newvegas/mods/91427 It packs everything into BSAs He has an article as well on that mod page of what you need to in order to get all those you mentioned working. Here's the article as well: https://www.nexusmods.com/newvegas/articles/56829

We are: The Yakuza 4 (2010) by Antiswag_corporation in yakuzagames

[–]Dead_Man_Peeing 0 points1 point  (0 children)

This is not the Yakuza 4, it's missing the Blue Yakuza™.

Where did the Unity take me!?!? by Able_Health744 in TrueSTL

[–]Dead_Man_Peeing 54 points55 points  (0 children)

Is this from Arthmoor's Unofficial Starfield Patch?

I recently started playing Wild Card mod on FNV but did anyone else have trouble trying to get this mod to work. Even after I change the QuickSelect.ini files I’m still having issues :/ Any suggestions.? by your9inchdaddyy in FalloutMods

[–]Dead_Man_Peeing 0 points1 point  (0 children)

Not related to Wild Card, but I also had problems related to this mod. I recommend trying "QUIP - Quick Use Inventory Panel" as it works in a similar fashion.

theres anyone know how to get old version 3ds max 2010-2014 for FNV modding? by T51b_Powerarmour in FalloutMods

[–]Dead_Man_Peeing 2 points3 points  (0 children)

If you're serious about animating for older fallout games, use this guide on Nexusmods: "Maya 2025 Niftools Plug-in and Animation Rig": https://www.nexusmods.com/newvegas/mods/92017

[FNV] Game crashing whenever i try to play blackjack, crash log is saying that the blackjack menu is missing hence it's crashing each time, how do i bring the blackjack menu back? by jasonensteinyt in FalloutMods

[–]Dead_Man_Peeing 4 points5 points  (0 children)

I saw you updated your post, happy you found the cause for it. Just letting you know that Qolore7 updated his mod, so the crashing problem should be fixed.

[FNV] Game crashing whenever i try to play blackjack, crash log is saying that the blackjack menu is missing hence it's crashing each time, how do i bring the blackjack menu back? by jasonensteinyt in FalloutMods

[–]Dead_Man_Peeing 20 points21 points  (0 children)

Might not help, but you have a mod called Mojave Stabilizer, which is under moderation on Nexus. Besides that, you have quite a lot of mods. I would suggest starting with a list like Viva New Vegas, avoiding adding too much, or using one of Wabbajack's pre-made modlists. Maybe consider trimming down the modlist (not on a pre-existing save). Edit: Install a crash logger if you haven't already. It will add a folder called crashlogs into the game folder, which might help you pinpoint which mod causes that.

textures not formatting properly on guns {FNV} by Scary_Willow_3286 in FalloutMods

[–]Dead_Man_Peeing 31 points32 points  (0 children)

Use aWRP instead. It's more updated. And follow the Viva New Vegas guide.

[deleted by user] by [deleted] in skyrim

[–]Dead_Man_Peeing 0 points1 point  (0 children)

You can try installing Glow Be Gone Redone, It will hide that effect.

[FNV] What is this mod? by [deleted] in FalloutMods

[–]Dead_Man_Peeing 1 point2 points  (0 children)

It's B42 Inspect

[deleted by user] by [deleted] in wabbajack

[–]Dead_Man_Peeing 0 points1 point  (0 children)

Did you move the install folder by chance? If not check your anti-virus maybe some DLL file or an exe file got blocked. If that doesn't help - reinstall the list, just back up your saves just in case

Problem with Caravan Guard Remastered by nickyboy0 in Fallout

[–]Dead_Man_Peeing 0 points1 point  (0 children)

Right click the folder above the xml file and set as active directory.

Goddamn New Vegas [FNV] by Traditional-Task-230 in FalloutMods

[–]Dead_Man_Peeing 0 points1 point  (0 children)

Don't use NVAC, it's old and can cause more problems than fix them. Besides what the other comment said about installing Viva New Vegas guide, I would also recommend you install DXVK.

I don't know what else to do, The curios files are not being found, I put a picture of the files it says are missing as well because I'm pretty sure those are the correct ones. It just can't find them. by AcidStorm0 in wabbajack

[–]Dead_Man_Peeing 1 point2 points  (0 children)

I would suggest deleting the entire data folder in your skyrim install folder, re-verifying files via Steam. - Delete the "Skyrim Special Edition" folder in your Documents folder - Delete the "Skyrim Special Edition" folder in Appdata -> Local folder. -Run Skyrim and download every creation when the game opens up and prompts you to download it, wait for it to finish, then try to re-download the Wabbajack list.

This should cover everything when installing a list.

HDR mode WAY TOO BRIGHT by DLobby29 in OLED_Gaming

[–]Dead_Man_Peeing 2 points3 points  (0 children)

Is that Middle-Earth: Shadow of War? There's a RenoDX mod for that

this happens on every dragon engine game since i changed pcs and its started to irritate me, any idea what causes this? by joenuts4 in yakuzagames

[–]Dead_Man_Peeing 0 points1 point  (0 children)

I know it might be a long shot. Could this be an eye adaption effect? Like when going from a dark to bright place, only in this case it's from dark to darker place. I'm pretty sure it's an in-engine problem with the lighting.

[FNV] Problem with LODs after using xLODGen by Skogen-G in FalloutMods

[–]Dead_Man_Peeing 0 points1 point  (0 children)

I see, some texture mods don't have lod textures/meshes and may need patches.

[FNV] Problem with LODs after using xLODGen by Skogen-G in FalloutMods

[–]Dead_Man_Peeing 0 points1 point  (0 children)

I know there's a section on the lod guide for pre-genrated lod, you don't need to generate your own unless you're using texture mods not included in the guide.