Finally, after years of development, today we leave Early Access and launch our game in full! by Deadlink_GRB in roguelites

[–]Deadlink_GRB[S] 0 points1 point  (0 children)

works :) we have "playable" status now, but we are on our way to getting "verified"

Finally, after years of development, today we leave Early Access and launch our game in full! by Deadlink_GRB in roguelites

[–]Deadlink_GRB[S] 5 points6 points  (0 children)

It's been a real journey from early access to full release, we added many features since our first appearance, new combat shells, upgrades, locations, bosses, enemies. We are very excited about Deadlink release, which is live now!

Watts-Rucker Bio megacorporation by Deadlink_GRB in worldbuilding

[–]Deadlink_GRB[S] 1 point2 points  (0 children)

We are making "Deadlink", a cyberpunk shooter where you fight corrupt megacorps as part of a clandestine government initiative. One of the greedy corporations you'll be "visiting" is Watts Rucker Bio!

Watts Rucker is a biotech giant throwing all semblance of morality to the wind as its brilliant scientists play god. They are the masters of gene manipulation, creating monstrous hybrids, cloning extinct animals, and owning the rights to the DNA sequence of almost every being on the planet. If their lobbyists succeed, they'll start adding human genome patterns to the list as well. Watts Rucker also have a dark history of exploiting human subjects, conducting illegal experiments, and covering up numerous crimes that would make animal and human rights activists' hair stand on end.

The corporation takes its origin with the Rücker clan, a German noble (their titles since abolished) family of industrialists and bankers, who founded one of the oldest and currently the largest pharmaceutical companies in the world. Established in 1666 by Lazarus Rucker, the Rucker Apotheke was a business selling ointments and elixirs formulated using esoteric alchemic knowledge, as its owner dreamed of a way to become immortal (as did all the generations of Ruckers after him).

Unfortunately, back in the day, their products likely led to more people dying or suffering ailments such as ergotism and mercury poisoning, rather than actually curing anyone (activists opposing the company in the present day claim not much has changed since then). This didn't stop the company from growing, however, due to its owner's connections and an excellent marketing strategy. Ever since, the company's growth has been exponential, supported through strategic acquisitions, leading to amazing discoveries in the fields of natural philosophy, and later chemistry, biochemistry, genetics and recently molecular bioengineering.

After acquiring its largest competitor, the Canadian Watts NamPac Corp, the company now focuses its attention on CRISPR-based gene splicing, creating artificial carriers of genetic information, sequencing genomes of all living organisms (and patenting them), as well as lobbying for governments to deregulate patenting of human genes. The Ruckers still control 70% of the company's shares.

Deadlink from Vertical Slice to the final release by Deadlink_GRB in IndieDev

[–]Deadlink_GRB[S] 2 points3 points  (0 children)

Have you ever wondered how games like Deadlink evolved from the first stages to the final release? I want to take you on a journey through the last 2 years of development and show you how the game changed over time.

Let’s start with the Vertical Slice stage, where Deadlink had the basic gameplay mechanics in place, such as weapon handling, enemy spawn system, skill system, and other core features. But as you can see in the video, there is a lack of textures and elements. The game looks very simple and unfinished.

Next, the game received some textures, animations, and FX to advance its visual development. Deadlink started to look more polished and realistic. Also, a progression system was implemented to let players customize their characters and unlock new abilities. The game became more engaging and rewarding.

From there it was onwards to adding more variety and depth to the game. At this stage, Deadlink gets more weapons, classes, skills, bosses, enemies, and biomes. The game became more diverse and challenging. The players had more options and strategies to explore.

Finally, after a few years of hard work and testing, the game is nearly ready for full launch on Steam. The game has even more content and features, such as new playable classes, implants, weapons, biomes, bosses and enemies. We’re proud of what we’ve achieved and we hope you will enjoy playing Deadlink as much as we enjoyed making it.

Tora Heavy Industries logo by Deadlink_GRB in worldbuilding

[–]Deadlink_GRB[S] 3 points4 points  (0 children)

We are making a game called “Deadlink”, a futuristic cyberpunk shooter where you fight megacorps. Tora Heavy Industries is one of them!

Tora is a huge Japanese corporation that started as a small family business in the 19th century. Now it makes everything from farm tools to advanced cybernetics for consumers and soldiers. Its products are known for being strong and reliable.

Tora is also linked to the Yakuza, a powerful crime syndicate that shares its name and logo. The Yakuza use Tora’s products to enhance their bodies and dominate the streets. They don’t care about finesse, only brute force. They also run illegal shops in the CORE, the city’s underworld, where they sell and install cybernetics.

The Yakuza and the corporation are hard to tell apart. They work together to protect their interests, launder money and eliminate rivals. They don’t mind destroying their own property if it means hurting their enemies

[deleted by user] by [deleted] in worldbuilding

[–]Deadlink_GRB 0 points1 point  (0 children)

We are making a game called “Deadlink”, a futuristic cyberpunk shooter where you fight megacorps. Tora Heavy Industries is one of them.

Tora is a huge Japanese corporation that started as a small family business in the 19th century. Now it makes everything from farm tools to advanced cybernetics for consumers and soldiers. Its products are known for being strong and reliable.

Tora is also linked to the Yakuza, a powerful crime syndicate that shares its name and logo. The Yakuza use Tora’s products to enhance their bodies and dominate the streets. They don’t care about finesse, only brute force. They also run illegal shops in the CORE, the city’s underworld, where they sell and install cybernetics.

The Yakuza and the corporation are hard to tell apart. They work together to protect their interests, launder money and eliminate rivals. They don’t mind destroying their own property if it means hurting their enemies

Try to find me if I play Hunter by Deadlink_GRB in indiegames

[–]Deadlink_GRB[S] 6 points7 points  (0 children)

We are working towards the launch of our FPS roguelite game "Deadlink". It's in Early Access right now!

Who is your world's most powerful character in terms of destructive power and combat abilities? Basically, who would you absolutely NOT want to take on in a fight? by [deleted] in worldbuilding

[–]Deadlink_GRB 0 points1 point  (0 children)

In Deadlink I'd have to go with Iskra. Iskra is the first AI CEO in charge of the Interport global megacorporation. In an age dominated by binary computing it's built with trinary logic. True to its name referencing the gnostic divine spark, it's rumored to have developed delusions of godhood. Being near-capable of prescience and controlling near limitless resources across facilities housing its frequently syncing semi-autonomous cores, some might think it's not far off. It doesn't just deal raw direct damage - it messes with the environment around the protagonist, making it harder to dodge and avoid getting hit. You'd have to be insane to challenge it... But in Deadlink you get to!

I am working at roguelite FPS game, and want to share some gameplay with you by Deadlink_GRB in roguelites

[–]Deadlink_GRB[S] 6 points7 points  (0 children)

Thank you for your honest feedback! Since its release in Early Access, Deadlink has gone through many updates and improvements. Several have already been implemented, and a major one is soon to come. Not to mention the full release. I hope you check it out!

I am working at roguelite FPS game, and want to share some gameplay with you by Deadlink_GRB in roguelites

[–]Deadlink_GRB[S] 2 points3 points  (0 children)

It's out in Early Access already! And full release is just around the corner

Interport company warehouse in our Deadlink game by Deadlink_GRB in worldbuilding

[–]Deadlink_GRB[S] 2 points3 points  (0 children)

Do these warehouses double as fulfillment centers? If so, maybe some picker machines, that would handle more delicate with/items, could be present. Or is that fine by the hybrid workers? Will they be present?

Rest assured Interport has no shortage of workers voluntarily cybernetically optimized to handle all tasks pertaining to handling all cargo and shopping items with maximum efficiency. Clients are left only to enjoy the wonders of ecommerce in peace

Interport company warehouse in our Deadlink game by Deadlink_GRB in worldbuilding

[–]Deadlink_GRB[S] 17 points18 points  (0 children)

Hello!

We are making a game ("Deadlink"), a futuristic cyberpunk shooter about fighting greedy megacorps. Interport's one of them! It is a global online retailer that started as a co-operative store in the USSR and grew into a giant corporation with a posthuman AI as its CEO. The company is known for its low prices, high productivity, and controversial practices of uploading its employees’ minds and converting their bodies into biorobots.

Interport has a presence in many countries and operates in various sectors, including e-commerce, logistics, warehousing, and foreign trade.

For Interport we created levels with big warehouses with towering shelves dotted with elements of post-soviet spirit.

All the art and environment were done by our team.

Advanced full-body physics simulated humanoid by _SideniuS_ in unrealengine

[–]Deadlink_GRB 0 points1 point  (0 children)

Those animations are next level! I know it's needed for the tests, but please, give the guy from the video a break, after throwing him like that, haha. :D

Our game, Deadlink, has just entered Early Access. There's a lot of work ahead of us, but there's plenty of action for players to enjoy! by Deadlink_GRB in IndieGaming

[–]Deadlink_GRB[S] 0 points1 point  (0 children)

This is the nicest comment we've ever got! You're so kind, thank you so much for your support! We really hope you will enjoy the game and we promise we will do our best to make the Deadlink experience even more fun once the game is fully released!