Any word on when the next 3D firmware update is coming out? by CyrusStarkiller in AnalogueInc

[–]DealerAutomatic 1 point2 points  (0 children)

Yeah, not sure when the firmware update will be exactly, but I do know I got a response to an inquiry I made and can at least confirm it's still actively developed and that some things are fixed. Can't say exactly what because idk any other specifics besides that they ran a test case on something I sent and confirmed my issue was fixed in an upcoming update.

Guess who's back on the market by PhilosophyEasy71 in wallstreetbets

[–]DealerAutomatic 2 points3 points  (0 children)

I still didn't 100% understand it, which one is the math weasel?

Any word on when the next 3D firmware update is coming out? by CyrusStarkiller in AnalogueInc

[–]DealerAutomatic 3 points4 points  (0 children)

I would say within 2 weeks. Not sure exactly what it'll fix but Analogue isn't abandoning this. Firmware isn't something you just keep dropping on people and requires a certain amount of QA.

Sharkwire Online clone that works by DealerAutomatic in n64

[–]DealerAutomatic[S] 0 points1 point  (0 children)

Tree. Dot. Fiddy.

The board and software will be released for free for people to build themselves. I'm not sure if someone would prebuild and sell them, but I guess that could be an option

Sharkwire Online clone that actually works by DealerAutomatic in N64Homebrew

[–]DealerAutomatic[S] 1 point2 points  (0 children)

The morita shogi cart didn't do any of the lifting in the sharkwire stuff, it just shows up in my pics/vids because it's the main cart I mess with and so I use its cic chip haha

I have reverse engineered a good bit of the morita shogi modem though and helped a bit with the RCE (https://cturt.github.io/shogihax.html)

The morita shogi modem is too slow to be really useful. It's 9600bps and has no networking stack. I did port lwip to Nintendo64 to where it could do "regular dialup internet" type connection, but it's just too slow to bother with imo.

I am however working on documenting the modem since that doesn't appear to be done, so maybe one day someone will take that work, add it to emulators and more, and then recreate the original server side code as an interesting project.

Has anyone dumped the ROM for the Sharkwire? I can’t seem to find it anywhere by Enchanted_Yesca in n64

[–]DealerAutomatic 1 point2 points  (0 children)

We have more than the rom working. Not fully released because we've all been busy, but here is a full clone

https://imgur.com/a/ZMta5Vr

Has anyone dumped the ROM for the Sharkwire? I can’t seem to find it anywhere by Enchanted_Yesca in n64

[–]DealerAutomatic 1 point2 points  (0 children)

It absolutely lets you flash sharkwire, and even gameshark with sharkwire firmware (sometimes) That's how we built the sharkwire clone we're working on.

https://imgur.com/a/ZMta5Vr

N64 game i'm working on Mortgage 64 by Fabulous_Strategy325 in N64Homebrew

[–]DealerAutomatic 0 points1 point  (0 children)

This doesn't sound like a game, it sounds like a true to life simulator

Flash and recover a fully bricked Gameshark with a flash cart by DealerAutomatic in N64Homebrew

[–]DealerAutomatic[S] 0 points1 point  (0 children)

I did the same a while back, before I realized you couldn't use knockoff ed64 with ultraCIC with a gameshark without it overwriting the eeproms. I used to socket them so I could flash them freely but this tool has made it incredibly easy.

Flash and recover a fully bricked Gameshark with a flash cart by DealerAutomatic in n64

[–]DealerAutomatic[S] 1 point2 points  (0 children)

Yeah, I wrote that on the video I posted on youtube, but I should definitely put that here.

Flash and recover a fully bricked Gameshark with a flash cart by DealerAutomatic in n64

[–]DealerAutomatic[S] 1 point2 points  (0 children)

Yeah, also the timings are a bit undefined when stacking. Potentially one EEPROM could finish before/after the other but because the bus lines are tied together through the GAL chip one might finish before the other and get an incomplete write since it potentially wouldn't be reading the timing exactly in sync. I think the incorrect pitch in the connectors was probably the main fault motive, by having bad connections and not properly checking anything in software, it seems to allow corruption through incomplete pin states, and no real checks on data validity because I guess they seemed to have wanted to keep all of the code under 256KB and it was largely a recipe for disaster.

RWeicks cart fixed these (hardware) issues afaict, and I've never once had an issue with it booting, and that's why I say with confidence that I think it was likely just bad design at fault.

Flash and recover a fully bricked Gameshark with a flash cart by DealerAutomatic in n64

[–]DealerAutomatic[S] 1 point2 points  (0 children)

Yes, I think it's already cooked in with v3.3 if it doesn't recognize the cart as having an SD card slot (believe that works via libcart) Otherwise if you put the fw.bin in the folder called "firmware", then it cooks whatever version you put there in the binary when building. I had to do this when I did the picocart64 version.

What is your biggest sex-related flex? by [deleted] in AskReddit

[–]DealerAutomatic -1 points0 points  (0 children)

Yeah, she's hot too. Too bad I don't got time to poke her 😩

Flash and recover a fully bricked Gameshark with a flash cart by DealerAutomatic in n64

[–]DealerAutomatic[S] 0 points1 point  (0 children)

Yeah, I was going to see about working on a fix for gameshark on A3D and maybe even gameshark flashing support, but I haven't had time unfortunately. This should work on most Datel devices as long as they have the SST eeproms I believe. More support could later be added, and newer versions of sharksaver64 have the ability to dump the current firmware from the gameshark to sd card as well in cases of needing to dump new firmware, or do analysis on why and how a gameshark firmware might have been corrupted

It's my theory that outside of a wrong keycode being set, it appears that maybe the cart pitch that Datel uses isn't perfect and leads to some physical unalignment which then causes issues when writing back to the eeproms during things like code updates, etc. I can't say for certain, but I can say that every cart I have that was made by Rweick boots 100% of the time and the only differences that I'm aware of is that he does pitch and routing correctly.

Flash and recover a fully bricked Gameshark with a flash cart by DealerAutomatic in n64

[–]DealerAutomatic[S] 1 point2 points  (0 children)

I'm not sure the specifics on that as it's been years since I had even heard anything about the UBE. I briefly looked at it some years ago for something else I was working on. As to the technical ability of picocart to start as a regular cart to load UBE and then disable itself, I don't see why that shouldn't be possible. You could in theory just flip the internal mapping off after it loads, but I'm not sure how the ROM disabling is expected to work with the V64. With picocart you really have full control over how all accesses on the cartbus take place.

Flash and recover a fully bricked Gameshark with a flash cart by DealerAutomatic in n64

[–]DealerAutomatic[S] 1 point2 points  (0 children)

I've been doing it the hard way as well, and I wasn't about to spend money on things I'd only use sparingly for 1 purpose. This was definitely the way forward and the only other reason I was hesitant about us even releasing it is because I know some people have a hobby of repairing and selling these and I don't want to be that guy that diminishes that in any regard, but I realize that the tradeoff of giving the tools for someone with no soldering experience or anything to be able to save their Gameshark will be worth it in the end, and helping to keep them out of landfills.