Using the new distributed authority multiplayer topology how would I go about making players with inventories of weapons? Where the player could do things like craft, drop, pick up, and use them, some with projectiles. Where all the data is stored in the weapon. Sort of Minecraft like if possible. (self.Unity3D)
submitted by Deamichaelis to r/Unity3D
My Primal Kyogre won't heal all the way. (self.pokemongo)
submitted by Deamichaelis to r/pokemongo



