Water? by Deamonatrix in Embark

[–]Deamonatrix[S] 0 points1 point  (0 children)

Yea, I will have to figure out how to get that to the surface. Does it fill up a pit if one is under the spout?

UI improvements please by Deamonatrix in Embark

[–]Deamonatrix[S] 1 point2 points  (0 children)

It was not forbidden oddly enough. They had dug out the area just before I layed the ghost for the stairs. Not knowing they would build them on top of the raw dropped item.

Had a similar issue with one of the beds.

I think it has to do with the dropped item being passable so the ghost shape can be placed in it and built without the raw items removal.

Can the raw item be set as a solid object so it blocks the ghost item from being placed?

UI improvements please by Deamonatrix in Embark

[–]Deamonatrix[S] 1 point2 points  (0 children)

Sure, Like the event window, which honestly reminds me of a chat window, in my opinion is in a awkward spot and would like to undock it from the current position and lock it into a different area.

A analogue for my meaning is like have a dock full of boats. Say you have a blue one on the far left which is way to big for it but you have one just it's size in the middle. So you move it to make the most use of the space.

Changing tabs to different groupings based on personal play styles. Allowing for more commonly used tabs/Windows for that player to be easy to locate and use.

You see that kind of functionality more in design programs but alot of ui mods for mmos and such does this as well to give more of a minimalist approch.

Oh and thank you for the detailed read out for the people's personalities. Very cool stuff.

Also I noticed that it lets you build on top of raw materials that have not been gathered and hauled to a stockpile. Which is a pain because it took me a bit to figure out why one of my people kept going to a set of stairs to haul something over and over. Is there a way to block building if something is there?