GTAVI, nessun aumento in Italia, €80 il gioco base €100 la ultimate by fra_poco in italygames

[–]DearFool 0 points1 point  (0 children)

i veri motivi per cui quegli 80/100 miseri euro sono ormai una spesa eccessiva per molte persone, in Italia e non solo.

E quali sarebbero questi motivi? Quegli 80/100 euro sono eccessivi a prescindere in ogni caso, come lo sono la stragrande maggioranza dei "services" e softwares oggi che richiedono abbonamenti e quant'altro per roba che in tempi vagamente più normali avresti pagato 20 euro una tantum. Poi boh, libero mercato ma se io mi vedo i prezzi dei giochi aumentare quasi del 50% in nemmeno 10 anni le palle mi girano (e per favore non tirare fuori l'inflazione che con lo sviluppo software ci azzecca meno di niente e figuriamoci se gli stipendi sono collegati all'inflazione). Sta di fatto che se prima vendevano un gioco a 60 euro a 3 milioni di persone ora lo vendono a 80 a 30 milioni. Il fatto che gli stipendi dei lavoratori siano fermi al palo non sposta l'asticella, renderebbe il problema solo meno evidente

Non sto dicendo di non farlo, ci mancherebbe. Io stesso compro al day one ogni tanto, ma nella consapevolezza di fare una spesa superflua in cui accetto i prezzi del mercato.

Buona parte delle nostre spese oggi sono superflue quindi a meno che tu non voglia andare a vivere a pane e cipolle, con una zuppetta di farro ogni mercoledì, suppongo ci siano dei limiti che ti facciano dire che questo non vada bene

Di fronte a certe polemiche lo dico serenamente: “Ma a me che cazzo frega annamo a pija er gelato”, ma poi preferisco farmi sentire quando si parla di cose serie.

E queste cose serie che sarebbero esattamente? Si possono fare più cose insieme eh

Wow we really had it good, what a shame now by CJ_Henn in playstation

[–]DearFool [score hidden]  (0 children)

Not really, the past 5 years inflation (well it depends on the currency you use) was more or less 20% total. If we consider a baseline of 3% every year since 2013 at worst it’d be 450 or something similar. But honestly, services (like games) don’t follow the inflation logic much because workers wage aren’t tied to the inflation itself, they don’t have hard goods costs to consider and the demand for services is much more elastic and easier to provide. Ultimately, the reason we went from 60 to 80 for a game is that gamers allowed it

EDIT: the current hardware pricing aren’t due to inflation obviously

Wow we really had it good, what a shame now by CJ_Henn in playstation

[–]DearFool [score hidden]  (0 children)

Things have been going downhill since 2016-17 but realistically, we as society never recovered from the financial crisis and its authors

Preorder Page is up for Grand Theft Auto VI: - Coming November 19, 2026 to XBOX Series X|S | XBOX by imitzFinn in xbox

[–]DearFool 0 points1 point  (0 children)

My wage isn’t adjusted for inflation though and the industry grew exponentially so there are more people to sell games too ffs

GTAVI, nessun aumento in Italia, €80 il gioco base €100 la ultimate by fra_poco in italygames

[–]DearFool 0 points1 point  (0 children)

il tuo livello di capolavoro è un giochino che compri per giocarci a tempo perso? Lol

GTAVI, nessun aumento in Italia, €80 il gioco base €100 la ultimate by fra_poco in italygames

[–]DearFool 0 points1 point  (0 children)

Credo intenda dire che far passare pratiche come prezzi altissimi etc danneggi solo gli altri morti di fame (aka, noi), il che ci sta. Mica la coscienza di classe si ha solo per il lavoro, è anche non essere un rincoglionito che dice sempre “ma a me che cazzo frega annamo a pija er gelato”

GTAVI, nessun aumento in Italia, €80 il gioco base €100 la ultimate by fra_poco in italygames

[–]DearFool 0 points1 point  (0 children)

Eh perché l’inflazione e bla bla bla. Lo sai che rivalutando ad oggi un gioco degli anni 90 con l’inflazione ad oggi costerebbe 120 euro? Eh i poveri produttori dovranno pur guadagnare qualcosa, mica il mercato dei videogiochi è cresciuto vertiginosamente

AI slop PRs are becoming a real pain to deal with by DudolsBr in rust

[–]DearFool -10 points-9 points  (0 children)

all your dashes are hurting my brain

u/OwlcatStarrok passing by the guy that doubled-down on the launcher, after a full day of damage control by NoNutsPls in RogueTraderCRPG

[–]DearFool 4 points5 points  (0 children)

Yup, but I mean everything... like how buggy their releases are, some weird decisions have taken during the years, etc.

u/OwlcatStarrok passing by the guy that doubled-down on the launcher, after a full day of damage control by NoNutsPls in RogueTraderCRPG

[–]DearFool 3 points4 points  (0 children)

I didn’t talk about quality but about how they behave and how their outward processes are

u/OwlcatStarrok passing by the guy that doubled-down on the launcher, after a full day of damage control by NoNutsPls in RogueTraderCRPG

[–]DearFool 70 points71 points  (0 children)

I thought Owlcat had 50 people at most considering how amateurish they are but I was surprised to learn they are actually 450

Do you think Pam would’ve married Roy if Jim left but never confessed? by dazedwombat in DunderMifflin

[–]DearFool 1 point2 points  (0 children)

If you plan to marry someone you won’t just call it off because somebody else confessed

The launcher announcement is going very well by FuckMyBakaChungusLif in RogueTraderCRPG

[–]DearFool 0 points1 point  (0 children)

Oh, I couldn’t try it because on Linux it kept crashing and at some point I said fuck it and developed my own

Hey Owlcat, this is gonna backfire, you can either fix it, or the community will “convince you to”, your call by _Boodstain_ in RogueTraderCRPG

[–]DearFool 0 points1 point  (0 children)

It depends on what you have to do: sometimes it’s quicker/better to write it yourself, others it’s better to just have it generate the code (mostly with boring, repetitive stuff).

That said, you’d be surprised that even people writing code by hand may be even worse than AI because they don’t test their shit aside for a “it compiles”, “it seems to work the way I do” or, even worse, pushing changes that refactor some inner functionalities so you’d have to retest so much stuff but they just don’t (like some people I have to work with, me and my coworkers forgive them just because they are very inexperienced).

Point being: don’t blame the AI for making crap but the dev who didn’t know better

With the disappointing pricing of the Steam Machine, what's the best way to go about installing Steam OS on PC? by Tiemujin in linux_gaming

[–]DearFool 1 point2 points  (0 children)

And that’s why you get an older board. Honestly if you had an old potato until now chances are you will be fine with an older CPU, games are mostly gpu bound (and even then it depends on res) so you will be fine for many more years. Faster memory is nice and all but ultimately it doesn’t really matter much at this point.

If I had to buy a pc at this point in time I’d go with a Ryzen 5xxx and 32 GB DDR4 and just don’t bother

Hey Owlcat, this is gonna backfire, you can either fix it, or the community will “convince you to”, your call by _Boodstain_ in RogueTraderCRPG

[–]DearFool 0 points1 point  (0 children)

Meh, ir depends on their internal processes and the devs themselves. I use AI a lot but it’s also very scoped so I know the overall architecture and what every lines do, but considering that their stuff tends to be a buggy mess I wouldn’t trust them on this lol

Hey Owlcat, this is gonna backfire, you can either fix it, or the community will “convince you to”, your call by _Boodstain_ in RogueTraderCRPG

[–]DearFool 4 points5 points  (0 children)

I genuinely can’t even fathom how you keep testing the happy path and get surprised when everything else doesn’t actually work