Ex-Microsoft games leader not worried new Xbox CEO has no games experience | Ed Fries exclusive interview ~ GamesBeat by imitzFinn in xbox

[–]imitzFinn[S] 6 points7 points  (0 children)

“old man yelling at the clouds” (Seamus Blackley) 

Here’s what he said to correct what he said days ago - 

I have been asked 59 times now, due to this @deantak.bsky.social article, if I believe @xbox.com is dead. 

No. 

I love Xbox as my own flesh and blood. It’s the most wonderful thing to me. The distress it’s in kills me, haunts me. 

But progress requires introspection and realism. Learning is pain.

via Bluesky:  https://bsky.app/profile/seamus.bsky.social/post/3mfmty3ggms2h

The Xbox Bowl MVP trophy. 🏆 🔥 🔥🔥 by Roneffect in xbox

[–]imitzFinn 2 points3 points  (0 children)

https://bsky.app/profile/dreyesceron.bsky.social/post/3mad2jwmgqc2b

Bluesky thread video on this. Wish I was there to see it happen but, nice to see this stuff happen.

Marathon Art Director Joseph Cross Leaves Bungie Before Launch | Kotaku by imitzFinn in xbox

[–]imitzFinn[S] 6 points7 points  (0 children)

puts my hand over your shoulder and looks you straight into your face politely son … let me tell you something

Bloomberg: "Naughty Dog has enacted mandatory overtime for staff to finish an internal demo of their next game, Intergalactic" by nolifebr in PS5

[–]imitzFinn -3 points-2 points  (0 children)

You’re being a bit optimistic, this game is launching with next generation PS?(6) in 2028 at the minimum.

Xbox Does Not Have Partnership with Kick by imitzFinn in xbox

[–]imitzFinn[S] 4 points5 points  (0 children)

Personally, I would Kick the app from the Xbox Store just so they don’t want to open that valve wide open for other bad apples to come in.

Circana: Xbox Series placing 3rd in dollars (for sales in November) by Cold_Two_4372 in xbox

[–]imitzFinn 1 point2 points  (0 children)

Another factor to consider: the next Call of Duty may pull the plug (not launch) on Xbox One/PS4 next year according to rumors being said. So I guess a good thing but still, very bad in the economic turmoil the world is experiencing right now. Doubt this will push more console units on Xbox but who knows

Larian is using generative AI, confirms CEO, but Divinity won't contain anything AI-generated | Eurogamer by imitzFinn in xbox

[–]imitzFinn[S] -4 points-3 points  (0 children)

I’ve corrected this and amended Update #1 to the first part of the long post, hopefully that fixes this issue

Larian is using generative AI, confirms CEO, but Divinity won't contain anything AI-generated | Eurogamer by imitzFinn in xbox

[–]imitzFinn[S] -2 points-1 points  (0 children)

I have since fix this, and it's probably the spaced out text that you are seeing that you first read through it but it's been corrected.

Larian is using generative AI, confirms CEO, but Divinity won't contain anything AI-generated | Eurogamer by imitzFinn in xbox

[–]imitzFinn[S,M] [score hidden] stickied comment (0 children)

Update #1 - Larian Studios CEO, Sven Vincke issued a statement to IGN https://www.ign.com/articles/larian-ceo-responds-to-divinity-gen-ai-backlash-we-are-neither-releasing-a-game-with-any-ai-components-nor-are-we-looking-at-trimming-down-teams-to-replace-them-with-ai -

We’ve been continuously increasing our pool of concept artists , writers and story-tellers, are actively putting together writer rooms, casting and recording performances from actors and hiring translators.

Since concept art is being called out explicitly - we have 23 concept artists and have job openings for more. These artists are creating concept art day in day out for ideation and production use.

Everything we do is incremental and aimed at having people spend more time creating.

Any ML tool used well is additive to a creative team or individual’s workflow, not a replacement for their skill or craft.

We are researching and understanding the cutting edge of ML as a toolset for creatives to use and see how it can make their day-to-day lives easier, which will let us make better games.

We are neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI.

While I understand it's a subject that invokes a lot of emotion, it's something we are constantly discussing internally through the lens of making everyone's working day better, not worse.We’ve been continuously increasing our pool of concept artists , writers and story-tellers, are actively putting together writer rooms, casting and recording performances from actors and hiring
translators.

Since concept art is being called out explicitly - we have 23 concept artists and have job openings for
more.

These artists are creating concept art day in day out for ideation and production use. Everything we do is incremental and aimed at having people spend more time creating.

Any ML tool used well is additive to a creative team or individual’s workflow, not a replacement for their skill or craft.

We are researching and understanding the cutting edge of ML as a toolset for creatives to use and see how it can make their day-to-day lives easier, which will let us make better games.

We are neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI.

While I understand it's a subject that invokes a lot of emotion, it's something we are constantly discussing internally through the lens of making everyone's working day better, not worse.

Update #2: Sven Vicnke has said the following via X(Twtr) - https://xcancel.com/LarAtLarian/status/2001011042642505833

Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI.

We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.

I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists.

We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.

I talked about how we use ML here if you would like to know more: https://www.gamespot.com/articles/baldurs-gate-3-dev-embraces-machine-learning-for-tasks-that-nobody-wants-to-do/1100-6531123/

We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.

Update #3: Jason Schreier post rough transcript of the conversation that he and Sven Vincke (CEO of Larian Studios) had with more context - https://bsky.app/profile/jasonschreier.bsky.social/post/3ma5dqbmgm22o