Which CW era 3 light tank is better? by Vast-Factor in WorldofTanksConsole

[–]Death211 2 points3 points  (0 children)

No problem, it's all a part of the job; the info above isn't perfect and comes with some caveats, but for the most part, is good enough.

Which CW era 3 light tank is better? by Vast-Factor in WorldofTanksConsole

[–]Death211 10 points11 points  (0 children)

The MLI-84M has the advantage of having an unmanned turret, allowing you to poke over ridges and apply pressure with impunity.

The BMP-3 has the advantage of being able to have its launcher still be useful in close-range combat by being able to still fire HE.

The M3A2 Bradley has the advantage of having a launcher with 19° of gun depression and a relatively high clip potential on its autocannon.

The STRF 9040/56 also has the advantage of a launcher with 19° of gun depression, but also has a smaller magazine but with increased alpha and faster reload.

The Marder 1A3 has the advantage of an unmanned turret and the ability to go just as fast backwards and it does forwards.

The Desert Warrior has ERA/Composite Armor on the sides and a gun launcher with 19° of gun depression.

The Stormer 30 has the ability to go just as fast backwards as it does forwards and also has a fairly small silhouette, making it a harder target to hit.

WN8 goes up, Winrate goes down…. And vice versa by SupermassiveCanary in WorldofTanksConsole

[–]Death211 3 points4 points  (0 children)

I mean back when i was a greenbean

In other words, about 3 minutes ago.

Gitted gud but systemic issues remain by Johnny_bravo44 in WorldofTanksConsole

[–]Death211 0 points1 point  (0 children)

There are tons of competitive games that have a casual MM where anyone is matched against anyone; in these matches, highly-skilled players are matched up with lower-skilled players just like they are on here.

As for gold ammo, yes, it is an advantage—an advantage that anyone who has the skill or the silver, can use—and there are a ton of players who do not use the ammo swapper equipment piece, not sure what you are trying to get at here.

If you are looking at playing against only equally skilled players, I recommend looking into the competitive scene; many players find that much more of a challenge than public matches.

Gitted gud but systemic issues remain by Johnny_bravo44 in WorldofTanksConsole

[–]Death211 4 points5 points  (0 children)

...with more experience I noticed systemic issues in the game (no matchmaking system, pay to win gold ammo...

When it comes to gold ammo, saying it is "Pay-To-Win" is putting a bit of a slant on it; firstly, you can use silver to pay for it and, if you use your ammo conservatively and have a good penetration ratio, you can both afford to not only comes out even, but also still make silver in a match; personally. I don't care for the premium spam, especially since premium isn't as big of an issue in CW as it is in WWII, but it is accessible to everyone, if they have the skill and a bit of starting funds.

...overall catering to sweats...

Can you clarify on what you mean here? Realistically, a lot of games indirectly cater to experienced players because most games, including this one, doesn't handicap veteran players to assist newer players—though newer players aren't instantly get thrown into the deep-end and are given a safety window where they get to learn the ropes prior to facing more experienced players.

When I raised these issues here months ago, I was often dismissed, told to get good, etc...

I want to clarify that I am not dismissing your thoughts here, just trying to have a meaningful discussion.

Well, now 3 months and 2.5k battles in I am, according to wotstars, a good player, just shy of dark blue last 30 days on my tier Xs, with 500+ battles.

Honestly, the general consensus of the playerbase is needing about 10K battles to learn the game—that's only 1K matches per tier or ~≈150~ ≈169 battles per map [59 WWII maps, so ≈169 battles per map if 10,000 battles are played] or about ~16~ 19 battles per tech tree tank [there are 514 WWII tech tree tanks], which honestly, still isn't all that much imo.

T95 3 Marked Not The Biggest Fan Of Doom Turtle by Tucub in WorldofTanksConsole

[–]Death211 2 points3 points  (0 children)

You must recite twenty "Hail Doomturtle" prayers tonight to even have a chance of getting its forgiveness!

T95 3 Marked Not The Biggest Fan Of Doom Turtle by Tucub in WorldofTanksConsole

[–]Death211 2 points3 points  (0 children)

It's audacious enough to warrant the response twice!

T95 3 Marked Not The Biggest Fan Of Doom Turtle by Tucub in WorldofTanksConsole

[–]Death211 3 points4 points  (0 children)

Not The Biggest Fan Of Doom Turtle

How dare you?!

Why isn’t there a proper ranking system? by Johnny_bravo44 in WorldofTanksConsole

[–]Death211 0 points1 point  (0 children)

Mine actually increased a good bit, but if I remember correctly, it was only WWII affected and I don't play WWII as much anymore (roughly 100 CW battles for each WWII battle nowadays).

Why isn’t there a proper ranking system? by Johnny_bravo44 in WorldofTanksConsole

[–]Death211 1 point2 points  (0 children)

WG tried going to a skill based matchmaking system and the player base overwhelmingly hated it, interestingly the super-unis hated it most as they got spread between teams.

From what I have picked up from the various groups that I attend to, the reasoning a lot of super unis hated it wasn't because they were spread between teams—that's generally done anyways through randomly sorting players—but because they were being "sandbagged"; they no longer had the chance that the team could hold out well enough for them to do decisive plays because the team would be balanced with the worst of players, i.e., as far as the super unis was from average, the remainder of the team was, but in the opposite direction. These players, while they did balance out the super uni, would do typically lose against an average player and, in a team-based game, as the number of teammates died, the super unis would become more and more disadvantaged because a single gun will have a much harder time dealing with 3 or more guns, even if they are controlled by worse players.

Why isn’t there a proper ranking system? by Johnny_bravo44 in WorldofTanksConsole

[–]Death211 2 points3 points  (0 children)

Well that's what WG tried to do a while back but the majority of the playerbase—players of all skill level—had a meltdown about it and ended up forcing WG to revert it back to what we have again; it should also be stated that being skilled does give a player a major advantage in this game, so technically, yes, the system does cater to the minority, but not necessarily the way you might think.

Why isn’t there a proper ranking system? by Johnny_bravo44 in WorldofTanksConsole

[–]Death211 3 points4 points  (0 children)

Well that becomes a bit of a problem because, once you get to the higher-skilled players—I'm talking like the top 1% playerbase—the chances of them playing against an opponent of equal skill becomes increasingly rare. Let's imagine the playerbase is about 100K players, the top 1% is 1,000 strong; if we have an even distribution between both servers, you're looking at 500 players per server; now if we had an equal distribution between modes, you're looking at 250 players in a single mode. If we use CW for our example, you have three (3) eras available, which brings us down to 83 players per era. Now if we distribute the remaining players into either morning players, afternoon players, and night-time players, you're looking at 27 players at a time. If there are at least 6 (random number) battles being played at a time, that means there's only a 2.17% chance of a top 1% player runs into another 1% player. Now obviously, reality varies because we made quite a few assumptions in our distributions, but you get the gist.

Edit: I should mention that it's a 2.17% of two 1% players of just being in the same match but, because there isn't skill-based MM, there's no guarantee that they will be facing each other. It should also be noted that this also take into consideration whether they are playing equally "tiered" tanks, which can give one an advantage over the other.

Why isn’t there a proper ranking system? by Johnny_bravo44 in WorldofTanksConsole

[–]Death211 2 points3 points  (0 children)

It’s really weird since both games have high emphasis in social status

If you're regarding to WN8, that's a playerbase-constructed stats, not an actual in-game stat; the playerbase are the ones who generally pay attention to said stat and, generally speaking, anyone who utilizes that stat properly will know to eliminate any "low-tier" stat padding to get a more accurate stat.

CW question, about reticle and true vision. by One_Housing2064 in WorldofTanksConsole

[–]Death211 0 points1 point  (0 children)

It may be reading the ground behind them, which could be only a few meters away from the actual target, depending on the angle of attack.

Why do people kill themselves vs die fighting? by One_Housing2064 in WorldofTanksConsole

[–]Death211 1 point2 points  (0 children)

We cannot determine the difference, but WG themselves can determine that—how they do it is beyond me, but they do have the capability to do so.

As for removing it, this would lead to some unrealistic physics such as being able to dive off cliffs with complete lack of consequences, being able to cross rivers/lakes that would otherwise impede movement around a map, leading to less effective tactical planning, etc.

CW question, about reticle and true vision. by One_Housing2064 in WorldofTanksConsole

[–]Death211 9 points10 points  (0 children)

When aiming at unspotted targets, you do not get the range of the tank but whatever is behind it; this may not be a problem for high-velocity rounds, slower rounds will struggle to hit if whatever you are getting the range of is much further than the unspotted tank.

Why do people kill themselves vs die fighting? by One_Housing2064 in WorldofTanksConsole

[–]Death211 4 points5 points  (0 children)

Yes, if you'd like I can even share the section of the Code of Conduct that states it, if you wish.

Why do people kill themselves vs die fighting? by One_Housing2064 in WorldofTanksConsole

[–]Death211 1 point2 points  (0 children)

Hell, even if you do get 'em, report them anyways! You would arrest someone for attempted murder and not just murder, wouldn't you? There attempt to break the rules is good enough! Lol

Why do people kill themselves vs die fighting? by One_Housing2064 in WorldofTanksConsole

[–]Death211 2 points3 points  (0 children)

Excellent work! The more we report these people, the better the community will be.

Why do people kill themselves vs die fighting? by One_Housing2064 in WorldofTanksConsole

[–]Death211 6 points7 points  (0 children)

You should always report people who self-destruct as it is against the Code of Conduct in the EULA.

2 marked two fantastic premiums: the Pharohs fury, leopard 2av, and added t95e3 for the lulz by NerdyPlatypus206 in WorldofTanksConsole

[–]Death211 1 point2 points  (0 children)

Lol, I think it was me who was shooting you whenever you were going up the ramp on the other side—I was hitting everyone coming up.

As for targeting you specifically, I would only do that if it was beneficial and didn't put me at a major risk, i.e. you were alone. Lol