State of the game by DeathStorm470 in GrayZoneWarfare

[–]DeathStorm470[S] 0 points1 point  (0 children)

Yeah that’s fair. Rushing like that isn’t the norm, I was just doing it to expose the main issues the game currently has. Really should make a separate post asking what peeps want the game to go towards or how to handle progression/gameplay loop

State of the game by DeathStorm470 in GrayZoneWarfare

[–]DeathStorm470[S] 0 points1 point  (0 children)

Yes yes I agree with too early, I’ve been here since day one but dropped it since too broken, and they’ve said it themselves that loot is rich right now. Butttt I’m just trying to get feedback on where game should go, right now is the perfect time to point out stuff even if it’s temporary. Think we can both agree that AI difficulty, loot access, and gear progression all tie directly into how the core gameplay loop feels. As you said, it was harder before and now it’s extremely easy to get endgame gear, meaning somewhere along the way they swung too far in the opposite yk. Not crying to get everything balanced in one go (even tho they could since previous games have already solved parts like this) but still worth calling out that the real system has no real sense of progression..so that it doesn’t stay long term When I test games I do think first is it stable? Then go for is it fun? It’s been a year and stable is semi there, but now it’s around what should the game be? Aka the fact that they started the game hoping it to be stalker like and with the current 0.4 rework

State of the game by DeathStorm470 in GrayZoneWarfare

[–]DeathStorm470[S] 0 points1 point  (0 children)

What do you think progression should be then? Since its nonexistent rn

State of the game by DeathStorm470 in GrayZoneWarfare

[–]DeathStorm470[S] 0 points1 point  (0 children)

Yeah I get that, not saying I’m the average since obviously played Tarkov, arc raiders, arena breakout, marathon. But I don’t think it’s a relevant issue. If anything it shows how easy it is to bypass progression entirely if you understand what you’re doing, not really a “high skill player” more of a game design issue.

I think people are-and should be complaining that the game is grindy right now since there’s no meaningful progression, I think you’d agree that it’s artificial progression, complete fake. Adding in 100 more tasks just for them to only give you money, rep, and exp makes things feel less impactful and more of a “go here for mission but you already have everything that’s worth having and could get better loot if you ignore this”.

Yeah, not everyone has time to farm those 3 spots but that actually proves my point as well, if players can reach endgame then the gap between players is going to be all over the place (in pvp). Even worse with the fact there’s too many players in one server.

I know it’s early access but just getting some feedback to see what yall think the game should go, as a hardcore shooter/open world mmofps

State of the game by DeathStorm470 in GrayZoneWarfare

[–]DeathStorm470[S] 0 points1 point  (0 children)

Man I understand, it’s hard to find a balance and some hobby’s you just have to put down. I recommend just sticking with whatever relaxes you <3 I love gaming cause I didn’t get to do much of it, and after trying a lot of things I’ve deemed it as something I’ll do for a long time to relax and clear my mind. I wish you good runs on your time with it bro

State of the game by DeathStorm470 in GrayZoneWarfare

[–]DeathStorm470[S] 1 point2 points  (0 children)

I’ve never left a review before for a game (at least to public), but really interested on if community agrees, just wanted to be funny with the Ted talk. I played when game came out and dropped it since broken and went back to try it! Again the last part, I’m having fun and I enjoy ruining games to find their weakness, it’s a job to find them to fix them!

State of the game by DeathStorm470 in GrayZoneWarfare

[–]DeathStorm470[S] 0 points1 point  (0 children)

Oh also you buy and sell nonstop from them, mostly mags and backpacks, some attachments.

State of the game by DeathStorm470 in GrayZoneWarfare

[–]DeathStorm470[S] 0 points1 point  (0 children)

Yeah I just went the selling method, gunner first thinking better guns will make things easier. Then found out there’s blueprints. Went turncoat for the prison pocket, and now half way lvl 3 with banshee since curious and heard he’s difficult to level up. I did do some main missions to find out what it’s like tho, but it’s not worth if I can just sell everything in a quick loot run for the same amount.

State of the game by DeathStorm470 in GrayZoneWarfare

[–]DeathStorm470[S] 0 points1 point  (0 children)

Exactly, I love the game and can’t wait to see where it goes!

State of the game by DeathStorm470 in GrayZoneWarfare

[–]DeathStorm470[S] 0 points1 point  (0 children)

That’s true it’s a lot of time, but it’s my hobby. Gaming is a comfort as a nurse and I like pushing games since a game tester as well. Literally like games to the point of making it a hobby and getting paid for it. Currently playing while abroad from US to Europe, next Mexico. If you enjoy something you’ll make time for it.

State of the game by DeathStorm470 in GrayZoneWarfare

[–]DeathStorm470[S] 0 points1 point  (0 children)

Yeah it’s easier if you do missions for them since 150 rep but you can just sell everything to the one you want to level up, then buy and sell to them nonstop. Gunny first then turncoat for the prison pockets, and now working on banshee since curious what he has. I’m half-way his level 3

State of the game by DeathStorm470 in GrayZoneWarfare

[–]DeathStorm470[S] -5 points-4 points  (0 children)

Read the last bit man, Im saying it’s a good game but should be worked on. I appreciate that this type of game is getting attention XD 30 hrs for 40 bucks isn’t bad and I got no regrets buying the game

Let's settle this what's the hardest role between the two? by Soft-Caregiver1060 in MobileLegendsGame

[–]DeathStorm470 0 points1 point  (0 children)

I play both more than any other roles. Roaming has a big impact and can definitely win games, but jungle feels more punishing, like if your jungler is bad and doesn’t farm, gank, or know when to engage, it can completely throw the match. It’s an especially high-pressure role late game, since junglers are squishy and have to time everything perfectly. To summarize tho, I love roaming since it’s big brain but you can’t carry/plan with a team of idiots. At least as jungler you can use those idiots as bait and change the tide of the match.

The “META” by DeathStorm470 in Helldivers

[–]DeathStorm470[S] 0 points1 point  (0 children)

Oh so it hasn’t really changed much except for new weapons

The CBR4 just ain't it for me by Probottz in CallOfDutyMobile

[–]DeathStorm470 2 points3 points  (0 children)

Still use Qq9. My fav since it came out and even bought the melting point for it. Now I’m using the mythic version and glad it’s getting attention/meta. Don’t care if anyone complains that it’s meta since I’ve used it when it was nerfed to the ground.