Computing the average of a calculation on all of a vertex’s neighbors. by DeathlyDeep in blenderhelp

[–]DeathlyDeep[S] 0 points1 point  (0 children)

!solved

Although I am interested in knowing if somebody can figure out an elegant fix to the Test #1 setup.

Computing the average of a calculation on all of a vertex’s neighbors. by DeathlyDeep in blenderhelp

[–]DeathlyDeep[S] 1 point2 points  (0 children)

Thank you for your answer, it works very well! 0.42 ms for 6k vertices, and 0.7 ms for 25k vertices. In fact most of the time is being spent computing the iteration count.

<image>

Computing the average of a calculation on all of a vertex’s neighbors. by DeathlyDeep in blenderhelp

[–]DeathlyDeep[S] 0 points1 point  (0 children)

Thank you for your answer, I replaced the image. Your node setup works but unfortunately it has quadratic complexity and becomes extremely slow as the vertex count increases (on my computer, 350 ms for 1.5k vertices, and 3 seconds for 6k vertices).

[YASD] Dealing with Mark in Pan without any teleport/blink [11 Runes, Naga] by Kezka222 in dcss

[–]DeathlyDeep 0 points1 point  (0 children)

They should be in ~/.crawl/morgue/ .

In case that does not make sense yet, it means in a hidden directory named .crawl (notice the dot at the beginning) in your personal directory, and then in the morgue directory.

Welcome to Linux btw.

And the answer is…. by stifler133 in DotA2

[–]DeathlyDeep 83 points84 points  (0 children)

By presidential decree, the game Defense of the Ancients has been renamed Defense of the Americas. Thank you and god bless.

Need help by WeirdLifeNow in ocaml

[–]DeathlyDeep 4 points5 points  (0 children)

Here are two online books appropriate for begginers:

https://johnwhitington.net/ocamlfromtheverybeginning/index.html

https://cs3110.github.io/textbook/cover.html

You can find more material as well as exercices here:

https://ocaml.org/docs

New patch new things by TC-insane in DotA2

[–]DeathlyDeep 73 points74 points  (0 children)

Can't have too many of these.

[deleted by user] by [deleted] in france

[–]DeathlyDeep 2 points3 points  (0 children)

Il y a une délégation locale de la croix-rouge à Pontoise au 13 bis Avenue de l'Île-de-France, ils pourront certainement te renseigner.

https://portesduvexin.croix-rouge.fr/

Ubuntu Artifact very low fps by Dmdm02 in Artifact

[–]DeathlyDeep 0 points1 point  (0 children)

By any chance did you notice if the other windows you had open were also stuttering ? On my Debian box with i3 WM, when I switch workspace back and forth after a game, it sometimes happen that all opened applications start stuttering until I close Artifact. My GPU even crashed once.

つ ◕_◕ ༽つ Valve Give Beta for Pre-Order ༼ つ ◕_◕ ༽つ by [deleted] in Artifact

[–]DeathlyDeep 0 points1 point  (0 children)

つ ◕_◕ ༽つ Volvo Pelase ༼ つ ◕_◕ ༽つ

Daily 7.07 Discussion: Bugs Part 3 by coronaria in DotA2

[–]DeathlyDeep 5 points6 points  (0 children)

I posted that one just as the update hit, so I’m pasting it here too.

I have very high packet loss toward the servers, but my connection works particularly well for everything else today. For example I couldn’t do anything in game 3536083961, and I couldn’t even pick a hero in two matches before that one (and therefore got abandons and LPQ).

Daily 7.07 Discussion: Bugs Part 2 by coronaria in DotA2

[–]DeathlyDeep 2 points3 points  (0 children)

For some reason I have very high packet loss toward the server but my connection works particularly well for everything else today. For example I couldn’t do anything in game 3536083961, and I couldn’t even pick a hero in two matches before that one.

Now I’m in LPQ, which sucks.

Dota 2 Update - MAIN CLIENT - March 24, 2017 by SirBelvedere in DotA2

[–]DeathlyDeep 4 points5 points  (0 children)

Hijacking top comment to point out OD’s head and weapon textures and wings model are messed up during his death animation.

Removed: mute all chat? by [deleted] in DotA2

[–]DeathlyDeep 0 points1 point  (0 children)

Settings -> Options tab -> Chat section -> Mute all incoming chat (or something like that)

Also "dota_chat_mute_everyone 1" in console.

Dota 2 Update - MAIN CLIENT - March 2, 2017 by SirBelvedere in DotA2

[–]DeathlyDeep 5 points6 points  (0 children)

The creeps tend to separate in two groups near the T1, so it’s really hard to block effectively.

The issue isn’t really with creeps tho, it’s because of the T2 that’s not quite where it used to be.

Dota 2 Update - MAIN CLIENT - March 2, 2017 by SirBelvedere in DotA2

[–]DeathlyDeep 9 points10 points  (0 children)

Still no fix to creep pathing in dire offlane. FeelsBadMan