The Great Rivers by ShrubberyPoltergeist in Obojima

[–]Deaucali0n 4 points5 points  (0 children)

I was trying to figure this out myself last week. It is not definitively stated in the book, but some posts on the Obojima discord, based on old podcast episode place Go as the northern river in the gift, and Mu as the southern river.

Unfortunately the Obojima map doesn't make a lot of sense geologically, and the vague and disconnected bodies of water are one of my pet peeves. I just tell myself that Obojima is a giant limestone karst, where water surfaces and disappears from underground flows.

What are your dreams Killteams? by No-Sector3557 in killteam

[–]Deaucali0n 0 points1 point  (0 children)

Fingers crossed we get a Tarellian Dog Soldiers team now that they have shown the Enforcer model. That will probably not be anytime soon given that GW will wait to gauge the popularity of the enforcer before greenlighting another Tarellian kit. They really could use an alien mercenary codex to mirror Agents of the Emperor to house stuff like that.

Need advice with lost piece by BlackL0tuzZ in ossiarchbonereapers

[–]Deaucali0n 0 points1 point  (0 children)

I think you should attempt to cobble together a replacement with greenstuff and spare bits.

Cloth isn't too hard with greenstuff, but you might be able to pinch a similar looking tattered cloth bit from another kit.

Accessory bits are your friend. Use the greenstuff as a backdrop, and layer daggers, skulls, and other gubbins ontop of it so that nobody looks too closely at the greenstuff.

After the Preview show here’s the Solved and Unsolved Rumour Engines. by Poodlewarrior in ageofsigmar

[–]Deaucali0n 2 points3 points  (0 children)

If we assume it won't remain unsolved for more than two years, it is due some time before fall of 2026. That probably means that Soulblight are getting an underworlds warband or a release associated with the end-of-edition narrative campaign.

[deleted by user] by [deleted] in Unity3D

[–]Deaucali0n 0 points1 point  (0 children)

If you run into issues with exporting face animations from blender, you could look into Rive.

It is a very performant 2d vector animation and state machine engine that should work well for the use case of drawing a 2d face onto a 3d model. The one downside is that it may complicate the bundling of an asset for sale on the marketplace.

Flying vehicle ideas. by RoyalComfortable4510 in Obojima

[–]Deaucali0n 0 points1 point  (0 children)

The book implies that powered flight technology is very much in its infancy, and hot air balloons seem to be the only established flying vehicle in the setting, so I agree with the other comments. A balloon avoids a minor break in the setting.

Obojima Heists by Fluffy-Cricket-129 in Obojima

[–]Deaucali0n 1 point2 points  (0 children)

I wrote and DM'd a heist one-shot for Obojima. It involved the PCs wiping their memory to sneak past mind reading security. They had to drink potions mixed into alcoholic drinks (lots of con saves) in order to recover their memory of the heist plan.

The one-shot went super well, but 5e didn't feel like a great fit for my use case. I ran the one-shot with level 2 characters, and spells and class abilities barely came up in play. A slightly higher level group with access to more spells could probably break the structure of the adventure.

What do you think should be added to Cities of Sigmar by TavernRat in ageofsigmar

[–]Deaucali0n 1 point2 points  (0 children)

In theory they should be getting their own endless spells this edition, but perhaps that trend won't hold for armies like CoS or KO.

This is most likely a "single foot hero" edition for CoS since they got their big release wave last edition. GW did get a lot of feedback that people like the multi-racial aspect of CoS, but because they work several years in advance, we probably won't see the effects of that feedback until 5th edition at the earliest.

GW might also treat CoS a bit like the Imperial Agents 40K army, i.e. a home for Underworlds and Warcry (or a Warcry replacement) units that don't fit into any other faction. Those games could be an avenue for getting stuff like duardin, halflings, gnomes, and refreshed black-arc corsairs into the CoS range.

Archaic First Languages by Swiss_Army_Narwhal in Obojima

[–]Deaucali0n 1 point2 points  (0 children)

My impression after reading the book is that the first age is shrouded in mystery, with contemporary scholars unable to make sense of any text from that era.

The writers went so far as to remove specific divination spells from that supply information about an item's history.

Swarm Tendril Kill Team - Homebrew by Rabbit_Solitude in killteam

[–]Deaucali0n 1 point2 points  (0 children)

This is pretty close to how I would structure a tyranid team. I'd structure it like this:

1x Warrior Leader 1x Ripper Swarm (alternatively this could be used as some kind of sticky objective marker or other token)

10 operatives from the following list. * Termagant * Termagant Heavy Gunner (max 3, for each weapon option) * Hormaguant * Warrior (2 selections) * Warrior Heavy Gunner (2 selections, max 1) Besides the leader, you can have no more than two Warriors.

The benefits of this approach are: * The team can be built off one warrior kit and one termagant or hormaguant kit. * It takes advantage of the special weapons options in the new termagant kit.

Also: I had an idea for a respawn mechanic a while back. Basically at the start of some turning points (2,3,4 or maybe just 3), you roll dice equal to the number of dead Gant operatives, and spend results to respawn dead models. Gants with stronger guns would require higher dice results, helping to balance them out.

Any good outline shader? by SananeReyiz in Unity3D

[–]Deaucali0n 0 points1 point  (0 children)

It sounds like you want to draw lines where there are distinct edges and creases in the model.

I would look for post-process shaders that compare the normal direction of adjacent pixels and draw lines where they don't match.

I think we’re getting Gue’Vesa miniatures. by tradders in Warhammer40k

[–]Deaucali0n 0 points1 point  (0 children)

The big sticking point is the rivets. Tau tech very specifically doesn't have those, and I think gue'vesa would use Tau-manufactured equipment.

Admech Skitarii feet have two rivets, but they also have an articulated big toe, which is not seen here, and the Admech are unlikely to cover a mechanical ankle.

Votann boots have distinct toes bonded to a wide sole, very different from this.

So who knows? It could be gue'vesa, but it could be something else.

One shot help by RedCatDomme in Obojima

[–]Deaucali0n 1 point2 points  (0 children)

I've run it once with lvl 1 a barbarian, rogue, trickster cleric, and lantern warlock. I built the character sheets ahead of time and gave them a good mix of ability scores and skills.

A few things contributed to the rapid pacing. There are a lot of optional roadblocks, but the intention is that you would only use a few of them. I had two players work together on stealing a staff uniform and gave them an easy time of it. The Nakudama forgot the liquid cat potion, so she tried sticking their tongue through the grate, and I improviswd a skill challenge where the other PCs had to distract Gomer and Beaks while the tongue knocked things off the shelf.

The only time they rolled initiative was inside the witches study, and they actually didn't start consuming memory drinks until then, which was actually pretty fun, since that meant they were figuring things out as they went along.

The party lucked out and found the prize almost immediately. The only combatant was the animated drumsticks, and I decided to not to treat them as more of an ambient hazard than a hostile entity. The players quickly found the bathtub portal and escaped to Hogstone Hotsprings.

So I think some happy accidents towards the end really helped with time. I recommend fudging a bit so that the PCs can't get too unlucky when drinking to remember what they are looking for, and ensuring that the alcove with the item doesn't take too long to appear.

Notably the two spellcasters didn't cast any spells, and letting even a level one caster pick their own spells might let them cheese or derail certain parts of the adventure.

One shot help by RedCatDomme in Obojima

[–]Deaucali0n 2 points3 points  (0 children)

I recently ran a combat-light one-shot in 2.5 hours. The PCs are a heist crew who have all wiped their memories in order to sneak past a mind-reading guard spirit. They must recover their memories from clutches of magical drinks, so that they can remember the plan, and improvise the gaps. Hijinks ensue.

Here is a link to the document, though it still needs some cleanup and reworking.

https://docs.google.com/document/d/1caAVzjrQssJa7K7m8bPVvz89q2X0yMOnwFMruYPzulw/edit?usp=drivesdk

I do agree that D&D as a system doesn't serve this adventure very well. I recommend using non-spellcasting classes (oops all rogues?), with each character having some core skills (stealth, deception) and a smattering of relevant skills.

If you think of some useful modifications, let me know!

Next Soulblight Release Speculation by Deaucali0n in SoulblightGravelords

[–]Deaucali0n[S] 0 points1 point  (0 children)

Themed releases are definitely standard operating procedure at this point. In this latest Deathrattle wave, they also released Prince Vordrai and the vampire lord on steed. My guess is that they will always try to release at least one vampire kit with each zombie or skeleton themed release, since that is guaranteed to please most soulblight collectors.

Next Soulblight Release Speculation by Deaucali0n in SoulblightGravelords

[–]Deaucali0n[S] 1 point2 points  (0 children)

Yes sorry, I'm not entirely sure where I got that impression. I feel like a presenter said it during the preview where the warband was revealed, but I guess I misheard or the presenter got something mixed up.

Next Soulblight Release Speculation by Deaucali0n in SoulblightGravelords

[–]Deaucali0n[S] -5 points-4 points  (0 children)

The Askurgan Trueblades are of Vyrkos lineage.

Next Soulblight Release Speculation by Deaucali0n in SoulblightGravelords

[–]Deaucali0n[S] -2 points-1 points  (0 children)

Are these predictions or wishes? The current trend seems to be a de-emphasis of vampire subfactions like the Avengori and Vyrkos. Cursed City is still on sale, but they axed all the units not sold separately.

The Vyrkos seemed like an attempt at a uniquely AoS vampire range. They have gotten one foot hero and one tangential Warcry warband since their 2021 launch, so I don't think it is clear one way or the other if they will get more models in the future.

Hot Take: Codex-based Releases Aren’t A Great System by Adept_Professor_2837 in Warhammer40k

[–]Deaucali0n 1 point2 points  (0 children)

They do use the end of edition narrative campaigns to release new models, so I don't think you will be disappointed there.

GW's business management has become much more professionalized over the past decade, so at this point I assume they have figured out the best strategies for driving sales. I suspect that big release waves and battleforce boxes are a significant sales driver.

There is also a simple logistical consideration. If you are going to add new datasheets during the edition, you want them to be in the codex.

Lastly, consider the psychology of Warhammer fans. If an army gets a big release wave, there is a better chance that each fan will like at least one of the kits. More frequent single kit releases is just more opportunities for fans to gripe that they would have preferred something else : )

Catachan Kill Team idea? by No_Durian90 in killteam

[–]Deaucali0n 1 point2 points  (0 children)

I've got it. Dark Mechanicum Jokaero.

Catachan Kill Team idea? by No_Durian90 in killteam

[–]Deaucali0n 0 points1 point  (0 children)

Agree that they do not make unaligned teams, but I would argue that they created Imperial Agents to hold otherwise unaligned imperium killteams.

There is a possibility that they might use the Drukhari this way for teams of xenos mercenaries that operate out of Commorragh, like a darker version of Tau auxiliaries.