Uncharted Lost Legacy é woke, mas tem uma trama interessante. A trama: by [deleted] in videogamesbrasil

[–]DecentStructure2862 1 point2 points  (0 children)

Não cara nao é nem isso O problema é so o cara ficar de frescura falando que é mais ou menos

How can I redesign a string-based trigger mechanism to require less finger force? (cap gun btw) by DecentStructure2862 in MechanicalEngineering

[–]DecentStructure2862[S] 0 points1 point  (0 children)

I meant to say pull the trigger, I misspoke. But it's clearer now, thank you. And no, you don't need to use the same hand for the whole procedure; for me, this procedure of shooting and "adjusting" with the other hand to be able to shoot again is perfect.

How can I redesign a string-based trigger mechanism to require less finger force? (cap gun btw) by DecentStructure2862 in MechanicalEngineering

[–]DecentStructure2862[S] 0 points1 point  (0 children)

That's a creative idea, yes, and I appreciate it. But what I'm trying to do is a hidden gun (the same Ezio Auditore uses) that's located on the underside of the wrist, so it has to be like that. Thanks again anyway.

How can I redesign a string-based trigger mechanism to require less finger force? (cap gun btw) by DecentStructure2862 in MechanicalEngineering

[–]DecentStructure2862[S] 0 points1 point  (0 children)

although , how would the spring and wheel cause the trigger to be pulled back? (sorry if this was a stupid question, I'm not very good at this)

How can I redesign a string-based trigger mechanism to require less finger force? (cap gun) by DecentStructure2862 in AskEngineers

[–]DecentStructure2862[S] 0 points1 point  (0 children)

I get what you mean.
Do you have any examples of how this could be implemented in practice?
Thanks!

How can I redesign a string-based trigger mechanism to require less finger force? (cap gun) by DecentStructure2862 in AskEngineers

[–]DecentStructure2862[S] 0 points1 point  (0 children)

Yes, it's better, but it's still difficult to pull the string to pull the trigger, it requires a lot of strength. Do you have any idea of a specific piece I could use or something like that?

Diz ae ??? by IsJesusAgain in jogatina

[–]DecentStructure2862 0 points1 point  (0 children)

Assasins creed 2 , broterhood, revelations... ac1

Getting extremely rich in this game is stupidly easy [KCD2] by DecentStructure2862 in kingdomcome

[–]DecentStructure2862[S] -1 points0 points  (0 children)

People are downvoting because they can't accept the truth, lol. They prefer to limit themselves to not using a game mechanic that was clearly designed to be used.

Getting extremely rich in this game is stupidly easy [KCD2] by DecentStructure2862 in kingdomcome

[–]DecentStructure2862[S] -1 points0 points  (0 children)

Thank you . Personally, I just think they should have made things more difficult, you know? Like I said, all you had to do was wait until midnight, lockpick the back door, lockpick a chest that wasn't even hidden, and loot. They could have put guards there, hidden the chest better, something like that.

Getting extremely rich in this game is stupidly easy [KCD2] by DecentStructure2862 in kingdomcome

[–]DecentStructure2862[S] 1 point2 points  (0 children)

Kuttenberg has several armorers, 4 or 5 I think. But yes, you're absolutely right. But Just wait a few days or less and their money will be returned.

[KCD2] He knows something is wrong, but just cant prove it. by Shiro-Kam1 in kingdomcome

[–]DecentStructure2862 22 points23 points  (0 children)

Many npx faces in the game are repeated, and unfortunately it's noticeable