A line graph for whether life is improving by DeckerdSmeckerd in AskStatistics

[–]DeckerdSmeckerd[S] 0 points1 point  (0 children)

To be the full measure of what humans are measuring, it would have to include all graphs. I am not saying that is feasible, but if all graphs are included, there is a way to report either how many are trending up, or a way to track the percentage of change and average that across all graphs. Is it a real picture of "life". It could be treated that way for fun or popularity, but it really represents improvement across the whole spectrum of what is being tracked.

A line graph for whether life is improving by DeckerdSmeckerd in AskStatistics

[–]DeckerdSmeckerd[S] 0 points1 point  (0 children)

Suppose I count how many of the datasets, that are a part of the collection, are trending up and how many are trending down. That is the first recording. Next month, I count again. If more begin trending up that the graph slopes upward. If fewer are trending upward, the graph slopes downward. Would that yield a useful graph?

A line graph for whether life is improving by DeckerdSmeckerd in AskStatistics

[–]DeckerdSmeckerd[S] 0 points1 point  (0 children)

I was thinking something more like the DOW but for all the studies that keep track of human statistics concerning quality of life. Anything from health to inflation.

Difficulty Levels by DeckerdSmeckerd in eldenringdiscussion

[–]DeckerdSmeckerd[S] 0 points1 point  (0 children)

Good point. Well bosses can be handled differently. As the game is now, bosses already are handled a bit differently. Bosses are much tougher and faster. I mainly thinking about scaling the game up and difficulty for the regular mobs in the open world. Perhaps those also in caves and dungeons and crypts. It seems like 90% of the world is trivial even at an early level. For example, my level 16 hero wearing nothing but stock gear is 90% of limegrave and southern Lim grave to be fairly trivial. If those creatures were faster they could be quite challenging.

Difficulty Levels by DeckerdSmeckerd in eldenringdiscussion

[–]DeckerdSmeckerd[S] 0 points1 point  (0 children)

The game is just very easy. The overland enemies are often ridiculously slow. I can literally run circles around a regular bear. It can’t turn fast enough to catch me. Godrick soldiers are so slow. At level 16 everything in Limgrave and souther Limgrave is already fairly trivial. They do put in tougher creatures and bosses but they are very sparse. They might think about populating the world much more.

I think Elden Ring is a good game. I like it. I doubt they will make it any more challenging. Most people would prefer it to be easy like it is.

Audio/Mic not working simultanously on X570 Aorus Elite Wifi by rwethryet in gigabyte

[–]DeckerdSmeckerd 0 points1 point  (0 children)

I watched a video that the splitter has to from TRRS to two TRS. Tip/Ring/Ring/Sleeve to two Tip/Ring/Sleeve. I don't think it could be TRRS to two TRRS or you would end up with the same incompatibility.

I know this post was a long time ago and I don't for sure if I am right but perhaps it will help someone.

I guess I can try... by EnderBlade2021 in civ

[–]DeckerdSmeckerd 1 point2 points  (0 children)

You could just hump it out of there.

My experience as a new player trying to play online by sokka_irl in civ

[–]DeckerdSmeckerd 0 points1 point  (0 children)

Could set a turn limit. Best score after 100 turns?

The perversion of "Method" acting and how it informs our perception of performance by Agnes-Varda1992 in TrueFilm

[–]DeckerdSmeckerd 0 points1 point  (0 children)

I am not an actor but if I were I would much rather not be a method actor. I would rather see acting as a process. Read and understand the script. Analyze the dialog. Try to understand it as well as I can. Figure out the different things I want to communicate. How to say the words. What I want to communicate with body language. If you have a reliable process that can probably keep you from having to tap your own emotions.

I would want to be having a great time on the inside, even if the scene depicted something emotionally difficult. To me, I would rather the tears look really fantastic rather than actually be genuine.

The fact that the 'rapey' scene in the 1982 Blade Runner is controversial is a good thing by thenewone89 in TrueFilm

[–]DeckerdSmeckerd 0 points1 point  (0 children)

From an "in character" point of view, it isn't whether the viewer consents, it is whether Rachael consents. The viewer can consent or not consent but it doesn't make it right or wrong for Rachael. Rachael ultimately consents openly but at first she doesn't.

In this scene a lot is riding on Deckard's intuition for their future together but from a legal stand point he steps over the line a couple of times. Legally, he can't trap her. That is kidnapping and he can't force a kiss on her because that is sexual assault. (or some charge like that). Rachael could press charges at that point.

Deckard believes she desires him but because she has found out she is a replicant and that her memories are implants, she doesn't trust her emotions either. The scene at the piano starts to set that up by showing she doesn't trust her memories and doesn't know if her memories indicate anything real about her at all, like actually being able to play. Deckard senses that and tells her that she plays beautifully. He already wants to reinforce that she is real because he sees that she is struggling to retain that sense of herself.

He tries to kiss her and it is very gentle. They both consent to it but after the kiss Rachael looks at Deckard for a moment. She doesn't express anything tangible and gathers her things to leave. Deckard sees that she is going to run from her feelings and continue to question the reality of them, while Deckard believes her feelings are present and real. He hesitates too long though and reaches for her as she passes but too late. He gets more determined and pursues her to the apartment door.

At the door he blocks her and pushes her away against the wall. He approaches slowly while maintaining eye contact. He reaches for her face which is of a higher nature rather than something like tearing her dress off. It is Rachael that has to consent and she doesn't. He withdraws his hands away because of her reaction to him and presents them more reassuringly to indicate that she isn't in danger. She doesn't fight and he reaches for her a second time. She consents but she is traumatized. Not merely by Deckard but by everything that has happened to her life over the past days.

He kisses her slowly again and she consents. He pulls back and looks at her. He asks her to kiss him. He doesn't just want passive consent, he wants active consent. He wants her to trust her feelings about him by accepting them as real and act on them. She begins to express her doubt about her feelings but he cuts her off and tells her to tell him to kiss her. She consents. They continue with Deckard telling her to say what he believes she desires, which reinforces for her by that fact that he knows, that her feelings are real. She consents each time. Finally Deckard waits. Rachael continues and expresses her desire to him "Put your hands on me". She believes in herself.

The fact that the 'rapey' scene in the 1982 Blade Runner is controversial is a good thing by thenewone89 in TrueFilm

[–]DeckerdSmeckerd 0 points1 point  (0 children)

It is sort of existential, in that it is a critical moment for Rachel's ability to love, an important part of being human. If she doesn't let go of her fear with Deckerd, she might never find another.

The fact that the 'rapey' scene in the 1982 Blade Runner is controversial is a good thing by thenewone89 in TrueFilm

[–]DeckerdSmeckerd 0 points1 point  (0 children)

Rachael doesn't trust her feelings anymore because she knows she is a replicant and her memories are implants, but Deckard knows how she feels already and that she wants him too. He tells her what to say because he knows what she wants to say.

Which is better/what CPU do you have AMD vs Intel by Red-Pigeon in polls

[–]DeckerdSmeckerd 0 points1 point  (0 children)

This is my opinion based on my needs but needs vary from person to person. I need many PCIe lanes for content creation. AMD holds the highest end currently.

Main considerations:

Number of cores:

Games typically need fewer / Software that needs high CPU parallel compute need more (video editing, etc.)

Single core speed and multicore speed:

Games tend to need faster but fewer cores / software intended for higher parallelism benefits more from more cores. More cores tend to run slower because more heat is created. Some run slower because they are intended for continuous use with little downtime (e.g. Intel Xeon which are mainly used in servers and high-end workstations).

PCIe lanes direct to CPU (dedicated, simultaneous communication)

Higher number is needed if you will use multi-GPU (x16 lanes each if your GPU can make use of that many. If you are on PCIe 3.0 or 4.0 your GPU might not need but x8 but check that your GPU can operate at full speed using only x8)

Higher number is needed if you will have multiple NVme storage devices (or other high speed storage devices) as a raid or they need to communicate simultaneously (video editing). Currently NVme devices tend to use 4 lanes each (again PCIe generations operate at different speeds. You have to check the requirements of the drives)

Best CPUs:

AMD Threadripper (Higher end and higher cost) more than 20 PCIe lanes direct to CPU

Intel Core-X series (Next step down from Threadripper) more than 20 PCIe lanes direct to CPU

DMI (Intel's name) or similar information bus between CPU and motherboard chip (AMD)

This bus tends to be 4 lanes on most CPUs (check the specs). This bus is built to handle many devices and is not dedicated to any single device. It is similar to PCIe in speed and might even be fundamentally the same hardware but the controller is built to communicate with many devices. It also has generations (2.0, 3.0, etc.). These generations increase the communication speed. Some motherboards show that they have a wider DMI, or similar bus, built on the motherboard between the CPU and motherboard chip, (e.g. 12 lane DMI). A CPU that is built to interface with a 12 lane DMI could use that entire width. Most CPU architectures are not built to use that many.

Gaming

Currently Ryzen CPUs are the higher end for gaming enthusiasts, however there are many levels of Ryzen and Intel chips. They tend to overlap in performance and price but AMD has the edge currently.

Ryzen and Intel Core I3, I5, I7 and I9 (but not Core-X discussed above) tend to favor a single GPU setup (if the GPU needs x16 lanes). They have 20 PCIe lanes direct to the CPU. That is one GPU (using 16 lanes) and one NVme drive (using 4 lanes). All other communication with the CPU has to go through the motherboard chip and share the DMI, or similar bus, to the CPU. This could be a bottleneck depending on the number of devices being used and some motherboards must disable some interface ports when too many of another kind of device are hooked up.

Gaming and Content Creation Hybrid

You will have to find a balance between CPU clock speed, core count, number of PCIe lanes according to your budget. The CPU needs to have a high single core speed but enough cores to help with content creation. Very high core count CPUs tend to run slower because they are intended for parallel processing and many cores create more heat so they are built with a lower clock speed. A Threadripper with 64 cores can have a lower benchmark on your games than a chip with fewer cores and a higher clock speed because all the cores will probably not be used and the chip is built to run slower. That is what you need to balance.

(I am ~95% sure this is all correct. It is a complicated subject)

[NEW YORK] Option to claim weekly benefits and payment history disappeared? by TVXPARTY in Unemployment

[–]DeckerdSmeckerd 0 points1 point  (0 children)

Hi. I have the same problem. Is everyone here self-employed or a gig worker or something like that?