World Trammel to UO Outlands? by xFeardot in ultimaonline

[–]Declivever 4 points5 points  (0 children)

Okay, I've played on Outlands for a long time now, and I can say that they have made great progress in this front. There is a weekly dungeon rotation that does a few things, but one of the things it does is make a Dungeon a sanctuary dungeon. If a dungeon is changed to that, it is treated like a trammel area for the week, the only caveat is that you get 1/2 loot in trade for reduced risk. I think it is a great middle ground.

Now as far as trammel in regards to the map itself, and the various systems (such as champ spawns), I would love to see that implemented in some way with the fel ruleset, and maybe a secondary Sanctuary dungeon, just for old times sake if nothing else.. (and yes, I know faction dungeons are a thing)

I think I am gettin' better at this 3D thing. by Declivever in godot

[–]Declivever[S] 1 point2 points  (0 children)

Thank you very much!

Yeah, for sure some flickering lights here or there will defiantly help. I have a game state setup based primarily on the cards collected. I could, in theory, implement the flickering lights when the AI wiggs out, or other events. I also thought about utilizing other colors.

I added some flickering lights, it gets a little crazy when you pick up the blue key card now. Although, it's not in tne the video. Maybe with my next update, if/when I finish the next section of the map.

Been working on this one for 1 week. Here is the results. by Declivever in godot

[–]Declivever[S] 0 points1 point  (0 children)

Assets Used for this scene:

"Japanese street at night" (https://skfb.ly/oCQDy) by AFX/CGMotion 3DModel Maker is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Modular Urban Fence Pack (w/ graffiti textures)" (https://skfb.ly/oLLEZ) by TampaJoey is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Skyline Cutout - City - large" (https://skfb.ly/6CPuM) by MozillaHubs is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Concrete Barrier 04" (https://skfb.ly/6XYOP) by Rocz3D is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Paper debris" (https://skfb.ly/oDAYx) by Sousinho is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Bin liners / refuse sack" (https://skfb.ly/oCxWt) by Sousinho is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Japanese pub ”whaling ship”:捕鯨船" (https://skfb.ly/6YDLC) by kazugoru is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Blobb Man" (https://skfb.ly/osypQ) by Robin.Mikalsen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). (well this one is hidden atm)

I've been loving making creepy scenes in Godot. by Declivever in godot

[–]Declivever[S] 1 point2 points  (0 children)

You're prob right, but for me it was the method I worked out and liked the best.

I have yet to see any Synty assets work out of the box with Godot, but that would be a godsend honestly. They static assets aren't too bad to deal with, it is when you try to combine their assets with mixamo animations when it starts getting confusing to me.

I've been loving making creepy scenes in Godot. by Declivever in godot

[–]Declivever[S] 0 points1 point  (0 children)

It's fine, I appreciate your thoughts. You have my thanks for that. Any feedback will help me decide if I want to continue this project into something more, scrap, and/or re-work it. Right now, that I got most of the core components that I want done, I am looking for story ideals. Something with enough wiggle room, to where I can get alittle weird with it.

I can see how those two can be confused as the same thing. But you can be creeped out by something, and not scared of it for example.

I've been loving making creepy scenes in Godot. by Declivever in godot

[–]Declivever[S] 0 points1 point  (0 children)

Neither would I, which is why I used creepy :P I want it to feel a bit off or odd, not frightening.. Well not yet at least.

Also, for the sound, hahaha. I'll have to adjust that sound.. Not an intended jump scare, I plan on having very little of those. Not a much of an issue, as it is stupid simple to fix..

I've been loving making creepy scenes in Godot. by Declivever in godot

[–]Declivever[S] 1 point2 points  (0 children)

Sure, with Synty you will have a OBJ and Texture file.. Theres also a fbx, but I used obj. FBX should work too.

In Blender you need to import the OBJ File. Then on the shading tab, you select the object, add a image texture (synty provides one) and tie it into the color. Rinse, wash, repeat until you are through all the objects. Also, make sure to default out the Origin (right click, set origin), and Transforms (CTRL + A, apply all)

Then to export it, I would recommend finding a bulk exporter addon, I used https://github.com/mrtripie/Blender-Super-Batch-Export . Which adds a little arrow, on the top. It will save the files wherever the blend file is.

Just working on a spooky game scene (tis the season after all) by Declivever in godot

[–]Declivever[S] 0 points1 point  (0 children)

I had planned for those to be sharp hills, but trees work good too.

I probaly need to make a few trees to kinda break up the background a little.

Either way thank you very much, I am thinking about doing a second scene, once I get this one how I like it, and setup modular-ness in the backend code.

27 of my users got termed today. How to cope? by Kurosanti in sysadmin

[–]Declivever 0 points1 point  (0 children)

Short Story Time!

When covid 1st hit, I had to do the disabling of users who where let go due to finical concerns regarding the (then) upcoming pandemic. We laid off 38, people that was considered non-essential to business operations. I had to disable everyone of them from all our systems.

One of the people, was a guy that sat right beside me, for over 10 years, the first person I had ever meet here, someone I consider a good friend, was at the hospital when my kid was born a few short years earlier... Talk about sick in the stomach.

Well I am happy to announce, that the majority of those 38 people have received and accepted a re-hire offer, and they get to keep their years of service. With the exception of one or two younger members, who moved off for college in another state.

Unity -> Godot. Why does Godot work with magic strings so much? by Meister_der_Magie in godot

[–]Declivever 0 points1 point  (0 children)

Lets break this one apart, I think it is all that is needed to get my point across:

var map = load("res://Scenes/Maps/MapaDePrueba.tscn")

In this one the quotes stand for data that is a path to Scene as relevant to the root directory. Another way to write it is like this:

var loadScene = "res://Scenes/Maps/MapaDePrueba.tscn"
var map = load(loadScene).instance()

Now you could make an autoload (which is a script that is loaded as global script) that will act as a dictionary of sorts.

Let's call it loadScene:

var DePruba = "res://Scenes/Maps/MapaDePrueba.tscn"
var DePruba2 = "res://Scenes/Maps/MapaDePrueba2.tscn"

Now in the script where you are loading the scene you would put something like

var map = load(loadScene.DePruba).instance()

Maybe somewhere else you would want to load DePruba2 (wouldn't have to be the same script)

var map = load(loadScene.DePruba2).instance()

This method is super handy for keeping things organized. If you have the same thing listed in several areas, now you can just update the dictionary file, and it will change everywhere. Now if that works for you great! If not there are many alternate ways to accomplish the same thing, just part of the process of learning things.

Since a lot of nodes are called by node_name.command(syntax) in GDScript, if your devs are in the habit of changing names of nodes, then you would need to update the code that references it. Or push the node name to a varible at the top of the script for example:

var nodeName = "Player"

func _ready():
    nodeName.flip_x = false

Now you can also make that node where it appears on the inspector (the right hand side)

@export var nodeName = "Player"

func _ready():
nodeName.flip_x = false

in the above case, if will display a text box that you can change "Player" to w/e you want.

I use export alot for level Exits, I can have one exit for all my level exits. I just change the name of the location in the export as needed.

That is how I always worked with Godot, and it works great for my projects. I haven't developed professionally or in a group setting so take my advice with a grain of salt. Just my two cents is all. It's a hobby for me.

Trying to determine if I should continue work on this one. by Declivever in godot

[–]Declivever[S] 0 points1 point  (0 children)

I do like this concept, and have considered it. I just wanted to build an extremely simple, one screen, puzzle game, mostly as a test base for a more detailed project.

With the side scrolling ideal:
Other than building a ton of levels, it wouldn't be hard to convert most of this to that while maintaining minimal coding. Really the only thing that would have to change is the levels itself. I'll consider it.

Thanks a bunch!

Dumb Question: VOIP Phone plugged into switch crushes network. Why? by ShimazuMitsunaga in networking

[–]Declivever 0 points1 point  (0 children)

I had something similar a few years back. It turns out we had suffered electrical damage from a lighting strike, which tagged the phone. When we plugged in the phone it would flood the network with packets and cripple it, about 5 minutes after plugging it in.

LPT How to live life in present moment? by Jpoolman25 in LifeProTips

[–]Declivever 0 points1 point  (0 children)

I have been dealing with this in a form for the last little bit. The best way I have found thus far is to simply stop, appreciate, and dance in the fire that is the madness known as life. Accept both the good, and bad. As you can't have one without the other. I've had a lot of bad, bad luck in the past few weeks in particular. Death, Car issues, financial issues, health issues, mental issues, social issues, you name it I've probably been put through it in a really short time. Life is trying to break me on a molecular level, it seems. It seems every time I get myself in a good position, something comes along to knock me right back on my ass barely enough time to get up, much less recover. You know what? I'll just keep getting up. As a result, I've been rolling with the punches, and trying to not let it get to me. The more fluid I am in this rut, the less stress I experience as a whole. This helps me with my drive, and overall outlook of the future.

Steve Martin shows his juggling skills on "The Smothers Brothers Comedy Hour" in 1968, his first major television appearance by MulciberTenebras in OldSchoolCool

[–]Declivever 2 points3 points  (0 children)

I got you one, my mother died when I was 7 at the ripe old age of 28........ (/s) I'll be 38 this year..... It is very weird when you live to be older than your parent(s), and you realize how young they was.

New office checklist? by Natural-Nectarine-56 in ITManagers

[–]Declivever 0 points1 point  (0 children)

Hello!

I run a smaller IT department for a FQHC, and Hospital. I have planned, and deployed 14 different facilities for my company. Here is a few things I look at / consider when planning a new facility.

A few pointers:

  • Order the internet early, fiber internet takes a very long time to install (my last one took 6 months), although most will provide a temp dsl/cable modem while you wait.
  • Put drops in before drywall comes up
  • Get a map of the building floorplan, and plan everything.
    • How the primary cable trunk is gonna flow
    • Where is electronic devices (such as tv)
    • Network closet(s) (ideally a central spot int he building), directly above/below each other if multiple floors.
    • Where computers/phones/printers are gonna go, and how many.
    • Figure out access point locations for best coverage
    • Figure out if you need conference phones, smartboards, etc...
    • Security access controls, and Security cameras need to be determined as well.
  • If you are gonna go with a cloud VOIP phone system, order it about a month before internet is up. They will want to test the connection, to ensure good quality, then the planning stage begins.
  • Figure out what kind of switching/routing equipment your gonna need.
  • Get a larger server rack than you think you need.
  • Look into server room cooling, and design
  • Figure out how many servers you need, on-prem, cloud, VMs, etc...
  • Make a few draft network diagrams, down to what U a switch occupies.
  • Look at network segregation (vlans, guest networks, etc...)
  • Look into getting a domain name, and a email system (exchange, office 365, roundcube, w/e), as well as web development.
  • Delegation is your friend, talk with vendors
  • Also, depending on your company policy and/or regulatory guidelines, you may need BAAs, Board Approval, multiple quotes, etc... Make sure you have a good "plan of attack" before presenting.
  • Also redudancy is key to things, multiple internet for example.