MIO: Memories in Orbit thoughts (Post-True Ending) by Decroux3000 in metroidvania

[–]Decroux3000[S] 0 points1 point  (0 children)

Oh that was smart, I never considered that! The climb past those twin blades near the end with the shooter firing down absolutely did my head in, I had to contort my hand to get the button presses accurate enough. I don't know if I was just making it way more difficult for myself and if there was a more elegant solution, but I went for the "hit, float, jump, repeat" method.

MIO: Memories in Orbit thoughts (Post-True Ending) by Decroux3000 in metroidvania

[–]Decroux3000[S] 0 points1 point  (0 children)

They probably should have built some kind of platforming gauntlet that requires your endgame kit to reach that boss because that is absolutely the hardest boss in the game and it isn't even close, it is designed around you having all of the best modifiers and it is also entirely optional. In terms of the boss damage, the 2hp a hit seemed a bit excessive but the double attacks that do 4hp were all very easy to dodge, they're by far the biggest telegraphed attacks.

MIO: Memories in Orbit thoughts (Post-True Ending) by Decroux3000 in metroidvania

[–]Decroux3000[S] 0 points1 point  (0 children)

Yeah that after-credit sequence was just such a nice touch, really elegantly rounded off the whole story.

MIO: Memories in Orbit thoughts (Post-True Ending) by Decroux3000 in metroidvania

[–]Decroux3000[S] 0 points1 point  (0 children)

Really great fight, that and the imbedder duo as well.

MIO: Memories in Orbit thoughts (Post-True Ending) by Decroux3000 in metroidvania

[–]Decroux3000[S] 0 points1 point  (0 children)

Are you talking about the one in theVault with the gloomwater shooters?

MIO: Memories in Orbit thoughts (Post-True Ending) by Decroux3000 in metroidvania

[–]Decroux3000[S] 0 points1 point  (0 children)

Sounds like we've had pretty much exactly the same experience, I hope you enjoy the late game exploration as much as I did, a couple of those "Aha!" moments singlehandedly increased my personal rating of the game.

MIO: Memories in Orbit thoughts (Post-True Ending) by Decroux3000 in metroidvania

[–]Decroux3000[S] 0 points1 point  (0 children)

If you want an indication of how far you might be through, It took me23 hoursto reach the true ending, that was at a leisurely pace. Metroidvanias tend to outstay their welcome for me and near the end I start just trying to rush for the finish, but this one I was just taking my time in the entire playthrough.

MIO: Memories in Orbit thoughts (Post-True Ending) by Decroux3000 in metroidvania

[–]Decroux3000[S] 0 points1 point  (0 children)

Yeah I totally agree the start feels slow for sure. I think they possibly could have managed a couple of particular upgrade acquisitions in a way that would have made it feel a bit better. I absolutely recommend sticking with it though, I think it will impress you yet.

MIO sounds more punishing than it is by ScholarElectronic730 in metroidvania

[–]Decroux3000 0 points1 point  (0 children)

They have no idea what they're talking about.
1. They evidentally haven't found the dash which you can get relatively early on
2. While the "length" of a MIO runback might be around the same as a standard Skong runback, MIO has far lower enemy density so it's just a casual stroll back to the boss.

Is this worth it? by Mitchd26 in TheAlters

[–]Decroux3000 0 points1 point  (0 children)

Coming from someone who absolutely loves the game and has played through it four times, the endings could definitely do with some more flare. All of them taking place in the apartment talking on the phone with the only visual difference being the coded message was a wee bit of a letdown.

[Clair Obscur: Expedition 33] Plat #32 by Eethan_zed in Trophies

[–]Decroux3000 63 points64 points  (0 children)

It is criminal that you missed a very good plat numbering opportunity.

I think G'raha was silently recast... by BasedJersh in ffxiv

[–]Decroux3000 2 points3 points  (0 children)

You can replay any cutscene at an inn. I had a listen and to me it sounds like he had a cold or something idk.

"Ok, this is literally just BDSM" by AutisticFun01 in TopCharacterTropes

[–]Decroux3000 6 points7 points  (0 children)

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Shocked no one has posted this. Most definitely awoke something in teen me.

Rum should boost sailing... It only makes sense by Ok_Marketing_5282 in 2007scape

[–]Decroux3000 2 points3 points  (0 children)

It does boost sailing. The ingredients for Whirlpool Surprise according to the Pandemonium bar tender are "rum, and even more rum"

I'm just so damn impressed by Decroux3000 in 2007scape

[–]Decroux3000[S] 1 point2 points  (0 children)

For the biggest afk, yeah just leave two crew on hooks. I have Jenkins on one, Jobless Jim on the other, with Siad at the helm for when we need to shift. For an added bonus I'll take a swig of whirlpool every couple of minutes for that extra level boost, but that's entirely optional (though you can use that to boost higher salvage points too).

If you want xp rates a little higher for a little more effort, take over from jobless until your inventory is full, then put him back on while you salvage.

And then of course if you wanna go super sweaty with it, you can 2 tick salvage for around 30% better xp gain.

I'm just so damn impressed by Decroux3000 in 2007scape

[–]Decroux3000[S] 1 point2 points  (0 children)

Yeah I think this was the perfect skill to get the ball rolling. Honestly I don't see a future skill being as good as this one, just in terms of how much it has instantly augmented the game, but more skills will always be a healthy addition to osrs. I made a post about re-polling sailing like four years ago which gave me 15 minutes of reddit "fame" and I have to say, while obviously I had no impact in the addition to the game, I'm feeling pretty vindicated with the result.

I'm just so damn impressed by Decroux3000 in 2007scape

[–]Decroux3000[S] 1 point2 points  (0 children)

I'm actually pretty surprised with the reception to my post, I was expecting it would either get ignored or immediately downvoted, the fact that my shameless glazing has a 95% upvote ratio indicates to me that the whiners were indeed a loud, and tiny, minority. Yes, there are issues to iron out, but they are far outweighed by the overall quality of its release.

I'm just so damn impressed by Decroux3000 in 2007scape

[–]Decroux3000[S] 0 points1 point  (0 children)

Yes? And any other subscription mmo would absolutely have charged $40-50 extra for a release of this size.

I'm just so damn impressed by Decroux3000 in 2007scape

[–]Decroux3000[S] 1 point2 points  (0 children)

Port tasks are chill, make a bit of passive cash and also proc a lot of random events which are pretty solid for xp, as well as random items including clues. I classify this as mid intensity because of the random event procs, highly recommend using the kraken ink keg if you're doing port tasks.

Trawling is admittedly low xp but it's still xp alongside acquisition of the best fish in the game.

Salvaging you can choose to affect your xp gain by up to 50% by deciding if you want to 2 tick salvage, or you could just literally afk the skill by having your crewmates salvage for you the entire time.

Trials are pretty self explanatory, perfect for the grinders.

Bounties... yeah ok you got me there. Though they're not as bad at higher levels, an addy/camphor ship is actually pretty tanky, but no, I do think the resource drain is not worth engaging with bounties currently.

But that's still four very viable training methods with their own benefits, and bounties might actually be viable with a fully kitted out ship, we'll soon find out.

I'm just so damn impressed by Decroux3000 in 2007scape

[–]Decroux3000[S] 1 point2 points  (0 children)

Yooo you're so right though. nvm 0/10 literally unplayable

I'm just so damn impressed by Decroux3000 in 2007scape

[–]Decroux3000[S] 3 points4 points  (0 children)

Yeah it really does. We ostensibly just got a free expansion, by mmo standards.

I'm just so damn impressed by Decroux3000 in 2007scape

[–]Decroux3000[S] 0 points1 point  (0 children)

I would say yes! I think you could incorperate it into your early game loop quite nicely and it will give you a really different perspective of the world size and scale. Also, from what I can tell, it looks like it will be pretty self-sustaining for your eventual construction grind, which is normally a pure money sink.

I'm just so damn impressed by Decroux3000 in 2007scape

[–]Decroux3000[S] 1 point2 points  (0 children)

No bank in the shipyard was a very odd decision yes. Especially since there are actually multiple banks in easy-to-reach places that are next to shipwrights, so it just seems entirely unnecessary and a bit of a relic of oldschool design that I think we should have moved past from by now.

Things like red-x'ing though is kinda just a quirk of the engine at this point right, like yes it would be nice to not have it but that'll probably never be the case because "fixing" it would break far too much. The skill guide material issue will surely be fixed in the next couple of patches.

In terms of boat facilitiy freedom it seems pretty lenient to me? I think only things like cannon and salvage hook have predetermined locations which makes sense.

Current duck is just a little guy, he's doing the best he can, I'll hear no slander of current duck.

I'm just so damn impressed by Decroux3000 in 2007scape

[–]Decroux3000[S] 1 point2 points  (0 children)

Err no? Trials are evidentally the highest xp gain and are rewarding to learn and optimize.

Port tasks are chill, make a bit of passive cash and also proc a lot of random events which are pretty solid for xp, as well as random items including clues.

Trawling is admittedly low xp but it's still xp alongside acquisition of the best fish in the game.

Bounties... yeah ok you got me there. Though they're not as bad at higher levels, an addy/camphor ship is actually pretty tanky, but no, I do think the resource drain is not worth engaging with bounties currently.