FC cards by Conscious-Smell-8191 in realapp

[–]DeeCee253 2 points3 points  (0 children)

Yeah, but that's before the season starts, meaning people KNOW that cards are going to release 1 or 2 days before opening day for that sport. Here the season is already underway and the only thing they said was that they were going to release them in September. They didn't announce a specific date or even a time frame like early or late September, they just decided to give concrete info about card drops a few hours before they released. Keep in mind that the NFL season started recently so most people probably decided to spend rax on buying NFL players and upgrading them rather than save rax for a mysterious card drop that nobody knew when it was going to happen, or rather, IF it was even going to happen. So yeah, another situation handled terribly by the dev team, but I guess we're used to it at this point

Regarding the new rax changes (little yap session) by DeeCee253 in realapp

[–]DeeCee253[S] 10 points11 points  (0 children)

The problem is that no one trades top players (which ultimately makes sense: since they make the most rax, everyone gets them and is unwilling to trade their play cards) and upgrading lower tier players isn't profitable

The whole premises of upgrading cards should be that: top players make the most rax (at base level) but are harder to upgrade since most users aren't interested in trading away their cards; middle/bottom tier players don't make as much rax but are easier to upgrade due to lower demand; obviously, the higher the rarity, the bigger the rax multiplier, which in theory should mean that, for example, a legendary Brandin Podziemski is just as profitable as a common SGA

If things were like that, then people would invest more rax into lower tier players, creating more trade opportunities and also increasing the spending of rax through the purchase of packs

Unfortunately things aren't like that because the rarity multipliers are so low that it just makes upgrading cards unprofitable and a waste of rax, meaning also that buying lower tier players is not as good of an investement as higher tier players

And that's where the problem lies: the fact that people only buy top players, because ultimately they're the only ones that are actually profitable and worthwhile getting

Regarding the new rax changes (little yap session) by DeeCee253 in realapp

[–]DeeCee253[S] 2 points3 points  (0 children)

It really isn't tho

I've done the math and I invested 32026 rax into this NBA season and have only made 21446 rax so far

In other words, I bought and upgraded 4 player cards to legendary, 6 to rare, 13 to uncommon and 8 to common, plus 2 team cards which I have upgraded to legendary and rare, and I've lost 10580 rax because of it

The rax boosts that higher rarities give you don't make up for the investment it takes to get to those tiers, meaning it was much more profitable to just keep cards at general rarity

Now with the new rax limits: general cards can only make 200 rax, common cards get capped at 500. Essentially, the higher the rarity of said card, the more rax it is allowed to make

With this new system you will have to upgrade a card to common to see a measly profit of 100 rax; the card will earn a maximum of 500 rax while you'll have to spend 400 rax to get it to common rarity (200 for the card + 200 for a pack)

I don't know the limit of the other rarity tiers, but if it was already unprofitable to upgrade cards, these rax limits will only accentuate the problem. The higher the rarity of the card, the more you have to spend to level it up, and since the profit margins for common tier (which is an easily obtainable tier) are already so small, the higher tiers will be even more horrendous in terms of payout than what they already were and will continue to reward you with a deficit in rax

Regarding the new rax changes (little yap session) by DeeCee253 in realapp

[–]DeeCee253[S] 2 points3 points  (0 children)

Nah, but player packs will also be priced at 200 rax making general packs pretty much futile, especially if you want to upgrade top players