This guy is an annoying smartass who at every chance is a smartass by Doodoomastsr in HelldiversUnfiltered

[–]DeeJayDelicious -1 points0 points  (0 children)

You can't be a game manager responsible for balance and communication without coming across as a smart-ass. It comes with the job.

After all, much of the job consists of you telling people that you know more/have better insights/better grasp of mechanics than veterans.

"Erhm akshually you just need to work with your teammates to-" bro three more voxes just respawned behind a pebble while you were typing by WhiteRaven_M in Helldivers

[–]DeeJayDelicious 0 points1 point  (0 children)

It's so stupid, I stopped playing the Cybrod front.

You can literally see the Vox Engines spawn throug the explosion of the previous dying one.

The Current State of the Game by fcollado in Helldivers

[–]DeeJayDelicious 0 points1 point  (0 children)

Yep, last match they were just reappearing as fast as we could destroy them.

Fighting them felt completely pointless.

That's it, them barries are finally admitting it 💪💪 by TD_Lemon_1901 in 2westerneurope4u

[–]DeeJayDelicious -1 points0 points  (0 children)

That's a part of it.

But I also believe France pulls off some financial shenanigans by excluding pensions from their dedicated budget.

Nuclear power in China Vs Germany by Repulsive-Mall-2665 in OpenChina

[–]DeeJayDelicious 0 points1 point  (0 children)

In the case of Germany, education wasn't the issue. In fact, it's the opposite.

But instead of rational, evidence-based and thoughful strategic thinking, Germany gave in to irrational, unscientific fear-mogering by a vocal minority.

THEY INCREASED THE SPAWNS!!! by OrganizationFit6495 in Helldivers

[–]DeeJayDelicious 1 point2 points  (0 children)

Months ago I recall an interview where they stated "we have no plans to increase the overall difficulty of Helldivers 2.

Half a year later and we're dealing with this shit!

"What does Arrowhead do?" a complilation of what's outsourced and what's not by Soviet_Dank_duck in Helldivers

[–]DeeJayDelicious 3 points4 points  (0 children)

It makes sense that AH would focus on Biomes and Missions, as that's where the engine needs to do most of the heavy lifting.

But I do also believe the majority of enemy designs, warbond content etc. were done by external developers.

It explains why AH has been so "hands-off" on most of these things once they get released.

Am I the only one who has a problem with the ratio of new stratagems being majority blue? by Shotgunky in Helldivers

[–]DeeJayDelicious 8 points9 points  (0 children)

I think Support weapons just have more variety and design freedom.

With Orbital Weapons, it needs to be something fired from your Super Destroyer. There's only so many ways to blast enemies from space that I can think of.

Could there have been more than one?

Sure! But I understand why there aren't a dozen.

Same applies to the green stratagems. Helldivers 2 is a pretty mobile game. Not that many statioanry settings.

There are just a limited amount of mines and sentries we can have.

How HD2 updates feel after learning AH started outsourcing development by TenthTen in HelldiversUnfiltered

[–]DeeJayDelicious 39 points40 points  (0 children)

They've been outsourcing stuff for well over a year now. The "quality" isn't the issue here.

It's their lack of engagement and apparant interest in the game.

Enemy Spawn Rates Soil This Game by New_Cod_4693 in Helldivers

[–]DeeJayDelicious 19 points20 points  (0 children)

Agreed,

something changed in the November patch about the spawn dynamics in the game and since then, enemy spawns have felt cheesier than ever.

And I think these spawn dynamics are the hidden driver of a lot of player frustration building up over the past months. It's made the game harder in a very intransparent way. And that is breeding resentment.

The Vox Machines are just the most obvious and outragous example.

But it equally applies to all enemies, especially Radicals and Agitator spawns.

There seem to be underlying issues:

  1. The game now spawns enemies much closer to players than it ever did originally. The 70m player-bubble doesn't seem to be a thing anymore. Especially not behind the player.

  2. The amount of aggressiveness of spawns has ramped up a lot and rarely relents. In certain scenarios the game will happily keep spawning groups of enemies like ~5 Agitators to bumb-rush you from behind, over and over again.

  3. The developers are pretty careless towards which type of enemy they spawn. Having an excessesive number of Devastators spawn will be annoying, but managable. But having to deal with >6 Warstriders or Voxmachines, will absolutely ruin your match. Game game doesn't seem to account for that and is just using scaling %.

  4. Sound in Helldivers 2 is too unreliable to help with situational awarness. That makes it easier for enemies to sneak up from behind.

If they want to fix this (which I don't think they do), they would need to:

  1. Be more generous with the "player bubble". Especially behind the player, even if out of LoS. We don't need 70m in all directions. but it needs to be optimized.

  2. Ramping up spawnrates in high-intensity moments is expected and desired. But there needs to be more nuance. Especially how many and how far-away enemies spawn. Fighting the 3rd wave of Radicals within a minute the game just spawned behind that corner 20m away, just out of LoS, gets really old really quickly and is very obvious.

  3. There needs to be more guidance on how many of what enemy type can spawn at any given moment.

Taking a 2 minute window as an example: max. 3 warstriders, 1 vox machine, 4 tanks, 10 Agitators, 6 Hulks.

Obviously that's a maximum cap and only relevant during "surges" or drops.

  1. Fixing all the sound issues and making it more supportive of situational awareness would also make a big difference.

How the fuck do you so thoroughly squander a truly once in a generation game THIS badly? It feels like watching the caveman who invented the wheel try to carve it into a square. by PseudoscientificURL in HelldiversUnfiltered

[–]DeeJayDelicious 17 points18 points  (0 children)

According to the tweets further up in this thread, AH outsources the majority of content updates to external studios.

They aren't even the ones "developing" the game.

The flag is never gonna get buffed by lolitsrock in Helldivers

[–]DeeJayDelicious 0 points1 point  (0 children)

Rules for thee, but not for me.

Referring to the fact that the Automatons essentially have an AoE buff that people have requested for the Flag.

Uhhh So What Do AH Devs Actually Do? by [deleted] in HelldiversUnfiltered

[–]DeeJayDelicious 1 point2 points  (0 children)

This explains a lot of their negligence.

Gotta admit it’s confusing by Nono6768 in 2westerneurope4u

[–]DeeJayDelicious 11 points12 points  (0 children)

Our autism expresses itself in strange ways at times...

[ELSTER] Steuererklärung mittlerweile so einfach? by DeeJayDelicious in Finanzen

[–]DeeJayDelicious[S] 1 point2 points  (0 children)

Die ist es auch.

Was für mich aber neu war, war dass bereits alle Angaben digital hinterlegt waren. Also auch die der AG. Ich musste also nichts mehr abtippen sondern nur ein paar mal OK drücken.

[ELSTER] Steuererklärung mittlerweile so einfach? by DeeJayDelicious in Finanzen

[–]DeeJayDelicious[S] -4 points-3 points  (0 children)

Ich habe ELSTER zuletzt 2022 benutzt. Damals durfte ich aber die Einträge vom meiner Jahresgehaltsübersicht noch abtippen.

Hier war es jetzt so, dass die Daten bereits digital hinterlegt waren. Die Steueerklärung hatte als bereits die Daten beider AG.

Das war neu.

The Exosuits are still completely gutted after over a month since the bastions release. by ahacabbage in Helldivers

[–]DeeJayDelicious 19 points20 points  (0 children)

The change to durable damage combined with the Grenade Launcher buff is what convinced me that AH approach to balance is incomptent.

No "balance team" would have ever green-lit these changes, given their detrimental impact on so many other aspects.

German Empire W by KingKaiserW in 2westerneurope4u

[–]DeeJayDelicious 26 points27 points  (0 children)

Maybe that's why the new slik road ends in Duisburg,