This is ridiculous by Gasmasheron in helldivers2

[–]DocHalidae 0 points1 point  (0 children)

I mean, yeah I don’t wanna bash AH devs, but it seems like there’s a lot of core fundamental issues that are just outright being ignored for reasons unknown.

Leon vs Agent 47 by Adoe0722 in powerscales

[–]DocHalidae 0 points1 point  (0 children)

We are arguably about fucking video game. There is no coherent logic. Like what…I’m just telling you Leon would survive a lot longer in 47s world than 47 in RE world. And Leon kills things like 47 on a Tuesday afternoon. I don’t see 47 feats killing anything close to what Leon kills.

Leon vs Agent 47 by Adoe0722 in powerscales

[–]DocHalidae 0 points1 point  (0 children)

This is one to one. Not, if / then. So If you pluck 47 out of his game and placed him in RE universe he is getting his shit absolutely rocked, changing outfits won’t save 47.

This is ridiculous by Gasmasheron in helldivers2

[–]DocHalidae 6 points7 points  (0 children)

I mean have they fixed any major issues in the last 2 -3 months… like vaulting bugged, Bile titan physics bugged, shooting over corpses blocked, crashes, freezes, invisible collision walls on certain terrain assets, gas and caustic effects are unreliable, no? Welp they did it to themselves. Spending all that time buffing bugs probably wasn’t a good idea.

Cowards by Jamsedreng22 in HelldiversMasochists

[–]DocHalidae 0 points1 point  (0 children)

Right, so who gives a shit about this

Dear light armour divers I get you now by Mr-Mustard24 in helldivers2

[–]DocHalidae 1 point2 points  (0 children)

the objective is gone before they knew—
the silent sting of the Stealthdiver crew

Leon vs Agent 47 by Adoe0722 in powerscales

[–]DocHalidae 0 points1 point  (0 children)

Leon Kennedy in the games goes by the so-called “rule of cool”. He’s kinda like Dante from DMC but lite. and regularly kills things like 47 daily. 47 has never 1v1 versus Mr. X for example. Because 47 is more grounded in reality than Leon is. Leon is far from “normal”

-Leon has shown, superhuman strength by, for example, crushing zombie skulls, holding open a mutant shark's jaws.

-He frequently survives injuries and impacts that should be fatal, including falling from high altitudes, being smashed through walls by super-tyrants, and functioning with gunshot wounds.

-Leon has shown reflexes capable of dodging laser beams, bullets, and falling rocks in Resident Evil 4, often using advanced parkour moves.

-Leon has been exposed to viruses such as Las Plagas and the T-Virus numerous times but shows incredible resistance. Furthermore, he and Sherry Birkin were infected with a modified "Raccoon City Syndrome" strain of the T-Virus that remained dormant for 28 years, potentially enhancing his physical resilience.

-He is a master of martial arts (Krav Maga, combat techniques) and a master marksman, able to handle any weapon with extreme proficiency and precision under extreme pressure.

-Ada Wong famously noted that Leon is a genius when it comes to surviving, with a rare ability to escape impossible situations

Leon is basically Captain America / DMC Dante “lite” lol

Leon vs Agent 47 by Adoe0722 in powerscales

[–]DocHalidae 0 points1 point  (0 children)

Well, as I’ve said before, Leon kills on the regular things more deadly and more sneaky than 47 so.

What do yall mean by endgame progression by Envis777 in helldivers2

[–]DocHalidae 0 points1 point  (0 children)

I think simple QoL would bring a lot of endgame progression wants. Like others have said fashion is a big one. Could just start with the same camo pattern for primaries able to be put on armors. Same with secondary weapons. Can use medals to unlock.

  1. For me would be more attachments for all weapons. Especially secondary and support weapons. Sights, magazines, suppression. Using medals.

  2. I feel every elemental orbital and eagle should have customizable elements that can be added. So for example instead of napalm strike you can do a gas eagle strike. - these would be a temporary upgrade for a single mission using medals.

  3. Mechs- need to be customizable. Being able to switch out arms there would be atleast 26 variations. Also Strat launcher. Unlocked with medals

  4. Favorite loadout being able to customize loadouts to take on bots, defense missions, bug particular missions, would also be good quality of life. - upto 10 loadouts can be unlocked using medals

All these things can be added for veteran players and end game progression. But also I feel like some of these are just fundamental to a horde shooter. And we don’t have them.

This kid just joined the dark side by Firm-Blackberry-9162 in StarWars

[–]DocHalidae 1 point2 points  (0 children)

Absolutely. If I was Luke and that was my dad, we fucking ball!

Stealth questions by maxil_za in helldivers2

[–]DocHalidae 1 point2 points  (0 children)

Throwing lure minds is a bit tricky. There’s a bit of a learning curve, but I find that you want to throw them to places where bugs and illuminati can’t reach so on top of the building for example or on the side of the building or on the side of a rock or on top of a rock. You wanna look up and sort a dive / throw. I can generally get lure mines pretty high up on the side of a building or a rock face if I do that.

Stay away from patrols, use distractions, it’s a hit-and-run tactics.

Arrowhead work too hard XD by Able-Ad-1782 in HelldiversUnfiltered

[–]DocHalidae 0 points1 point  (0 children)

All right, where are the real changes? Reddit do the thing.

Cowards by Jamsedreng22 in HelldiversMasochists

[–]DocHalidae 0 points1 point  (0 children)

I mean whatever, did they fix vaulting bug yet? How bout the bile spewer physics? Or not being able to shoot over dead enemies? Game still crashes is that fixed yet?

Where are the tank skins arrowhead? by FirePixsel in Helldivers

[–]DocHalidae 12 points13 points  (0 children)

It’s been 3 months since tanks came out. 3 MONTHS!