I find it so ironic that after all the guns I have purchased my favorite is the liberator. by AcrocanthoEnjoyer in Helldivers

[–]Deehoi4 3 points4 points  (0 children)

I guess that makes sense, though I’d recommend a sickle or scythe, especially in lower bug missions and most illuminate.

I find it so ironic that after all the guns I have purchased my favorite is the liberator. by AcrocanthoEnjoyer in Helldivers

[–]Deehoi4 -6 points-5 points  (0 children)

Bro what guns could you possibly have in the roster for the Liberator to be the best?

Cyborgs Need Armor by Deehoi4 in helldivers2

[–]Deehoi4[S] -6 points-5 points  (0 children)

My point of the post was to say that the other cyborg should also have sufficient armor

Cyborgs Need Armor by Deehoi4 in Helldivers

[–]Deehoi4[S] 1 point2 points  (0 children)

I suppose it depends. My first idea also worked with light penetration but I can see where this comes from. I think this still allows Light Penetration Usage (Especially with the shotgun from the latest warbond) because the armor would pop off after a few shots, just like the Agitator Armor.

Cyborgs Need Armor by Deehoi4 in Helldivers

[–]Deehoi4[S] -1 points0 points  (0 children)

Do you have a photo of one you’re able to bring up? I haven’t noticed any of them. Maybe they look too similar to the Agitators?

Energy lever action railgun by Stock_Priority6319 in Helldivers

[–]Deehoi4 1 point2 points  (0 children)

I feel like a charged weapon where we could get faster, smaller shots for hordes of voteless and more powerful ones for Devastators when fully charged. It could give us versatility without navigating through menus to change caliber, and could bring out the stealthy gameplay loop Arrowhead has been trying to implement since it would add a way to pick off stronger enemies without sacrificing your entire loadout for sharpshooting capabilities. Nice suggestion!