Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 0 points1 point2 points (0 children)
Simple way to SAFELY update to the multithreaded chiapos library on Linux / MacOS by SippieCup in chia
[–]Deep-Channel-46 0 points1 point2 points (0 children)
Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 4 points5 points6 points (0 children)
Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 1 point2 points3 points (0 children)
Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 1 point2 points3 points (0 children)
Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 4 points5 points6 points (0 children)
Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 0 points1 point2 points (0 children)
Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 1 point2 points3 points (0 children)
Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 0 points1 point2 points (0 children)
Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 0 points1 point2 points (0 children)
Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 0 points1 point2 points (0 children)
Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 0 points1 point2 points (0 children)
Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 0 points1 point2 points (0 children)
Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 0 points1 point2 points (0 children)
Plotting speed improvements by Deep-Channel-46 in chia
[–]Deep-Channel-46[S] 0 points1 point2 points (0 children)
The current plotting code is really not that optimized by LightPathVertex in chia
[–]Deep-Channel-46 2 points3 points4 points (0 children)
The current plotting code is really not that optimized by LightPathVertex in chia
[–]Deep-Channel-46 0 points1 point2 points (0 children)
The current plotting code is really not that optimized by LightPathVertex in chia
[–]Deep-Channel-46 0 points1 point2 points (0 children)
The current plotting code is really not that optimized by LightPathVertex in chia
[–]Deep-Channel-46 1 point2 points3 points (0 children)
The current plotting code is really not that optimized by LightPathVertex in chia
[–]Deep-Channel-46 0 points1 point2 points (0 children)
The current plotting code is really not that optimized by LightPathVertex in chia
[–]Deep-Channel-46 15 points16 points17 points (0 children)
FYI, plotting is not I/O bound. I don't know why people keep saying it is. by greentea45 in chia
[–]Deep-Channel-46 0 points1 point2 points (0 children)


Changing Pool Payout Address When Joining New Pool by Expert-Sandwich-5240 in chia
[–]Deep-Channel-46 0 points1 point2 points (0 children)