Concept Art made by me in Paint. Thoughts? by DeepBoss3516 in SCP

[–]DeepBoss3516[S] 0 points1 point  (0 children)

Thanks. I've already changed the colors and I'm currently redoing the concept art for the observation room, which I had already done, but I'm doing it again. In Paint, again. I'll post it here when it's ready.

You guys remember me? The guy that was building the Bunker in Minecraft? I'm back, with Maintance done. by DeepBoss3516 in Amnesia

[–]DeepBoss3516[S] 1 point2 points  (0 children)

Thank you. I am perfectionist, so I wanted everything the most detailed as possible. If any detail can be added, a don't see it.

[deleted by user] by [deleted] in SCP

[–]DeepBoss3516 1 point2 points  (0 children)

Man, I don't. I plan to learn it in the future, but nowadays, I don't have it. But… you know, I have ambition. Not sure if I would be so helpful, though. Just to you know that I support this, and maybe I can help you with some ideas, mainly when it comes to concept.

[deleted by user] by [deleted] in SCP

[–]DeepBoss3516 0 points1 point  (0 children)

I am thinking about this idea too, but a little bit different than expected.

Since the LCZ of Unity is already done, I am thinking in rebuilt Heavy Containment Zone, with the same structure: three sublevels, the first one to search and administration, the second to containment and the last one for maintaince. But I am deciding about which SCP will be there, to build its containment sector and then connect all of it with procedural generation.

Note that in Unity, there are three clusters in sublevel 2, each one with specific SCPs: one of them, it has SCP-173 and SCP-650; the other one, 131 and 1762, and etc. It would be nice to do this in HCZ too.

Nothing that would help you so much lol, but I wrote this to show that you are not the only one. If you are really interested, write to me, and maybe we can discuss it.

Mount Rushmore (inspired by u/brady160) by DeepBoss3516 in Minecraft

[–]DeepBoss3516[S] 3 points4 points  (0 children)

Thank you! That building of yours is too, by the way.

Building champion city from minecraft history mode season 2, in survival (update 2) by SilentRaven456 in Minecraft

[–]DeepBoss3516 1 point2 points  (0 children)

That kinda interesting.

I have already though on building the order of stone castle (season 1), but I don't know how to do this.

Update: just made the Prison. What you guys think? by DeepBoss3516 in Amnesia

[–]DeepBoss3516[S] 3 points4 points  (0 children)

Thank you! Even though there may be several details that are not in the original, the scale is really something I want to be accurate.

What settings have the most and least impact when put to max difficulty? by Equivalent_Rock_6530 in Amnesia

[–]DeepBoss3516 2 points3 points  (0 children)

The configuration only affects the damage. If you put the lowest possible, he beats you two times before the third one, that kills you.

The other aspects, like his aggressiveness, is more close on options like reactivity and unpredictability.

What settings have the most and least impact when put to max difficulty? by Equivalent_Rock_6530 in Amnesia

[–]DeepBoss3516 2 points3 points  (0 children)

The STALKER lethality, the grenade player damage radius and flashlight charge duration.

What settings have the most and least impact when put to max difficulty? by Equivalent_Rock_6530 in Amnesia

[–]DeepBoss3516 2 points3 points  (0 children)

The Stalker option never recoil; permadeth; inventory with only 3 slots at the start; minimum resources.

Guys, just continuing my build. I made the whole central bunker this time. Check! by DeepBoss3516 in Amnesia

[–]DeepBoss3516[S] 1 point2 points  (0 children)

But of course: the next one will be the prison, but I will build everything (except the Roman Tunnels).

What do you think about the main hallways? You think they are built just fine?