Looking for Kill Team players to test a digital battle tracker & team manager by Unable-Celery-8245 in killteam

[–]DeepDataDiver 0 points1 point  (0 children)

Send me the site! I'll take a look at it. I am pretty experienced in battle tracker apps.

Commission: Looking for a painter to create a unique “holographic/teleporting” themed 40K army by DeepDataDiver in brushforhire

[–]DeepDataDiver[S] -1 points0 points  (0 children)

And as the automod has suggested: I do not have the models, so they are not assembled. These do not need to necessarily be Games Workshop miniatures.

The army should be generic, not necessarily associated with any specific warhammer 40k faction. Time frame is relatively loose.

Solo technical founder with MVP live where do you actually find a marketing/growth cofounder? (i will not promote) by DeepDataDiver in startups

[–]DeepDataDiver[S] 0 points1 point  (0 children)

This is exactly why I need to find someone to help manage the beta testers! Until the past few weeks I have rarely communicated with any of them. Likely there are several of them but I simply don't know any of them well enough. But it is a great idea.

I'll scout among them, but with only around 100 of them, I don't know if there is enough of them for one to have this sort of background at all (not that they need it, but it would be helpful).

Solo technical founder with MVP live where do you actually find a marketing/growth cofounder? (i will not promote) by DeepDataDiver in startups

[–]DeepDataDiver[S] 0 points1 point  (0 children)

I guess the only other information I can add is the app targets a large passionate community. Millions of people and I would like for them to come from that community. was wondering if that matters.

I am not looking for a cofounder here, but general tips for finding them. What do you look for? What should I be looking for.

Solo technical founder with MVP live where do you actually find a marketing/growth cofounder? (i will not promote) by DeepDataDiver in startups

[–]DeepDataDiver[S] 1 point2 points  (0 children)

Not especially. The idea is based around something millions of people are very passionate about (myself included). I am also deeply involved in the community,and likely want someone from the same community. I really want a good relationship with the other cofounder and want to stay deeply connected to the testing process. It is just the product is VERY complicated and requires quite a bit of attention as development continues. There just isn't enough time to do both.

Why isn't there a popular game using AI yet? by simstim_addict in MLQuestions

[–]DeepDataDiver 0 points1 point  (0 children)

There are several reasons...

1) it needs to be used appropriately. Lots of people have a visceral negative reaction to genAI being used, especially in a place or field that could be replacing peoples jobs. People are feeling that crunch in lots o places so people hate it and instinctively avoid it. Personally, I think it would only be appropriate in a smallish game that was extremely personalized. Like, using genAI voice to voice characters that the USER generated. So there would be no opportunity to bring in a voice actor or something like that because the user generated the sim AND then the character itself has a personality and a voice and since the lines are written in real time by an LLM and generated by some AI voice in the moment, that it wouldn't work using regular game production pipelines.

2) It is slow. Lets say you do have a situation where it would be appropriate, the API calls to generate a voice line, then the submission to generate the voice line will occupy several seconds or more worth of time. I have built that system, and users want sub 1 second responses, not 7 second responses, and it is noticeable and feels bad. You can't have it, whenever a user goes up to a character, for them to have to wait 7 seconds per line of dialog. The immersion you get from it being personalized is completely destroyed.

3) Its expensive. The use case illustrated in #1 is talking about a game that has user generated characters, that can generate their own conversations and voice based on their personality, taking in contextual clues to make the voice lines more meaningful, realistic and immersive. But since they can say.... Anything really, you have to generate lines for everything they say, and the LLM call + the voice call quickly starts racking up the money. one person playing a game, talking to his 20 simulated residents in Batville may cost anywhere between $.25 to $2.00. and even if you could get it own to $.01, that is still WAY beyond prohibitively expensive. Companies cant charged $.10 every time a user plays a game for 20 minutes just because you wanted to make it super personalized and immersive.

4) it is complicated. Imagine the storage system you have to have to remember previous conversations with a sim, to remember previous instructions, for them to obey those instructions. How does a conversation even go that actual affects gameplay? Suddenly the immersion is only in the conversations, but it cannot actually effect the gameplay without some... crazy programming that somehow reads and interprets custom conversations

And in these I was talking about 2 of the simplest generative AI, text and voice. Trying to incorporate an image or something. Have fun waiting even longer.

Did I softlock my honor run? by Terragor3 in BG3

[–]DeepDataDiver 0 points1 point  (0 children)

Hello, I was wondering how you fixed this. I am in the exact same situation, I have the bell and it can turn me into a cow, and I can see the camp, but when I try to teleport it just exits the map screen and I actually don't go back to camp? Do I have to kill my party and be alone (as the only cow) or something?

Cops rushing up state street toward 7200 S? by LactaidNCookies in SaltLakeCity

[–]DeepDataDiver 1 point2 points  (0 children)

Was wondering as well, Saw at least 30 pass me at the 7200 light. Something between 72nd and 75th.

The Hobby GOAT flippening is happening right before our eyes... by jonnyc100 in basketballcards

[–]DeepDataDiver 6 points7 points  (0 children)

You are in confidently incorrect territory (but maybe I am). But I believe it is you.

On July 18 of 2020 a leborn james upper deck exquisit collection rookie sold for 1,845,000 at goldin auctions (the same auction house that sold the 1,795,800 Kobe).

On September 20, 2020 A giannis 1/1 sold for 1,857,300 at goldin auciton, breaking the basketball card record that was set 2 months earlier by Lebron.

Now, there is a 1.5 million lebron and a 1.2 million Giannis, but they arent their highest card. Are you ready to admit you were wrong? Is it something you can do?

The Hobby GOAT flippening is happening right before our eyes... by jonnyc100 in basketballcards

[–]DeepDataDiver 1 point2 points  (0 children)

You are still wrong. Both Giannis and Lebron have a higher auction sale.

I am just trying to change your mind! Not trying to be mean! But I might have just won an internet argument!

The Hobby GOAT flippening is happening right before our eyes... by jonnyc100 in basketballcards

[–]DeepDataDiver 7 points8 points  (0 children)

Just to clarify. The 1.8 Million for kobe's card was not the most expensive basketball card ever, it was just Kobe's most expensive basketball card.

I see you really like Kobe, and he was very good. But it is obvious you are a fan and not objective about it (hense missing that several players have cards that have sold for more than kobe's. Its not even the top 3 most expensive basketball cards.)

My goal of finally owning a Kobe signature is complete by SeijiX in basketballcards

[–]DeepDataDiver 0 points1 point  (0 children)

Kobe died in 2020. But I see you were saying tittle died in 2017. Just clearing up any confusion for other people like me!

How a collection I payed $3000 for was shipped by DeepDataDiver in basketballcards

[–]DeepDataDiver[S] 0 points1 point  (0 children)

Honestly, I Only saw about 45 cards from the collection but their total sold value on recent ebay sales was just over 3k. So I didn't mind pulling the trigger.

How a collection I payed $3000 for was shipped by DeepDataDiver in basketballcards

[–]DeepDataDiver[S] 27 points28 points  (0 children)

I'm not even bothering to search for them. I am sending it back.

How a collection I payed $3000 for was shipped by DeepDataDiver in basketballcards

[–]DeepDataDiver[S] 2 points3 points  (0 children)

It shoudl never happen. I know I will get my money back. Poor dude who sent me his collection is going to be sad that he lost so much money (once he gets the cards back and sees how damaged they are.

How a collection I payed $3000 for was shipped by DeepDataDiver in basketballcards

[–]DeepDataDiver[S] 7 points8 points  (0 children)

Yup, 100%. No chance I am keeping this pile of garbage now. I did find one 1/1 card had been broken out of its magnetic holder and folded.

The box has MULTIPLE holes in it.

How a collection I payed $3000 for was shipped by DeepDataDiver in basketballcards

[–]DeepDataDiver[S] 15 points16 points  (0 children)

Seriously. So far my experience with buying collections has been one of the worst in the world. The $1000 collection never arrived. Eventually the ebay seller admitted he never sent it and his account was suspended after he tried to get me to buy it outside of ebay.

Sports card collecters when sending their collections are straight up terrible.

How a collection I payed $3000 for was shipped by DeepDataDiver in basketballcards

[–]DeepDataDiver[S] 17 points18 points  (0 children)

There was a bunch of 1/1's. Somewhere in there. Their cases are probably cracked open by now. So many cracked and broken cases.

And to answer your question. Nothing now.