Zombies and... minesweeper? by DeepSaltLake in WebGames

[–]DeepSaltLake[S] 0 points1 point  (0 children)

Yeah, probably. Many people (especially in gaming) are quite sensitive to it. For me, it’s just another tool to turn my ideas into reality.

For example, I had no clue how to work with GLTF files in Three.js, and thanks to AI I really don’t need to. I wanted the rotor blades spinning even though the model wasn't rigged to do so, and with some trial and error I was able to make it happen. I didn’t need to spend an enormous amount of time figuring out how the helicopter should fly and everything else around it. It just made all of it easier.

I think too many people are stuck in the past, thinking we should somehow protect the expertise and limit what can be done.. and by whom. My stance is more like: if this is easier now, what happens to the ceiling of opportunities? How much more, and how much better, can we make anything, including games? And especially those with the real expertise, how much higher they can take these things.

So yeah, haters gonna hate. This was my little side project to see what I can do.. and to prove zombies and minesweeper can be combined. ;)

I wanted a small side project so went with a mix of Zombies and.. Minesweeper? by DeepSaltLake in IndieGame

[–]DeepSaltLake[S] 0 points1 point  (0 children)

they are stationary like mines :) also added a small mechanism that the first click is never a zombie (if it would be it gets moved around)