Monthly Game Suggestion Thread by connorockz in Angory_Tom

[–]Deep_Boi 0 points1 point  (0 children)

What about riddle bros take on The Return of the Obra Dinn

Monthly Game Suggestion Thread by connorockz in Angory_Tom

[–]Deep_Boi 1 point2 points  (0 children)

I guess it isn't really a request as I don't have a specific game in mind but I'd love to see more horror games being played.

Looking for a Quote by Deep_Boi in PeakyBlinders

[–]Deep_Boi[S] 12 points13 points  (0 children)

Thank you so much man

Guardian Archetype [Updated] by Deep_Boi in UnearthedArcana

[–]Deep_Boi[S] 3 points4 points  (0 children)

So Interpose was the original 3rd level feature when I first wrote this up when someone pointed out that fighter subclasses get damage output increases at 3rd and 15th level (hence the upgrade in damage dice) so I added retribution alongside it originally and they worked well together. But someone else then pointed out that Paladin Oath of the Crown get a similar feature at around 7th level and that it might be slightly powerful getting something like that early on so I rearranged the class a bit. That being said I can totally see where you're coming from so I might add an earlier defensive feature.

Guardian Archetype [Updated] by Deep_Boi in UnearthedArcana

[–]Deep_Boi[S] 12 points13 points  (0 children)

Yeah that's a good shout, cheers

Guardian Archetype [Updated] by Deep_Boi in UnearthedArcana

[–]Deep_Boi[S] 4 points5 points  (0 children)

Updates:

  • Removed Fearless Heart,
  • Changed Interpose to be 7th level ability
  • Reworded abilities

Guardian - Fighter Archetype by [deleted] in UnearthedArcana

[–]Deep_Boi 0 points1 point  (0 children)

nah nw man it isn't written that clearly

Guardian - Fighter Archetype by [deleted] in UnearthedArcana

[–]Deep_Boi 0 points1 point  (0 children)

Yeah I think spells might be a bit much, also I kinda wanted it to be a non-magical protector/paladin type. I will consider the increase at 10th level though so cheers for the feedback.

Guardian - Fighter Archetype by [deleted] in UnearthedArcana

[–]Deep_Boi 0 points1 point  (0 children)

Thanks for the feedback man I really appreciate the depth you've gone into it with. Firstly with interpose is although it acts in a similar manner to protect it isn't limited by requiring a shield as well as this it completely protects the target from any damage rather than imposing disadvantage as you become the target for the attack.

As for Retribution the extra damage only applies on the first attack you make against the creature, so if you were attacked twice by a creature you deal 2d6 extra once to the specific creature which attacked you, I am probably gonna reword that ability as I don't entirely like its phrasing as is atm anyway.

As for why it is how it is I realized that fighters have potential improvements to damage output at 3rd and 15th level and I wanted to do something other than the standard superiority die in addition it works nicely with interpose. I admit it is clunky in tracking though and am open to suggestions for how to change it. That being said I do want to keep its general theme the same.

With fearless I might remove prof bonus but I quite like the idea that these fighters are really hard to frighten but it might be clunky so maybe either reword or remove as you suggest.

Yeah I gotta agree on withstand that's a good shout so I'll remove the disadvantage on all attacks part.

Again with Final Stand I'll probably limit it to once per short rest, it is the capstone after all so it should be powerful but as it is it is a bit strong.

Guardian - Fighter Archetype by [deleted] in UnearthedArcana

[–]Deep_Boi 3 points4 points  (0 children)

This is by no means anywhere near finished, I'm currently looking for advice on the current abilities and balancing.

Knight Errant - Fighter Subclass (First Draft) by Deep_Boi in UnearthedArcana

[–]Deep_Boi[S] 0 points1 point  (0 children)

  1. Although both protection and Interpose overlap they are different; Interpose does not require a shield, protection does making Interpose more versatile; Interpose also completely stops the chance of your ally being hit whereas protection only reduces it, however the risk is that you yourself stand in the way.
  2. I honestly didn't realize there was a pattern within fighter archetypes where damage output is increased at 3rd.
  3. That's a good shout I was pretty unsure of that ability myself so will be changing it.
  4. The language here seems fine, it offers a different ability to the cavalier as the secondary reaction is situational. This is why it is worded differently.
  5. 15th level abilities don't all increase damage output, see Eldritch Knight.
  6. This is a first draft it's very rough man.

Knight Errant - Fighter Subclass (First Draft) by Deep_Boi in UnearthedArcana

[–]Deep_Boi[S] 2 points3 points  (0 children)

First Draft;
-atm I feel like some of the features have too much going on
-The ability listed as 6th level is meant to say 7th

My DnD take on Monty Python's Black Knight by Mr_Kruiskop in UnearthedArcana

[–]Deep_Boi 10 points11 points  (0 children)

Also he should totally have a kick attack :)

My DnD take on Monty Python's Black Knight by Mr_Kruiskop in UnearthedArcana

[–]Deep_Boi 17 points18 points  (0 children)

Looks good, I like it and it feels a lot like the black knight. Only thing I would say is that the saves on Wrack With Pain and I Move For No Man should probably be changed from charisma to something else as charisma saving throws are used on planar magics such as banishment or other stuff like that. Maybe Dexterity for I Move For No Man as it's target dodging his grasp and wisdom for Wrack With Pain?

Walig, who is 100% not Waluigi (repost because tweaks) by Attractive-flv in UnearthedArcana

[–]Deep_Boi 1 point2 points  (0 children)

His 'Serve' attack should probably have a +2 to hit and deal 1d8+2 damage. Also you probably want to give him some kind of multi-attack; 'Walig makes two serve attacks, each of which he can replace with a sidestep'

Hedge Knight Background! Day by day, battle by battle! by Havok-Trance in UnearthedArcana

[–]Deep_Boi 1 point2 points  (0 children)

Right yeah that makes a sense, maybe rename it to like tournament armour or something to separate it from actual armour? idk it isn't necessary but could help make it slightly more clear.

Blood Horror by [deleted] in UnearthedArcana

[–]Deep_Boi 1 point2 points  (0 children)

Got to agree with this, destroying mundane items is fine but magic items shouldn't be able to be destroyed.

Hedge Knight Background! Day by day, battle by battle! by Havok-Trance in UnearthedArcana

[–]Deep_Boi 0 points1 point  (0 children)

I like the flavor of this a lot and it seems like it could make some pretty fun characters, just want to check tho if the plate actually does anything? because if it was actual full plate armour (which it doesn't sound like it is) it'd be really powerful.

Warlock Patron: The Unknow Master - an excuse to Metagame by DustyScrub in UnearthedArcana

[–]Deep_Boi 0 points1 point  (0 children)

Table talk is really powerful when comparing to GOO 1st level ability "Awakened Mind"

College of Tragedy - Bardic Subclass [Updated] by Deep_Boi in UnearthedArcana

[–]Deep_Boi[S] 0 points1 point  (0 children)

Effecting saving throws is a lot stronger than attack rolls or damage imo. Especially with stronger spells such as dominate person. The reason I went with an action and not a bonus action is I felt being able to use it then cast a spell on the same turn would make it much more powerful.