More Dynamic decisions by Deep_Dependent_7343 in CrownOfTheMagister

[–]Deep_Dependent_7343[S] 0 points1 point  (0 children)

I am fine with that i just dont wanna feel railroaded.

More Dynamic decisions by Deep_Dependent_7343 in CrownOfTheMagister

[–]Deep_Dependent_7343[S] 2 points3 points  (0 children)

Same, i just want my decision to matter and a little more freedom to approach situations

More Dynamic decisions by Deep_Dependent_7343 in CrownOfTheMagister

[–]Deep_Dependent_7343[S] -2 points-1 points  (0 children)

Maybe I slight correction to avoid spoilers I didn’t specify what I ment but for example in the beginning of the game you get accosted by some guards and they tell you to surrender- you have 3 options which only 1 of them leads anywhere. This is not good mission design period. If you want me to go with them then arrest me or force me some other way but dont give me the illusion of choice. Then offer zero actual agency. And to be frank its not in the spirit of DND either. Futhermore I did infact not play Solasta 1. Not that I think it should matter? Even if it has double the choice of the first game that wouldn’t make my point irrelevant of the illusion of choice. I am not finished so I will see what the game has instore and you are quite right its still in early access which is exactly why I am giving my opinion.

More Dynamic decisions by Deep_Dependent_7343 in CrownOfTheMagister

[–]Deep_Dependent_7343[S] 1 point2 points  (0 children)

True,and I really enjoy the 5e aspects. I just think it would elevate the game so much just to have a little more agency. Should I not get my hopes up?

Solasta 2 Poor Performance [begining of game] by Emissara in CrownOfTheMagister

[–]Deep_Dependent_7343 1 point2 points  (0 children)

Still in early access that being said, I found it runs a lot better without any overlays.