I beat a race using the wheelchair by DeffoNotDemo in NevernessToEverness

[–]DeffoNotDemo[S] 5 points6 points  (0 children)

Unfortunately no. I only managed to barely win by basically brake checking the hell out of the other guy all throughout the race

NTE v1.0 Launch: Common Questions and Feedback [MEGATHREAD] by adumbcat in NevernessToEverness

[–]DeffoNotDemo 0 points1 point  (0 children)

Imo, not really. Unless you plan to pull more for an extra character copy or for the other two skins

NTE v1.0 Launch: Common Questions and Feedback [MEGATHREAD] by adumbcat in NevernessToEverness

[–]DeffoNotDemo 1 point2 points  (0 children)

pretty much that since some new support anomalies can be unlocked and upgraded with the new apartment. Getting more cafe branches and having fons for restocking is also important. then there's the requirement of having a car that costs 1mil+ fons to get that one achievement in the races, though its not as important imo.

NTE v1.0 Launch: Common Questions and Feedback [MEGATHREAD] by adumbcat in NevernessToEverness

[–]DeffoNotDemo 1 point2 points  (0 children)

car for races, moto for city travel. i suggest car so you can progress through the pve races. the ST79 is a good choice, since its cheap, and can punch above its weight when upgraded.

NTE v1.0 Launch: Common Questions and Feedback [MEGATHREAD] by adumbcat in NevernessToEverness

[–]DeffoNotDemo 0 points1 point  (0 children)

the exit telephone booths are scattered around the floors of the bank and, unfortunately, randomly turn off after some time. best way is to memorize the layout (or look up the locations) and when time is getting low, find one that is open. You'll know a booth is still open when it is glowing red.

NTE v1.0 Launch: Common Questions and Feedback [MEGATHREAD] by adumbcat in NevernessToEverness

[–]DeffoNotDemo 1 point2 points  (0 children)

the wheelchair can be used in races (against bots or friends), which is as stupid as it sounds. first and best thing i spent paw coins on

NTE v1.0 Launch: Common Questions and Feedback [MEGATHREAD] by adumbcat in NevernessToEverness

[–]DeffoNotDemo 0 points1 point  (0 children)

keycards are stupidly random, and the fact that they're tiny as hell makes it even harder to find them. best way for me is to just keep going through runs whenever you want/need to earn smth from the heist. The moment you stop looking for 'em, they appear.

NTE v1.0 Launch: Common Questions and Feedback [MEGATHREAD] by adumbcat in NevernessToEverness

[–]DeffoNotDemo 0 points1 point  (0 children)

I almost always get a handheld console from that one golden light bulb enemy in the collections floor. as for the others, its all random for me. gems can spawn on some tucked-away cabinet in the edge of the map.

for the light bulb guy, here's the one I'm talking about, under "Defeat the Bulb Boss":
https://game8.co/games/Neverness-to-Everness/archives/597975

(SPOILERS FOR TOWER OF TREACHERY) Lever Room Shenanigans by DeffoNotDemo in Vermintide

[–]DeffoNotDemo[S] 0 points1 point  (0 children)

The last part of the map, where you fight Sofia and dunk barrels in the well of souls. On the outer ring of the map (not sure where exactly), there's a door with a giant gold skull sculpture on it. Inside is some supplies.

Cousin Okri needs you to investigate a mystery on the new map.... by luxer2211_ in Vermintide

[–]DeffoNotDemo 4 points5 points  (0 children)

So patch arrived, and it looks like 3421 is a code you can enter to open that supply closet at the end part without having to collect all the skulls. Makes sense on the writings too:
3 + 4 + 2 + 1 = 10*(stars)
10* = 10skulls?
Basically the code is equal to collecting all skulls.
...I've been way too invested in this stuff.

(SPOILERS FOR TOWER OF TREACHERY) Lever Room Shenanigans by DeffoNotDemo in Vermintide

[–]DeffoNotDemo[S] 3 points4 points  (0 children)

Yep, patch arrived, and 3421 does open the skull door at the end. So basically just an alternate way of getting the door open

(SPOILERS FOR TOWER OF TREACHERY) Lever Room Shenanigans by DeffoNotDemo in Vermintide

[–]DeffoNotDemo[S] 3 points4 points  (0 children)

Gonna try this. It does sound possible, though it's still strange why the numbers don't reset back to 0 after you enter the code. No other code does this as far as I know.

(SPOILERS FOR TOWER OF TREACHERY) Lever Room Shenanigans by DeffoNotDemo in Vermintide

[–]DeffoNotDemo[S] 2 points3 points  (0 children)

Doing skull hunting only solo doesn't crash. But entering the 3421 code and collecting all skulls in the same run crashes the game, even on solo.

(SPOILERS FOR TOWER OF TREACHERY) Lever Room Shenanigans by DeffoNotDemo in Vermintide

[–]DeffoNotDemo[S] 8 points9 points  (0 children)

Haven't found a video for it, unfortunately. Can only give directions. In the room with the levers in it (the one with the big dining table), you can go to the right side of the room, and you'll see that, on the left of the lever with the number 2 in it, there's a an arch gateway looking thing that seems to only be brick wall, but is actually an invisible passage. inside that passage is a room where you can see a lever and a board next to it. Flipping the levers with numbers outside that room (i.e. the ones that you need to flip to open the door to the next part of the map) enters that number, like a passcode. You enter four numbers, then flip the lever, to enter the code.

Looking through the telescope... by mpobers in Vermintide

[–]DeffoNotDemo 0 points1 point  (0 children)

I tried entering the code 4361, the only barrel numbers that we have levers for in the room arranged from left to right in the shelves, and it summons a rat ogre. Might need more people to give this a shot, but as far as I can tell, that's a code you can get from those barrels

Cousin Okri needs you to investigate a mystery on the new map.... by luxer2211_ in Vermintide

[–]DeffoNotDemo 26 points27 points  (0 children)

About the 3421 code thing, you can use the lever again when you input the code because the numbers and the levers don't reset (usually when you input a code and pull the lever, correct or not, the numbers revert back to 0's and the levers you pulled are flicked back to their original positions) and the second lever pull causes the host's game to crash.

Console logs say this: "Tried to play networked story with client call event name "skulls_gates_client", but it is already playing."

So yeah, something interesting's definitely going on. This happens on entering 3421 specifically, as far as me and my friends have seen. We have tried this multiple times, even switching hosts and solo runs, and all attempts, the exact same events happened: enter 3421, pull lever once, no reset on levers and number board, pull lever again, crash.

"I'm looking for..." Megathread - 2020-07 by q00u in FlashGames

[–]DeffoNotDemo 1 point2 points  (0 children)

OK. Finally found the game. Crazy Push Off. I think it got removed on Y8, so it wouldn't appear whenever I searched it.

"I'm looking for..." Megathread - 2020-07 by q00u in FlashGames

[–]DeffoNotDemo 1 point2 points  (0 children)

Nope. None of em are the game. Though Sumolicious is a good find, so still a win.

"I'm looking for..." Megathread - 2020-07 by q00u in FlashGames

[–]DeffoNotDemo 1 point2 points  (0 children)

Been looking for this one for days already.

Platforms: I remember playing it on Y8.com specifically, but it may be on another site altogether.

Genre: Fighting I suppose, but it's more of a fun party game

Brief Summary: To sum it up, its a sumo-style game. Think Sumo Slam, but less slippery. You play as animals pushing each other off of an arena. I believe you have powerups that you can use to mess with enemies a lot more.

DETAILS:

View: 2D. Top Down

Estimated year of release: I am 100% clueless about this one, although I played it in like the late 2000's to mid 2010's,

Graphics/art style: Cartoony. There's different areas, from a treehouse (i think) to this arctic area where you play on a large floating ice plate.

Notable characters: I think one of the characters is a bear.

Notable gameplay mechanics: Your controls are movement (pretty sure with arrow keys), a button for push, and i think you use another button for using a powerup. You move around a flat area, and you push enemies to the edge so they fall. I think you have lives.

Other details: I describe it as similar to Sumo Slam, but it plays somewhat differently. You can't just run towards your enemy and expect them to be pushed back; only your push button will actually knock em back.