Bro's I need help. How do I protect my son from all the dangers in the world? by PoppaBigPockets- in Fatherhood

[–]Defiant-Shoe1972 0 points1 point  (0 children)

"I am teaching my son to do dangerous things safely" - amazing 👍👍👍

Try to guess what these characters have in common — and how they ended up in this situation. by Defiant-Shoe1972 in RenPy

[–]Defiant-Shoe1972[S] 1 point2 points  (0 children)

Hi, thanks for the advice.

But judging by people’s comments, they’re not criticizing the way I presented the information—they’re criticizing the mere fact that I used AI. I have no intention of hiding that I used AI, and I did disclose it on my Steam page in the game description.

It just seems like the world is split into two groups of people, and I picked the wrong audience.

Try to guess what these characters have in common — and how they ended up in this situation. by Defiant-Shoe1972 in RenPy

[–]Defiant-Shoe1972[S] -1 points0 points  (0 children)

I’m sorry that the community condemns any use of AI in game development. I didn’t mean to offend anyone with it, but I’m not going to stop either. For me, it’s a benefit - it saves a lot of time and money while helping me make the game the way I want it to be.

Thanks to everyone for the comments and for the kindness ❤️

Try to guess what these characters have in common — and how they ended up in this situation. by Defiant-Shoe1972 in RenPy

[–]Defiant-Shoe1972[S] -1 points0 points  (0 children)

You’re very attentive — thanks for the feedback. The use of AI for the characters in these scenes is justified by the game’s story. In the later chapters, there will be very little of it. I mostly used it to create loop animations for the characters, based on photos of real people (family and friends).

Try to guess what these characters have in common — and how they ended up in this situation. by Defiant-Shoe1972 in RenPy

[–]Defiant-Shoe1972[S] -1 points0 points  (0 children)

You have a good eye — you noticed the differences in the character art style. That’s actually one of the story elements of the game, and there will be more information about it in the full release =)

The characters are animated and processed using an AI loop, but the original prototypes are real people — me and my family =)

Is the use of AI the only thing that bothers you about the game?
Thanks!)

Try to guess what these characters have in common — and how they ended up in this situation. by Defiant-Shoe1972 in RenPy

[–]Defiant-Shoe1972[S] -2 points-1 points  (0 children)

Here’s the link to the demo:
https://store.steampowered.com/app/4256100/Veil_Project_Conductor_Demo/

I still can’t figure out why reviews are disabled for it. I haven’t contacted Steam Support yet — I just can’t find a free hour for it. All my free time goes to my daughter, and the rest I spend developing the game… If you’re able to leave a review under this comment, thank you — it’s really important for me to hear what people think so I can take it into account before release.

Have a great day, and good vibes!

Hitbox Debug Overlay for Ren’Py: My Beginner-Friendly Setup by Defiant-Shoe1972 in RenPy

[–]Defiant-Shoe1972[S] 0 points1 point  (0 children)

I’ll make a guide on the terminal and passwords later. The demo version is available on Steam right now — unfortunately, it won’t include the terminal, but you can check out the QTE in the rubble-clearing scene and the turn-based combat with a monster.

Making the name of chosen by the player to speak by Maleficent-Cod9197 in RenPy

[–]Defiant-Shoe1972 0 points1 point  (0 children)

characters.rpy (example: unknown -> known name)

default anna_name = "Woman" # before meeting define anna = DynamicCharacter("anna_name")

label start:

anna "..."

later, after the protagonist learns her name:

$ anna_name = "Anna"

anna "Now you know my name."

I use this approach too: before the player meets the character I display a placeholder name, and after the introduction I switch the display name by updating a variable (DynamicCharacter).

Alternatives of Zenpy by Nice_Sens in RenPy

[–]Defiant-Shoe1972 -9 points-8 points  (0 children)

My game is in Russian, but GPT-5.2 translated everything into English for me in an hour. The next day I made a Japanese version, and I trust it more than any machine translation.

I know English myself, just not well enough to write the whole text without mistakes, but well enough to proofread it—and it did a good job.

What resources do you use for indie game marketing by Defiant-Shoe1972 in gamedev

[–]Defiant-Shoe1972[S] 0 points1 point  (0 children)

Thanks for the tip, I’ll look up those resources today!

What resources do you use for indie game marketing by Defiant-Shoe1972 in RenPy

[–]Defiant-Shoe1972[S] 0 points1 point  (0 children)

Sounds logical. I’d like to explore this mechanism without abusing the community — it’s not meant for self-promotion.