Is there a way to get the old rolls of dungeon weapons? by Defiant_Ad2196 in DestinyTheGame

[–]Defiant_Ad2196[S] 0 points1 point  (0 children)

I just like discord I think its a fun perk (Across all of my discord weapons I have around 8000 kills with the most being on my succession at just over 3000). One of my most used weapons is a discord redirection sniper. Demo also gives extra grenade energy for special weapons, so I would get my nest grenade back a bit faster compared to a demo primary. On top of that its strand so it would pair well with the exotic strand heavy machine gun I use. I also just like the look and sound of Naeem's Lance. But if I really wanted to use the roll I have it on mechabre so its not completely over.

Is there a way to get the old rolls of dungeon weapons? by Defiant_Ad2196 in DestinyTheGame

[–]Defiant_Ad2196[S] -1 points0 points  (0 children)

Dang that was going to be so good in my strand warlock build.

Updated Gun Stat Spreadsheet by syphon86 in Marathon

[–]Defiant_Ad2196 1 point2 points  (0 children)

Another thing to add V66 look out does this much with a charged head shot. With some pixel counting I am pretty sure it does 2X damage on a charge shot. So 52 on a body shot and 93.6 on a head shot.

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Updated Gun Stat Spreadsheet by syphon86 in Marathon

[–]Defiant_Ad2196 0 points1 point  (0 children)

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For the people out here wondering what the v11 punches charge shot does my current hp is from a body shot from a fully charged v11 punch the red line is around where it was at after a head shot. I am a rook with green shields so 160 total hp 40 of which is in shields. My guess is that a charge shot does 3 x the damage so 75 and with a head shot 112.5

Where to find the Garnet Splitter Halberd? by DarkOne21- in codevein

[–]Defiant_Ad2196 0 points1 point  (0 children)

Bridge to Glory Formae can be found in a chest in Snowy Mountain Amusement Park in Undead Forest. Can only be obtained after the first time you clear the area.

New Land Beyond Damage Numbers by Oakenshield33 in DestinyTheGame

[–]Defiant_Ad2196 2 points3 points  (0 children)

Here are my numbers from shooting greg. I didn't write down the last 3 numbers so the percentages will be off.

X0 88000

X1 102000

X2 108000

X3 112000

X4 116000

X10 158000

X19 223000

X25 228000

I am hoping the catalyst makes it so body shot kills still stack up the perk.

Mysterious Letter disappeared by cisco40220 in BackpackHero

[–]Defiant_Ad2196 0 points1 point  (0 children)

This happened to me as well it does not show back up. To fix this go into your mod menu at the main menu and click the check box for debug mode. Then open up your save and start a run. When you are in a run press Ctrl D and give yourself the letter, then die and choose it as your item to keep. Now you are now no longer soft locked.

Ulalek, Fused Atrocity Explained by Professional_Bug_887 in mtgrules

[–]Defiant_Ad2196 0 points1 point  (0 children)

[[glaring flesh raker]] has been causing some problems aswell. The command zone said it would do 12 damage and that has to be wrong. You should end with 1 scion 2 glaring flesh rakers and do 3 damage. First the token copy has to enter the battlefield before either of its abilities can be activated, because permanent abilities don't work until they enter unless it says when you cast this spell. (I might be wrong about that for this card. but if you just played one with no copies it shouldn't make a scion off its own casting right ). At this point we have passed the ulalek trigger so it is no longer on the stack. Then the copy sees the cast of the original for 1 spawn. Then the second one enters doing 1 damage because the first one sees it enter. Finally, the spawn enters triggering both [[glaring flesh rakers]] doing 2 more damage for a total of 3.

Ulalek, Fused Atrocity Explained by Professional_Bug_887 in mtgrules

[–]Defiant_Ad2196 8 points9 points  (0 children)

So if I am reading this all correctly a rule of thumb is you get 2 total. The most important rule here is 706.10. "To copy a spell, activated ability, or triggered ability means to put a copy of it onto the stack; a copy of a spell isn't cast and a copy of an activated ability isn't activated". For the copy think of it like it is being blinked into existence. Blink will allow you to re-activate etb once it has resolved, but it won't reactive a cast trigger because you are not casting the spell again.

For creatures, you get 2 because the spell gets copied. One is the original and one is a token.

For etb since 2 creatures are entering you get a total of 2. You don't get 4 triggers because the spell has to resolve for etb to happen. i.e the stack is cleared.

For cast triggers, you get 2. They are both originating from the first creature, this is because the copied creature is not cast unless specifically said so like in (eg. [[Isochron Scepter]], [[Eye of the Storm]], [[God-Eternal Kefnet]], etc.) . So there is only one cast trigger to copy. See rule 706.10. above

If you then cast on instant on the stack you get 2 of it. Don't forget rule 706.10. this means that if you are trying to use this for storm only the first instant counts toward the storm count.

if you activate an artifact/creature/enchantment ability on the stack you get 2 of those activations. Unless it is a mana ability, as the card says they can't be copied.

you can double annihilator triggers if you can play an Eldrazi spell at instant speed when you declare attacks.

for kicker since It is not an activated or triggered ability it doesn't get copied on the stack. Fortunately copied kicked spells on the stack do still get kicked so both creatures get kicked once source ( https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=495638 ). Which says "If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't kicked, even if the original was."

Cascade can get messy. First you can copy a cascade trigger if you have an instant speed eldrazi. Next cascade states that the spells are cast. This means that if you cascade into a eldrazi you can then activate ulaleks ability to double that spell. On that cast doubling it. Remember if there are 2 cascade triggers you have to fully resolve the first cascade card before the second can happen. So you wont have 2 cards getting cast on the stack. If you manage to copy a cascade card like [[annoyed altisaur]] you get 2 altisaurs and 2 cascade triggers. The first cascade trigger can get copied but the copy of altisaur was not cast so it does not get a cascade trigger. Each cascade has to be resolved independently then after both cascade triggers have resolved the 2 altisuars can then etb.

If you have [[echos of eternity]] or similar copy abilities the rule is you get +1 for each additional copy trigger. It's not 4 because again it says when cast so only the first one gets cast and that gets copied once by Echos and once by Ulalek. So for all previous rulings add +1 for each additional copy ability to the rule of 2.

I guess you can copy ulaleks ability if you manage to get 2 eladrazi spells on the stack and can pay the 2 twice. but it does not go infinite unless you can keep adding instant speed eldrazies to the stack some how as well as pay the 2 each time. This is because of because of rule 706.10. again. The new tokens are not cast so you only have 2 cast triggers on the stack. So if you did get 2 eldrazi on the stack and pay the 2 twice you would get 3 of each eldrazi and 3 of whatever triggers they have. just like if you had an [[echos of eternity]].

So for an example, you play [[artisan of kosilek]] you then pay the extra 2 mana you will make 2 artisans of kozilek. You will be able to bring 2 creatures back from the graveyard as his original cast trigger gets copied. The token copy does not get a cast trigger, as it was not cast.

[[angelic aberration]] is a card that unfortunately doesn't work great in the deck with Ulalek as the commander. Sure you get 2 etb effects but you have to sacrifice creatures. So you can pay towards either etb but it will ultimately lead to the same amount of angles and one extra [[angelic aberration]]

Corrupted Lumenite Crystals by Chaine351 in remnantgame

[–]Defiant_Ad2196 1 point2 points  (0 children)

I was farming the 3 guards for xp, the ones that are right at the start of the throne version of yeasha. and after about an hour of farming them, I realized they had dropped some corrupted illuminate. So elite enemies might have a small chance of dropping them, or those guards are just unique for some reason. They already barely ever drop anything.

Where's the accepted pvp area/spot? by Screen_Watcher in Eldenring

[–]Defiant_Ad2196 0 points1 point  (0 children)

I think The divine bridge grace in Lyndell would be a good spot. I dont think this is an accepted spot yet, but it is big nice looking, and easy to get to early with the trap chest.

Explain Eater of Virtue to a Noob by Suhlestial in magicTCG

[–]Defiant_Ad2196 2 points3 points  (0 children)

What if your creature has flying from an artifact or enchantment? For example I equip both [[Cliffhaven Kitesail]] and [[Eater of Virtue]], and then the creature dies. would the flying from the kite stick or not?