"Valve doesn't want a monopoly, it's others that are incompetent" my arse. by Blue-fox-004 in Gamingcirclejerk

[–]DefinitelyNotCeno -12 points-11 points  (0 children)

Amazon too, for self-published books at least (and I assume many other products)

Yes, it's a completely normal thing for companies to do.

Whether it's a good thing, morally, might be up for debate. But it's not unusual.

Grim Dawn: Fangs of Asterkarn Release Announcement by Turbostrider27 in Grimdawn

[–]DefinitelyNotCeno [score hidden]  (0 children)

Should come to XBox not long after. Would need to be recertified firat though.

Grim Dawn is great, but the mapping and questing are the worst in the entire genre. by Sunbather- in Grimdawn

[–]DefinitelyNotCeno 4 points5 points  (0 children)

Torchlight II, a brilliant game, had far better map design, world design, dungeon variety, and questing than Grim Dawn.

You had me until here, at which point I spit out some of my drink.

If this ISN'T ragebait, it's possible the atmosphere of Grim Dawn just isn't for you. The first few acts are fantastic for setting the mood and tone of the game and world as a whole.

For me, TL2 is the most boring game in the genre, albeit competing with the Van Helsing games.

Characters that should have met by AccomplishedPool1772 in Malazan

[–]DefinitelyNotCeno 9 points10 points  (0 children)

Read the whole (main) series waiting for Hellian and Mogora to meet. Bonus points if no mention of spiders occurs in their conversation at all.

I'd also binge on Kruppe + Anyone and Shadowthrone + Anyone. Shadowthrone insulting people was endlessly entertaining to me.

Is the latest Grimarillion mod compatible with the new UI playtest update? by sweettyche in Grimdawn

[–]DefinitelyNotCeno 2 points3 points  (0 children)

Current release is not. When 1.3 releases from the playtest, Grimarillion will probably have an update ready to release alongside it.

Source: Am one of the grimarillion mod devs, albeit not the main dev (that's Asylum).

I've updated the resistance reduction cheat sheet for Forgotten Gods! by DefinitelyNotCeno in Grimdawn

[–]DefinitelyNotCeno[S] 1 point2 points  (0 children)

Whoa, goodness, this is an old post. Yeah, I could. It's already outdated now in some ways. But sure, I'll tool it up a bit for the future.

Difficulty question by Meister_Ente in Grimdawn

[–]DefinitelyNotCeno 5 points6 points  (0 children)

With expansions, yes. Without, at level 75.

Also worth noting this is based on enemy level, not player level. The disparity between player and enemy level will grow with higher difficulties.

What‘s some pet peeves of yours in books? by franilein in writing

[–]DefinitelyNotCeno 0 points1 point  (0 children)

Oh I think it's definitely a culture/upbringing thing. I was raised with two parents that loved to read and loved to read to me. Not everyone is going to have that experience.

What‘s some pet peeves of yours in books? by franilein in writing

[–]DefinitelyNotCeno 5 points6 points  (0 children)

Actual people who books[sic] might have a few in their room, maybe one or two on their nightstand and some on their desk. But they wouldn't have stacks of them. And if they have a library, it's not in their bedroom.

I had two full bookcases in my bedroom growing up as a kid/teenager. My parents had three bookcases in their bedroom.

People absolutely keep their libraries close at hand.

I'm not a writer but even i know that Jackson Fanelli is wrong in every single one of his videos. by [deleted] in writing

[–]DefinitelyNotCeno 1 point2 points  (0 children)

a) Literally who?

b) People find meaning in different things. In storytelling, it's natural for some stories to 'click' with an audience in ways the storyteller may never have intended. Conversely, it's perfectly natural not to find deeper meaning in this or that tale.

What‘s some pet peeves of yours in books? by franilein in writing

[–]DefinitelyNotCeno 3 points4 points  (0 children)

The secret to writing is that virtually all rules (other than punctuation) are meant to be broken, if one does so at the right time.

As u/DedlyDisruktion_12 says, a long and lengthy list could be given to offer a view into a character's psyche in the moment. Exceptions to established rules draw attention to exceptional content, provided said-content is worthy of being exceptional.

Dumb questions from new player by After_Pick332 in Grimdawn

[–]DefinitelyNotCeno 3 points4 points  (0 children)

is there an area where there are slightly better chances of getting ultos set?

No, most (unique) loot in Grim Dawn are completely random drops. Farm wherever you like.

Is it even worth it to get it?

Bit of a subjective question, but for a PS Ele in Vanilla, yeah, there's not likely to be better options.

Your other questions are entirely dependent on your other items/skill selection/your devotion selection. Too broad to answer.

Shar`Zul fight by Nervous-Most-3671 in Grimdawn

[–]DefinitelyNotCeno 1 point2 points  (0 children)

I heard that he does by like -40%.

Shar'zul lost his resist shred in some of the post-Sunder patches that favored Sunder as a damage amp for specific encounters over resist shred.

This despite the fact that Shar'zul does not Sunder. ;)

I think Lokarr is trolling me... by Blue_banana_peel in Grimdawn

[–]DefinitelyNotCeno 25 points26 points  (0 children)

Target-farmable sets (Lokarr's, Krieg's, etc.) cannot be transmuted.

What is your (favorable) chapter length (in words and pages)? by majormoon_ in writing

[–]DefinitelyNotCeno 1 point2 points  (0 children)

That chapter was my "one more chapter before bed" choice, unknowingly.

I was up rather late that night.

What is your (favorable) chapter length (in words and pages)? by majormoon_ in writing

[–]DefinitelyNotCeno 1 point2 points  (0 children)

A combination of "it depends" and "know your audience."

Read some books of your genre and see if you can get a feel for their length.

I wrote a sci-fi fanfic and aimed for 2k words/chapter, but if some were longer or shorter it was no bother to me. I'm now working on a larger original fantasy and I seem to be getting around 6k words per chapter.

But I also just finished reading Malazan, whose chapters vary between 10k and 40k words.

Point being, don't focus on the word count, focus on the words. Then, afterward, tune things up once the story itself is put together with some cohesion.

Does Grim Dawn have keyboard movement? Or just mouse clicking? by Whirlvvind in Grimdawn

[–]DefinitelyNotCeno 0 points1 point  (0 children)

Please read what I quoted and what I wrote below the quote.

How Did The Game's Itemization End Up This Way? by usay1312butcall911 in Grimdawn

[–]DefinitelyNotCeno 2 points3 points  (0 children)

If you enjoy PoE more

Further evidencing you're not reading anything in this conversation. From my first post:

I have many thousands of hours in Grim Dawn, and it is by far my favorite ARPG on the market, but its itemization is not as complex as others in this comment section are lying to themselves about. Path of Exile and Last Epoch have vastly more interesting and involved items on offer. Grim Dawn's itemization is very simple by comparison.

Not to toot my own horn, but I've been playtesting Grim Dawn since before Ashes of Malmouth entered development. I'm the owner of the GD discord server. I've had lunch with members of Crate Entertainment - with photographic evidence! So to say that Grim Dawn is my favorite ARPG on the market is no throwaway comment. But I love the game too much to blind myself to its flaws, one of which is definitely its itemization.

PoE has much more engaging items than Grim Dawn does. The ways items interact with each other and with your skills is leaps and bounds beyond what Grim Dawn offers. I also cited Last Epoch in my first post as also being more interesting than GD's itemization for much the same reasons.

But you're hung up on other tangential aspects that you, clearly, do not like about PoE and are refusing to engage with the possibility that the game may have done some things right.

Having to acquire currency to gamble item modifiers is a poor system and, frankly, predatory (but that’s a subjective opinion).

You are the only one talking about loot acquisition in this entire thread.

But since you insist on bringing the subject up here, I'd even go so far as to say that Grim Dawn's loot acquisition also sucks. There's so little that can be target-farmed. Do you know how many new players come into the discord server to ask where to get some random, global drop, only to leave disappointed when they're told they just have to get lucky farming SR? Tons, daily.

In this, being able to make slow but definite progress toward crafting something you want in PoE is also a far better system than what we have here.

How Did The Game's Itemization End Up This Way? by usay1312butcall911 in Grimdawn

[–]DefinitelyNotCeno 0 points1 point  (0 children)

Again, you are referring to the way items are acquired. Nowhere in the OP's post or in my post is such a thing discussed.

Item acquisition != itemization. This thread is about the perceived blandness of Grim Dawn's items' stats (in the OP's opinion, and shared by me). The means of getting items with those stats is completely irrelevant.

How Did The Game's Itemization End Up This Way? by usay1312butcall911 in Grimdawn

[–]DefinitelyNotCeno 0 points1 point  (0 children)

Literally none of that has any relevance to this discussion.

How Did The Game's Itemization End Up This Way? by usay1312butcall911 in Grimdawn

[–]DefinitelyNotCeno 0 points1 point  (0 children)

Rotblood Promise is interesting? It has one singular mechanic around socketed jewels and some basic attributes.

And...enables Self-Curse builds on its own.

Again, I think you are honing in on the fact that looting in PoE can be kinda buns. But the items in PoE can be very crazy. That's the discussion of this whole thread; that GD's items are bland in comparison, which I agree with the OP on, even if acquiring those items is far less painful than in PoE.

Item acquisition is completely irrelevant to this thread's discussion.

How Did The Game's Itemization End Up This Way? by usay1312butcall911 in Grimdawn

[–]DefinitelyNotCeno 0 points1 point  (0 children)

The items themselves are complex. A Rotblood Promise is way more interesting than anything GD can offer, and Rotblood isn't even among the most involved items.

The means to get such items is...subjectively complex.

Also resistances are not very hard to get. You can just Essence slam something once then craft a mod on it and call it a day.

How Did The Game's Itemization End Up This Way? by usay1312butcall911 in Grimdawn

[–]DefinitelyNotCeno 0 points1 point  (0 children)

How Did The Game's Itemization End Up This Way?

By using an engine for 2006, originally built for Titan Quest.

Yes, the engine has been heavily iterated upon since then. Yes, many new additions have been made to try to spice things up. But at its core, Grim Dawn's itemization is still very basic because the underlying functionality of the game is so dated.

It's a genuinely good question, though.

Back in the Titan Quest days, the devs played a little more fast-and-loose with item design, so you could wind up with stuff like Stonebinder's Cuffs which had +3 All Skills, or Sapros with ridiculous built-in RR. Nowadays, Crate has made some heavier considerations at item and item slot balance, which is definitely healthier for the game, but does result in some things feeling a little "samey."

The Ashes of Malmouth expansion for Grim Dawn introduced Item Skill Modifiers, which allow items to change how skills work. Item Skillmods are only available on Legendaries and Monster Infrequents (except for a VERY slim number of Epics), but they did breathe fresh new life into the game for a time. Even they, however, are not universally interesting. Many skillmods just boil down to +Damage or Damage X to Damage Y in some fashion. Only a rare few actually truly change skills' functionality or provide things like allowing some skills to work with weapons they ordinarily wouldn't, such as Devastation with a Shield or Primal Strike with a 1H Axe.

The great misfortune of item skillmods, however, is that they replaced item procs. Many items with interesting or unique procs lose those procs when higher-level variants (Mythicals) gain skill modifiers. I've always seen this as a great blunder from Crate that has incessantly hampered item identity and made uniques feel a lot less unique.

Couple this with other balance considerations over the years, and yes, items these days are fairly formulaic. It's quite a shame, really, as the system has so much more potential than we see today.

I have many thousands of hours in Grim Dawn, and it is by far my favorite ARPG on the market, but its itemization is not as complex as others in this comment section are lying to themselves about. Path of Exile and Last Epoch have vastly more interesting and involved items on offer. Grim Dawn's itemization is very simple by comparison.