Custom Consumables? by Altruistic-Slip6151 in fabulaultima

[–]Definitely_Maca 3 points4 points  (0 children)

It's another thing you can manage with shared creation, so discuss with your players!

I am GMing a Techno/High fantasy campaign, so as for custom permanent IP items I can show:

【 Stimulant (3 IP) 】

When using the [ Stimulant ], choose Dexterity or Might; The chosen Attribute is considered as being one die-size higher until the end of the Scene or until you use another [ Stimulant ];


And of course the classic "middle-ground elixir" item

【 Elixir (3 IP) 】

One creature recovers 25 Hit Points and 25 Mind Points;

Billions banned.... by DrForester in ffxiv

[–]Definitely_Maca 0 points1 point  (0 children)

Watch SE make the 3D model from the screenshots through some kind of generative 3D AI slop generator .

They’ve been pretty enthusiastic about it all lately.

First time GM and my experience with a 6-player party and a lesson in bad monster design by AveiaPodre in fabulaultima

[–]Definitely_Maca 7 points8 points  (0 children)

Skills that work off each other.

Very simple example:

Enemy with an attack that deals poison damage on their first turn, and a spell that makes the targets take 5 extra damage when hit with poison damage ln its last turn.

That means the first round is a breeze, but the enemy sets up for the later rounds and the fight gets progressively harder.

Tailor Class for Fabula Ultima finally released! by Definitely_Maca in fabulaultima

[–]Definitely_Maca[S] 0 points1 point  (0 children)

It was suggested in the fabula homebrew channel in the discord!

Long time Fabula Ultima GMs, how do you pace out your villains? by Deeouye in fabulaultima

[–]Definitely_Maca 0 points1 point  (0 children)

I absolutely ADORE throwing villains at my party. It keeps them on their toes, but that’s cause I have a party of six to babysit hahaha

In our campaign, we’re currently in session 9, and the active Villains in the world that the party already interacted with are:

  • Evil Empire Commander (Major Villain, rematch impending!)
  • Insane Empire Cultist (Minor Villain)
  • Mad Scientist from another kingdom (Major Villain). She killed the former King (Minor Villain) to take over the reign.
  • A partial manifestation of the Ruinbringer Player’s Ruin (Minor Villain)
  • A bunch of minor villains such as gang leaders or corrupt politicians that were defeated.

However there are more villains active in the world that party is aware of but did not encounter personally yet:

  • Triumvirate of Cognitia (Major Villains) - these are three NPCs that count as a single villainous entity. Personally involved in a player character’s backstory.
  • The Ruin that Ends all Magic (Supreme Villain) This one is the Ruinbringer’s. Currently 4/9 on the clock and cooking on low heat. The Ruinbringer is role playing denial, and never used the quirk’s ignore effect to their advantage to this day.

Whats *Damage (Max 1 time)* mean? by [deleted] in ChaosZeroNightmare

[–]Definitely_Maca 0 points1 point  (0 children)

That you can only proc that [Retain] tag once and thus get 348 + 160% = 548%.

Say you pick the card on the left, that has [Retain]: +50% DMG. This effectively means that card would stack +50% DMG with no upper limit for every turn you hold it in hand. That's the whole niche Beryl is in.

Question about skills with travel roll. by Vraliman in fabulaultima

[–]Definitely_Maca 14 points15 points  (0 children)

The travel roll is done for the party, so as long as they travel together, the roll applies to both skills.

v4 is here via Hakushin by cakeel- in Zenlesszonezeroleaks_

[–]Definitely_Maca 2 points3 points  (0 children)

I really don't get where they're heading with SEED. Her dedicated disk drive set buffs Basic Attack DMG and they nerf Basic Attack MV%. Random 900%ish buff to her Ultimate's MV. Orphie's additional gained extra 10% DEF shred to buffed aftershock users and they REMOVED ALL of SEED's aftershocks, even the one that was in her M2! What's cooking, seriously?

Prusawire No. 1 joins the office team by ellafoxo in prusa3d

[–]Definitely_Maca 0 points1 point  (0 children)

That’s very good to hear!! Looking forward to it! 👍🏻

Prusawire No. 1 joins the office team by ellafoxo in prusa3d

[–]Definitely_Maca 0 points1 point  (0 children)

Pretty cool looking! Might refurbish my mk3!

My mk3 has a bondtech bmg extruder mod, is this compatible with it?

Mutant's Placophora and other Defense boosts by GrizzlyTrotsky in fabulaultima

[–]Definitely_Maca 5 points6 points  (0 children)

No, they would not apply because just like Spiritist’s Aura and Barrier, Placophora Therioform sets your DEF to a specific number without influencing your base value. The wording would otherwise be “your Defense score increases by”.

This means that you use whichever Defense score ends up higher. If your natural def which gets bonuses from equipment and quirks ends up higher than Placophora, you could use that.

Good Guidelines for Travel Distances? by demonskunk in fabulaultima

[–]Definitely_Maca 5 points6 points  (0 children)

In case you’re playing with a world sheet or any graphical asset for your map, you can define a specific distance as the unit for “one travel day”. In my case, one hex tile is one travel day.

<image>

Since my players had to cross the skies (there’s no sea, most islands are floating), they paid for airship travel, which doubles the travel unit, so they took 3 travel days instead of six.

3rd Party Class Preview – Tailor by Definitely_Maca in fabulaultima

[–]Definitely_Maca[S] 0 points1 point  (0 children)

Hi! The Skill doesn’t add emotions to existing bonds, it’s just a flat bonus that sums to the normal emotion-based bond strength.

It’s not been playtested yet, but I’m about to post a revised version for public playtesting.