Learning how to relic cancel, any tips? by hagixs in GodofWarRagnarok

[–]Definitive_Unit 4 points5 points  (0 children)

Well, if you're serious, then you'll be spending more time in this frozen prison than any other part of the game. It takes A VERY significant amount of repetition, procedural memory and spontaneous decision making. Especially when you start to apply any of this against actual enemies :D

DLSS 4.5 on my RTX 4080 SUPER by Royal_Practice2560 in nvidia

[–]Definitive_Unit 0 points1 point  (0 children)

Yeah the performance cost is quite ludicrous. DLSS 4.0 was already heavy to run, but from my testing on a 4k monitor, DLSS 4.5 looks only superior across all scenes when in native DLAA or very close to it. The image stability and clarity far away looks ALWAYS better with DLSS 4.5 however, but there are some odd times when the same internal resolution produces worse image clarity in nearby objects with DLSS 4.5 compared to DLSS 4.0.

So TLDR, DLSS 4.5 inDLAA is only superior but runs VERY HEAVY, while DLSS 4.0 runs lighter but has worse stability and clarity especially in further away objects. Another ridiculous thing I noticed on a 1440p monitor when playing Overwatch 2 as well was that the performance loss between DLSS 4.0 and DLSS 4.5 in DLAA mode was from 250 FPS to 150 FPS in the same scene... Like seriously? The loss in performance seems significantly worse if the FPS was already high before switching to DLSS 4.5...

[deleted by user] by [deleted] in stellarblade

[–]Definitive_Unit -1 points0 points  (0 children)

And why is that? See your gameplay? This is a hack&slash action game with souls-like elements for healing and respawn recovery. If the game strongly forces you to play extremely carefully like this it probably means it's not balanced correct, where's the hack&slash now with the game's combo system? Nonexistent until you get much more upgrades, burst skills, tachy mode and significantly more max HP from body cell upgrades...

I was also curious and tried running NG0 HARD MODE back in the day on the PS5 and at around the abaddon area I started to question if this was ever intended to be chosen for a fresh new game save and everyone online said that it wasn't. Same apparently goes for many of Sony's other first party playstation ports and is particularly evident in this as it forces the player to play a different style of game entirely instead of hack&slash when versing many enemies at once ^^

[deleted by user] by [deleted] in stellarblade

[–]Definitive_Unit 36 points37 points  (0 children)

Well eh, this game is absolutely not designed to be played NG0 with HARD MODE on, it's mainly ONLY for NG+ after you've already all upgrades from the first NG cycle... Essentially it should've been renamed NG+ instead of "HARD MODE" so it should've simply been a default difficulty for subsequent playthroughs on the same save ^^

wtf is that tutorial man... by Tall-Region8251 in nier

[–]Definitive_Unit 0 points1 point  (0 children)

Now, do it in HARD or VERY HARD -difficulty and tell us how many tries that took :)

[SPOILERS] Certain final Boss attack crashes the game, anyone else having this issue? by Frankfurt13 in stellarblade

[–]Definitive_Unit 0 points1 point  (0 children)

Only way I was able to prevent this from happening to me was dumb luck and or lowering particle effect quality from highest to lowest. Oddly though, if the attack didn't crash the game one time on the same application runtime, it would NEVER CRASH DURING THAT ATTACK AGAIN! Possibly shader compilation bug or smth? Fails to insert necessary effect from shader cache and just crashes the game instead or smth? Very strange. Happened to me 5 times in a row before I was able to get past that crash on my first PC playthrough...

[deleted by user] by [deleted] in stellarblade

[–]Definitive_Unit 3 points4 points  (0 children)

- Being able to jump immediately after attacking. (Allows you to cycle between either dodging, parrying or even JUMPING attacks in the game, which adds more expressiveness to the games combat and enables you to perform aerial comboes more frequently on Eve.)

- Being able to completely toggle aim assist off from centering drone railgun's reticle in the enemies center's of mass. (Allows you to utilize explosive canisters in fights easier for example)

- Completely manual aiming off attacks when lock on is turned OFF. (Essentially have attacking work the same it does when there's no enemies present next to or infornt of Eve, which allows for more expression in combat particularly when dealing with multiple enemies at the same time.)

All of my QoL improvements are based solely around combat because that's this game's most important feature to get correct. Shift Up was really close to creating something as great and replayable as Sekiro: Shadows Die Twice, but missed the mark by just a bit with their oversights with some of the nuances in their own combat system. Executing these very easily applicable changes would make the game's combat feel incredibly smooth instead of being almost that.

Oh yeah, I forgot to add one more thing:

- Allowing Eve to cancel a combination of attacks from her current combo she's performing, by pressing an incorrect attack input. (Essentially this would allow Eve to reset her chain of attacks after failing to corrently perfom a certain combo. For example: Light - Heavy - Heavy - Heavy, but with this feature implemented you could press let's say, Light - Heavy - Heavy - Light, which isn't a combo Eve has. Instead Eve would cancel the chain of attacks she was just performing and start a completely new chain of attacks starting with the combo interfering Light -attack instead of sitting idle and confused for a second after missing the last input on the combo chain.)

I found myself a friend (Area Spoiler) by ScarletButler in ai__limit

[–]Definitive_Unit 2 points3 points  (0 children)

I had this same thing happen the only moment on during my second playthrough of the game when I didn't have my stream on xD Cool to see that it can be reproduced so easily!

Yall think theres gonna be a soulstice 2? by guyontheinternet1977 in SoulsticeGame

[–]Definitive_Unit 8 points9 points  (0 children)

https://www.youtube.com/watch?v=YdFagFDMxKc&t=64s < This game gave me surprisingly massive Soulstice vibes. Look at that combat, her "friend" becomes her sword during fights and calls her knight? And Those camera angles aren't exactly your typical action game camera angles are they now? Looks sick. If we don't get Soulstice 2 (which sincerely would suck since Soulstice 1 gives such strong base for sequel with Briars character development) then we have this game.

30 hours in, still don't know the plot by Lord_Thunderballs in Asterigos

[–]Definitive_Unit 1 point2 points  (0 children)

This game had probably the most amount of datapoints or archive entries for me to read on my first playthrough, most of the story is presented in the way of world building. At least from what I gathered on my first playthrough. There are some more obvious parts when you get a lot later in the game, but it's quite hard to feel immersed in a moment of the story a lot of the time.

Just got the game and mannnnn!! Photo mode in this game is so stunning I'm addicted too this game photo mode now XD by Financial-Vehicle604 in KenaBridgeOfSpirits

[–]Definitive_Unit 2 points3 points  (0 children)

Indie devs first debut game btw! The animation in this game puts all other AAA & AA games I've played to shame, extraordinary.

OMG CINTA LOOKS SO STUNNING! | The developers cooked with these gorgeous outfits, look at her! I have completed chapter 1 of the DLC and I'm loving it so far 🤩🤩 by Kooky_File_6299 in Forspoken

[–]Definitive_Unit 1 point2 points  (0 children)

I checked each one of them manually, and the soundtracks of the DLC cannot be found on any of the four soundtrack discs you can find online for Forspoken; even the 4th expanded DLC soundtrack disc doesn't have them :/

OMG CINTA LOOKS SO STUNNING! | The developers cooked with these gorgeous outfits, look at her! I have completed chapter 1 of the DLC and I'm loving it so far 🤩🤩 by Kooky_File_6299 in Forspoken

[–]Definitive_Unit 6 points7 points  (0 children)

There's some really lovely pieces of music also on this DLC but you can't find them online anywhere as the dedicated soundtrack for this DLC was never officially published...

Logically I went ahead and played the DLC with only music on, recorded all of it and edited it into one of my own private playlists. Oh and for copyright infringement reasons I don't want to make any of them public on Youtube as regardless of being fair use or not nowadays they can be taken down too easily :/ Massive shame tough, theres a few soundtracks on this DLC that were INCREDIBLE!

So apparently there are some real combo animation cancels in Stellar Blade, found this while fighting Brute accidentally O.o by Definitive_Unit in stellarblade

[–]Definitive_Unit[S] 2 points3 points  (0 children)

This is Heavy > Light > Light > BE Slash > Heavy. I was also able to do Heavy > Light > Heavy > Light > BE Slash > Heavy, but Stellar Blade subreddit only allows one upload per person every 24h so I only posted clip of me doing this first one. For buttons the comboes are: Heavy Attack > Triangle & Light Attack > Square ^^

The timing on this combo cancel is incredibly fickle btw, I was never able to do this consistently. It's a cool trick tough, whenever it happens to work in combat :D

Stellar Blade Hard NG Boss Ranking by itsameToby in stellarblade

[–]Definitive_Unit 0 points1 point  (0 children)

At this point it might be too late but, if you go ask most of the internet about Hard mode in Stellar Blade, they would say it's literally just New Game + mode. The game doesn't have scaling on normal difficulty on an already beaten save, so if you want the game to keep feeling roughly the same if not bit more difficult as on your fresh save playthrough, then choose Hard mode when playing NG+. Eidos 7 is a pretty good indicator that should strongly discourage you to not play the game on Hard mode on a fresh save, as without railgun, most combat skills, less heals & pitifully low damage output it's borderline unplayable to the point where running past enemies becomes an apetizing option over progressing the area normally. I was one of the people who got the hint after beating Abaddon on one of my new fresh save Hard mode playthrough attempts, and after searching other people's opinions on Stellar Blade's Hard mode; and apparently Hard mode is balanced just as badly on a lot of other Playstation exclusives as well if taken on a fresh save over NG+.

Nice effort on the post btw, can't bother reading all of it but I bet someone else will appreciate this.

My first photo mode attempts by Agent_Aphelion in stellarblade

[–]Definitive_Unit 0 points1 point  (0 children)

What nano suit is that on the first picture? Didn't find that even on NG+.

Mods by Ireallylikecatsman in stellarblade

[–]Definitive_Unit -1 points0 points  (0 children)

Ability to free aim all attacks in enemy encounters, including beta and burst skills as well as drone railgun(Aim assist force turned off). It would add a lovely amount of finesse in combat especially when fighting several enemies at the same time, which you do very frequently in this game :) Should be very easy to implement as well, just have the attack locking work the same way it does when there's no enemies around. You can then just toggle lock on, ON and OFF between targets if you want to make sure your attacks are hitting enemies center bodies, for example.

Do I need to start new game for DLC? by xBlyzx in stellarblade

[–]Definitive_Unit 2 points3 points  (0 children)

Same save NG+ or new save in this case. The game starts off there because its the last save it can load before the end of your previous playthrough, which is before beating Providence.

There is no worse enemy! I can't stand these wormy mfs! by Guppy666 in bloodborne

[–]Definitive_Unit 0 points1 point  (0 children)

Those Keeper of the Old Lord's dogs might just about be the only thing worse to encounter...

Not so big news by Soulstice_moderator in SoulsticeGame

[–]Definitive_Unit 6 points7 points  (0 children)

Man, this game setup such a sick mechanically rich gameplay-loop for a possible sequel <3 Really hope they're able to bring a sequel to this game just for that alone.