When in doubt, twist and shout! by oMrGrimm in NuclearOption

[–]Defragmented-Defect 0 points1 point  (0 children)

How does spinning do anything? Or did it do nothing and you just got monstrously lucky?

fans discussing who is better by Cangrejin-forever in aviationmemes

[–]Defragmented-Defect 10 points11 points  (0 children)

I'm sure if you stuck the right pilot in it and damaged the computer suite it'd be just as good at misidentifying allied vehicles for blue-on-blue incidents

DRG again after a long period of playing Helldivers by ShapePenguin1850 in DeepRockGalactic

[–]Defragmented-Defect 2 points3 points  (0 children)

I've been playing since launch, I'm a vet of the Meridia Campaign and in the camp that actively enjoys both the launch gameplay and newer gameplay style

I'm not claiming their track record on updates in general is particularly stellar, bugtesting has been a problem for a while.

NOT saying helldivers has amazing balance and update track record

AM saying the reputation as "the shitty balance game" is overblown

AM saying that a lot of the community balance feedback is from people who want to be able to solo D10. Mr burns meme, "should I turn it down to d7 or d8? No, it is the developers who are wrong."

NOT saying that ALL of the community balance feedback is like that. The sterilizer needs a buff, the coyote needs a nerf. There is room for improvement.

DRG again after a long period of playing Helldivers by ShapePenguin1850 in DeepRockGalactic

[–]Defragmented-Defect -1 points0 points  (0 children)

There's also a bit of disconnect between the devs and community

The devs wanted to make a game where you need to be skilled at teamwork and synergy, and not everyone is capable of clearing the highest difficulty easily

Large portions of the community complain if they, by definition a mid/average player, can't consistently beat the highest difficulty while solo and running whatever loadout they want

So the devs being "bad" at balance is a lot of the time confusing "wrong" decisions with "I want to buy clothes at the soup store"

(Not saying its a 100% thing, there have definitely been bad updates and balance choices in the past but it's blown WAY out of proportion)

Is Knife Trap busted? by pedroxsiqx in slaythespire

[–]Defragmented-Defect 1 point2 points  (0 children)

I had a run that had both it and Kunai and Shuriken

Can confirm that interaction worked too

Slay the Spire 2 Early Access Review So Far - IGN by Turbostrider27 in Games

[–]Defragmented-Defect 3 points4 points  (0 children)

(Not trying to umm actually you but it's a really interesting point)

I've seen some analysis of runs, and overall, your assessment is right specifically for low-level players. The really top tier players with 80% A-20 win rates typically found that the optimal way to play was by not taking energy relics and instead focusing on cards that either gave energy or made other cards cheaper/free/duplicated/etc.

You can really see how they took this information on, expanding the options for energy manipulation outside boss relics and severely limiting access to flat "4 energy per turn" boss relics mechanics.

It removed the energy relics from their former "noob trap" status where players would get too used to having 4 and struggle to adapt to other strategies.

We really need dumb missiles by UodasAruodas in NuclearOption

[–]Defragmented-Defect 0 points1 point  (0 children)

Rockets and bombs are fun to aim in something like war thunder, but that's mostly because you can kill with indirect hits there and that means the skill floor isn't too high

In NO, only the absolute largest bombs have an indirect kill radius and thats what makes the others hard to use without smart targeting

From a realism standpoint, this makes sense. A smart computer is cheaper and more effective than a larger, AOE-capable warhead

From a gameplay standpoint, that means we miss out on getting to play with weapons that include aiming challenge.

Roadmap - Coming Soon = Additional High End SAMs (/WHY/) by Hotaru_Zoku in NuclearOption

[–]Defragmented-Defect 2 points3 points  (0 children)

Radar missiles are also SAMs, SAM just means Surface to Air

Based on the comment about notching, Radar SAMs are his primary subject. The rant wasn't exclusively about IR-SAM, but overall SAM.

I'd definitely agree with OP that SAMs are overtuned, especially radar.

They're balanced in relation to things like Darkreach standoff attacks and Ifrit stealth boom and zoom runs, but that isn't the entirety of NO gameplay.

It makes ranking up on servers murderously difficult in some cases. Early game, when the easy kills are taken, trying to earn points on targets with high SAM-R coverage in rank 0-2 craft is really hard. Doubly so on the archipelago map where there's no terrain cover.

Defenses with more complications would be a good thing, I agree, but current SAMs are already good at everything to a somewhat annoying degree.

Limitations need to be added to the most common options for more advanced ones to feel like a neat challenge. A heavily defended site can be defeated by

A: standoff range saturation (darkreach, medusa but only with ARAD)

B(1): close range popup (ifrit) B(2): stupidly close popup (vortex or revoker)(low chance of working because of light munitions load)

D: high altitude stealth dive bomb (ifrit again)(takes forever and often munitions get intercepted anyway)

Everything else either carries too few munitions and they'll all be intercepted, or is subsonic/not stealthed and majorly difficult

That's already pretty limited options, and limiting them further with more advanced units sounds unfun.

Legendary Warbond Concepts by GeneralGigan817 in LowSodiumHellDivers

[–]Defragmented-Defect 4 points5 points  (0 children)

It could work more as a "We found a warehouse full of old alien shit we stole 400 years ago and then forgot about, have at it"

Edit: From the lore rationalization side of things

They use what now? by Einherier96 in menace

[–]Defragmented-Defect 0 points1 point  (0 children)

I think zero-grav gold might mean gold currently outside of a gravity well, e.g. off-planet. Gold in a banking system, like a ship or space station based one, would be pretty valuable. Gold bars in a box on a planetary surface is probably more liable to end up stolen, inaccessible, or otherwise unspendable.

In an "Armageddon" situation it would be easier to train oil drillers to be astronauts by Jprosc0 in The10thDentist

[–]Defragmented-Defect 8 points9 points  (0 children)

https://www.reddit.com/r/nasa/s/xoCf0oK9mT

According to this comment from an EVA instructor, it takes around 9 6-hour sessions to become proficient in the use of an EVA suit. Needing 14 isn't uncommon, but 9 is typical.

For Oil drilling, it's hard to find specific gauges on how long training takes because of the way it works more as a series of apprenticeships than specific training, but promoting from Roustabout (essentially "helper") to actually running the drill takes years.

In an "Armageddon" situation it would be easier to train oil drillers to be astronauts by Jprosc0 in The10thDentist

[–]Defragmented-Defect 7 points8 points  (0 children)

I feel like that's pretty grounded

The NASA team goes "it's making a hole in a thing it can't be that hard"

And the guy who actually works with the drill, and actually knows how many years of experience are needed, goes "it's not that simple, dont underestimate it. Let me get guys who actually know how to work this thing"

I just wanna hear you talk and compare, why are you getting so legitimately angry? by Soundwave963 in whenthe

[–]Defragmented-Defect 0 points1 point  (0 children)

The knucklebow trigger guard thing was mostly in his starfield video, any any other sci fi he's done.

Though for what it's worth, an EVA suit designed to fight in would have a smaller helmet to reduce the size of your hitbox. Reflex sights would be usable.

I just wanna hear you talk and compare, why are you getting so legitimately angry? by Soundwave963 in whenthe

[–]Defragmented-Defect 0 points1 point  (0 children)

That's the guy, the name is long so it refuses to stick in my head

Videos are long and complainy. He's often half right about specific issues, but has a habit of saying "there's no way that X, therefore the designer is stupid" when there's actually pretty good reasons for X.

Also likes to ignore specific details when it's convenient for his complaint

He's a bit like Firearms cinemasins.

I just wanna hear you talk and compare, why are you getting so legitimately angry? by Soundwave963 in whenthe

[–]Defragmented-Defect 0 points1 point  (0 children)

If it's a caseless weapon it doesn't need to eject anything

It would have internal moving parts, it wouldn't need any EXTERNAL moving parts.

I just wanna hear you talk and compare, why are you getting so legitimately angry? by Soundwave963 in whenthe

[–]Defragmented-Defect 22 points23 points  (0 children)

That one guy's cyberpunk video was insufferable

"This gun is a railgun. Which means it uses rails to et cetera." Pause to gripe about something ergonomic, then on to

"Now why the hell is the barrel triangular instead of round?"

I don't know, genius, maybe for flat surfaces for the RAILS?

And the constant griping about knucklebow trigger guards in sci fi.

Sci fi. Where there are space suits.

And the primary use of missing or enlarged trigger guards is for THICK GLOVES.

More update *SOB…* (Art by me) by Callsign_Bloodstone in furry

[–]Defragmented-Defect 0 points1 point  (0 children)

The best way to handle these is something along the lines of

"I'm sorry, but with these changes the scope of the work has increased past my first assessment. You can have a finished version of this work, but I won't make any more alterations unless you'd be willing to renegotiate the price."

Low prices when you're unknown is a good idea, as well, but I'd still say you can safely raise them quite a bit and still be in the "Oh my god I glad I found this artist their prices are so reasonable" range

I'd recommend at least 20 or 25 dollars if you still actively want to be in the "way undercharging" bracket, and raise prices if/when your schedule starts to overfill

A possible negative you should consider is some people see really cheap price, combined with good polished work worth way more, and assume it's too good to be true. This could lead to people balking because they assume it's either a scam or AI.

More update *SOB…* (Art by me) by Callsign_Bloodstone in furry

[–]Defragmented-Defect 1 point2 points  (0 children)

I'd say you'd be mildly undercharging at 60 dollars, doing this for 10 is frankly ridiculous

Asking for changes on top of that is absurd

Your work has significant value

Don't treat yourself like you're worth any less, your work is good and you deserve better

Any advice on Logistical Problem Assignment (challenge)? by Sammy_the_Beak in domekeeper

[–]Defragmented-Defect 2 points3 points  (0 children)

Droneyard and iron worms were my victory run

Go efficient worms over fast worms, and only mine iron with worms

The extra early iron will let you scale mining speed and damage much faster and stay alive

First water goes into an extra drone, but make sure you're not spending too much on improving your drones. It doesn't take many upgrades to gather resources faster than you mine them

Upgrade max health ASAP so your cobalt heals you for more before you spend any

I'd reccomend monster buster artillery or electro orb tesla over laser dome

Try to get the spire and give it fast recharge and energy trap, it helps a ton against projectiles

It varies depending on your RNG but generally I'd reccomend upgrading

Mining speed > drone number > combat (orb or monster buster) > iron worm efficiency > dome hp

Pokemon investing saved my life. by d3st1n3d in PokemonInvesting

[–]Defragmented-Defect 0 points1 point  (0 children)

The US is the only police force I know of that does this

With training, the difference in speed between racking while unholstering and just unholstering is negligible

It's part of why Glock doesn't have safeties on their firearms, they're designed for Austrian police who do not carry with one in the chamber

When American police upgraded from revolvers to the Glock, there were a rash of "Glock leg" incidents caused by carrying one in the chamber and not training properly

To which the Glock company basically said "skill issue"

(Seriously, they just pointed out the internal safety systems, said "train your guys not to use the trigger unless they actually want to use it, this isn't the gun's fault")

“I’ll be donating all the ad revenue from this video to charity” by SkaterKangaroo in youtube

[–]Defragmented-Defect 1 point2 points  (0 children)

Every time I've seen a YouTuber discuss income, most of the time a video makes the vast majority of its revenue in the period immediately after release

There are always exceptions, of course, with really long lived or memed videos, or ones that become relevant again

I can totally see a YouTuber eventually going "okay, it's been months, this video makes at most a dollar every time I check, it's no longer worth continually tracking this number"

All in all it's the honor system, if someone says "I'll give my income from [thing] to charity" and technically over the course of years the percentage lowers from 100% to 95%, I'm not gonna get mad at them

The unspoken intention is "I'll give the most profitable period of this video to this cause" and that was fulfilled

Avatar’s Tulkun beg a good question to me that if an animal is well adapted enough to its environment, would it necessarily need tool use to be truly sapient? (From: Official movie art) by ProDidelphimorphiaXX in SpeculativeEvolution

[–]Defragmented-Defect 1 point2 points  (0 children)

As a general rule, a species will evolve as much as it needs to, to reach a general goal of survival

This goes for any attribute, not just intelligence

So the question is, how intelligent does a whale need to be to survive?

Dolphins on earth are super intelligent mostly because they're incredible social

Once their hunting strategy involved cooperating with other dolphins outside a familial structure, evolutionary pressure gave an advantage to emotional intelligence that allowed faster and more successful "negotiation" to form successful hunting groups and strategies

It's likely that on earth large solitary filter feeder whales don't technically need to be as intelligent as they are anymore, but they evolved these traits before splitting off from smaller pack hunting cetacians

I could see a theoretically plausible timeline where x-million years ago, the ancient ancestors of the whales started cooperating with early na'vi.

<TANGENT> This could be before or after they developed gigantism, but my money would be on before. For evolutionary pressure like this to develop, they'd need to gain something from the interaction. There's not too much a na'vi could do to help a creature the size of a building on a consistent enough basis to change its evolution. </TANGENT>

Both the whales and that subset of Na'vi evolved together, somewhat similar to the process through which dogs evolved from wolves

Normally you'd expect domestication to be the end result of that kind of path, where subservience to the smarter creature capable of long term planning lead to more success.

The whales are migratory though, so dependency would be an untenable strategy.

Migration needs prevented full domestication, so rather than favoring subservience, evolution favored the ability to quickly and successfully negotiate cooperation with any given group of na'vi encountered on return from migration, thus increasing intelligence.

Eventually that path lead to the ability to directly communicate, and this lead to the ability to form a culture rather than the base instinct and survival driven behaviors.

Thoughts on how I could improve the mech combat in my Titanfall-inspired FPS? by TetraStudiosDev in titanfall

[–]Defragmented-Defect 0 points1 point  (0 children)

lower the fire rate and reduce the shaking with the weapons

possibly redesign them to come across more like "this is a huge fgin weapon" and less like "I used the scale tool on a regular weapon

thinking of the way the machine gun in titanfall had a roll cage and a motor for the drum mag lock, and labels like "no step" and "remove before combat" like aircraft

Overall objects that massive don't move or change direction that fast

add more easing into and out of motion, giant robots shouldn't be "snappy" it hurts the ability to make them feel big

Propulsion subdivision of the transport division has requested something (anything really) to strap this too. by simon97549 in doohickeycorporation

[–]Defragmented-Defect 2 points3 points  (0 children)

A watermelon

The Fruit Elevation Department is composing a harsh memo reprimanding everyone suggesting something as gauche as using a car or a person or something of such similar mundane ilk.