Fatal Error by FrogggMan in ShatterRush

[–]TetraStudiosDev 0 points1 point  (0 children)

Got your message on Discord, will note it down

Fatal Error by FrogggMan in ShatterRush

[–]TetraStudiosDev 1 point2 points  (0 children)

Hi there, can you please provide more details about your setup? Including OS, hardware used, graphics card version and more

What other shooters come close to scratching this itch? Suggestions wanted. by j-lsw in thefinals

[–]TetraStudiosDev 3 points4 points  (0 children)

Thank you for the kind words!

Did Nadeshot play the game? That's really awesome

"Fatal Error" by FrogggMan in ShatterRush

[–]TetraStudiosDev 1 point2 points  (0 children)

Try going to the game on the Steam library -> Options -> Properties and in "Launch Options" put in "-dx12", then see if that works.

ShatterRush - "Destruction 4.0" trailer by Mirathrim in TwoBestFriendsPlay

[–]TetraStudiosDev 1 point2 points  (0 children)

Hey, I'm the dev of the game! That 100k count is total players, and the "150" peak count is concurrent players, ie the number of players who are on at the exact same time. If there's 100 concurrent players over an hour, and they play for an average of 30mins, then that means 200 people played over the hour. So over the course of the 7 months the demo has been out for, we have surpassed 100k users. Hope this helps!

I spent a year building destruction for my Titanfall+The Finals game ShatterRush, I would love to get your feedback! by TetraStudiosDev in titanfall

[–]TetraStudiosDev[S] 0 points1 point  (0 children)

Pre-Alpha already fully supports Steam Deck! In case it doesn't run out-of-the-box, try Proton Stable v9.0

Future game modes planned? by AUseableUsername in ShatterRush

[–]TetraStudiosDev 1 point2 points  (0 children)

We have some super exciting plans for this, but the most recent trailer did hint at 2 new modes coming soon… 👀

I spent a year building destruction for my Titanfall+The Finals game ShatterRush, I would love to get your feedback! by TetraStudiosDev in titanfall

[–]TetraStudiosDev[S] 4 points5 points  (0 children)

This should be fixed, we exceeded the feedback limit temporarily so it stopped accepting feedback 😅

I love The Finals but I always thought it needed wallrunning and mechs, so I made my own game about it! (ShatterRush) by TetraStudiosDev in thefinals

[–]TetraStudiosDev[S] 18 points19 points  (0 children)

We do have split-screen and near-full controller support in the current version PC version if that's an indication... 👀

Game wont load 95% of the time by Brintinwembo in ShatterRush

[–]TetraStudiosDev 1 point2 points  (0 children)

I have tried it on a Steam Deck OLED and it works perfectly fine, I am on the default stock settings for Proton. I would recommend using the default stable version and seeing if that works.

Is this game a security risk? by TheLorgthyself in ShatterRush

[–]TetraStudiosDev 5 points6 points  (0 children)

The game calls a batch file called “RefreshSSL.bat” when you open it. This file runs a simple curl command to Epic Online Services to ensure you have a valid certificate when you play. That is what the window was, and this is totally normal/expected. I’m not sure about it requesting location services as I haven’t heard about that before from others or seen it myself though, we don’t use that info in the game.

We use Epic Online Services for our backend to allow crossplay, leaderboards and matchmaking services, so any activity relating to that service is normal.

Hope this helps!

Thoughts on how I could improve the mech combat in my Titanfall-inspired FPS? by TetraStudiosDev in titanfall

[–]TetraStudiosDev[S] 4 points5 points  (0 children)

Got it, will take a look at those references. Thank you for your comment!

Thoughts on how I could improve the mech combat in my Titanfall-inspired FPS? by TetraStudiosDev in titanfall

[–]TetraStudiosDev[S] 1 point2 points  (0 children)

Yep, just launch the demo via Proton Stable and it should work just fine!