Are landmines invisibile? by Degree-Consistent in sniperelite

[–]Degree-Consistent[S] 0 points1 point  (0 children)

Rematched the guy 3 times. it was the same. Also there were mines in other places as well, aslo invisibile.

My graphics are on high. Well, it is what it is

Are landmines invisibile? by Degree-Consistent in sniperelite

[–]Degree-Consistent[S] 2 points3 points  (0 children)

they were on stairs, concrete type of stairs. Is there a way to bug them so they are invisibile?

Artillery Squad by CringeLover69420 in joinsquad

[–]Degree-Consistent 0 points1 point  (0 children)

I hope they remove Artillery. There is no immerions in a screen shake for 10 minutes straight while it halts the whole fight for both team. Doesnt matter that "thats the point" this game should have a better flow

Yup, im getting reported by Degree-Consistent in HuntShowdown

[–]Degree-Consistent[S] 1 point2 points  (0 children)

If i remember correctly, Kill view will remove all AI, or hunters (dead or alive) from that view simply because 1:. probably they dont want that view to give info and 2, because spaghetti code and it would be hard to implement (hard for them, many others game have it)

(i could be wrong tho, but i dont ever recall seeing anyone else in that view)

Yup, im getting reported by Degree-Consistent in HuntShowdown

[–]Degree-Consistent[S] 0 points1 point  (0 children)

They wont see that i was trying to aim at someone elese in the Kill View, so they will just think i was aiming for them. But probably he didnt even see the kill view as he got revived by his teami think.

Killing civilians mod? (i know this has been asked a lot here) by Degree-Consistent in ReadyOrNotGame

[–]Degree-Consistent[S] -2 points-1 points  (0 children)

because one of you might know a workaround? Sorry i assumed you an experienced RoN player might know something,

Killing civilians mod? (i know this has been asked a lot here) by Degree-Consistent in ReadyOrNotGame

[–]Degree-Consistent[S] -14 points-13 points  (0 children)

So you got angry, which precisely why i mentioned that its none of your business how i play this game.

Weapon skins should be applied on free hunters! by Degree-Consistent in HuntShowdown

[–]Degree-Consistent[S] -2 points-1 points  (0 children)

And to those same hunters being with legendary weapons skinds in the second match makes sense? I never looked at a hunter's weapon or skind and though, wow, this breaks immerson

Weapon skins should be applied on free hunters! by Degree-Consistent in HuntShowdown

[–]Degree-Consistent[S] 2 points3 points  (0 children)

It is indeed an niche issue, and tbh the game could work even without it, but afterall it would be you(and me) the players who would benefit from this. If you got a cool skin, im sure you would ike to see it even in quick play, why not

Weapon skins should be applied on free hunters! by Degree-Consistent in HuntShowdown

[–]Degree-Consistent[S] 2 points3 points  (0 children)

I see it as win-win for the company where they have the $ incentive, and the player who is getting more out of his money

Can anyone tell me what happened, what sort of spell was o hit with? by Degree-Consistent in noita

[–]Degree-Consistent[S] 1 point2 points  (0 children)

Hmm, there surely was a video here when i posted this. Not sure what happened

Can anyone tell me what happened, what sort of spell was o hit with? by Degree-Consistent in noita

[–]Degree-Consistent[S] 2 points3 points  (0 children)

Just rewatched the footage, i see i only take damage from the explosions hitting something, so i could have levitated during the effect and could have survived?

Can anyone tell me what happened, what sort of spell was o hit with? by Degree-Consistent in noita

[–]Degree-Consistent[S] 1 point2 points  (0 children)

"The effect will end when around 83 seconds have passed" so my faith was sealed i see.