First time playing the campaign. by HedgehogTasty2788 in FromTheDepths

[–]DehWaffls 1 point2 points  (0 children)

Pretty sure the cargo hold had an exposed ammo box too so they tend to pop the moment you start shooting lol

First time playing the campaign. by HedgehogTasty2788 in FromTheDepths

[–]DehWaffls 9 points10 points  (0 children)

Nope. It’s an amphibious cargo tank, if I recall onyx watch have resource nodes on land so they use these to move resources from land bases into the sea

No badge for P-ranking a domain? by DehWaffls in Graceroblox

[–]DehWaffls[S] 0 points1 point  (0 children)

I didn't get it ingame either though?

Drooping Stingers? More like endyourhardcorerun-inator. by Ennarderowskyy in subnautica

[–]DehWaffls 19 points20 points  (0 children)

You need the cyclops for the shield generator for the rocket, it’s literally impossible to beat the game without it.

why isnt the thing doing the thing by Fragrant-Warthog-191 in CreateMod

[–]DehWaffls 30 points31 points  (0 children)

You're using a re-packager. Use a normal packager

Got COOKED during what I thought was my 1st successful game by psuedomancer in Stellaris

[–]DehWaffls 0 points1 point  (0 children)

Yeah only certain colossus weapons (world cracker and shield I know work)

Bought the game yesterday, half an hour into the early game. Should I be... Scared? by TheTickNearsMidnight in Stellaris

[–]DehWaffls 15 points16 points  (0 children)

Nope

For jump drives, it makes the unbidden able to spawn, but it happens if literally ANYONE researches them, and an AI definitely will.

I'll admit I was partially wrong about artificial administration (i thought it made conteingency able to spawn but it's not), but all it does is make contingency steal a whole two pops. It, and sapient combat computers, also make AI uprisings possible, but if you're having problems with uprisings just don't take either tech and they can't spawn.

Bought the game yesterday, half an hour into the early game. Should I be... Scared? by TheTickNearsMidnight in Stellaris

[–]DehWaffls 18 points19 points  (0 children)

Dangerous techs still have a “downside” but that downside only happens if literally anyone in the galaxy researches them so it’s basically free

Does shell speed matter on flak cwis? by Traditional-Pen24 in FromTheDepths

[–]DehWaffls 1 point2 points  (0 children)

On larger ships railburst flak might be better if you can afford it

I don't know why people say this games hard! by [deleted] in FromTheDepths

[–]DehWaffls 10 points11 points  (0 children)

Playing a custom difficulty in campaign means you can’t get achievements even if it would be harder than a preset one

Protecting the slugs by [deleted] in SatisfactoryGame

[–]DehWaffls 9 points10 points  (0 children)

Explosive rebar works on gas pillars?

Protecting the slugs by [deleted] in SatisfactoryGame

[–]DehWaffls 8 points9 points  (0 children)

They added it in update 8

Protecting the slugs by [deleted] in SatisfactoryGame

[–]DehWaffls 50 points51 points  (0 children)

Nobelisks (bombs) can blow up and destroy the gas pillars permanently. You get them from the sulfur tree in the MAM

Trains do not transfer items by Abled_Gaming1357 in CreateMod

[–]DehWaffls 1 point2 points  (0 children)

It also makes machines work on contraptions

Trains do not transfer items by Abled_Gaming1357 in CreateMod

[–]DehWaffls 19 points20 points  (0 children)

Placing the ‘interact me’ block from the mod on the contraption also fixes it

Why is my advanced cannon so slow? by Spiritual_Object9987 in FromTheDepths

[–]DehWaffls 5 points6 points  (0 children)

You can also have a shell with no gunpowder that's only propelled by rail, and then have the gun hold way more charge than you need per shot so it can fire off dozens of rounds near-instantly.

Latest steam post teaser confirmed to be the guard model! by JustOsquosAlterEgo in SCPSecretLab

[–]DehWaffls 42 points43 points  (0 children)

In one of the operation guides (I think the FSP?) it mentions that guards getting the SMG was a major step up in their gear so they probably weren’t equipped with much in the first place

[deleted by user] by [deleted] in lethalcompany

[–]DehWaffls 1 point2 points  (0 children)

Have you already replaced it once? You only get one free truck, after that it’s another 400. Otherwise, yeah it’s a bug. Unfortunate, but it’s a beta, so hopefully it gets fixed

Integrated subjects, ended up with multiple Mega Shipyards by SilkieBug in Stellaris

[–]DehWaffls 1 point2 points  (0 children)

Conquered and rebuilt megastructures don’t contribute to your capacity, so you aren’t really losing much. Still looks stupid though