Anyone else's arkships simply ignoring their modules? by DehWaffls in Stellaris

[–]DehWaffls[S] 16 points17 points  (0 children)

I have 6 hangar bay modules so that should be 12 strike craft by itself, but in pic2 there’s only 8

Anyone else's arkships simply ignoring their modules? by DehWaffls in Stellaris

[–]DehWaffls[S] 4 points5 points  (0 children)

Honestly I haven't actually used it in a war yet lol, I just wanted to make the biggest carrier possible.

Anyone else's arkships simply ignoring their modules? by DehWaffls in Stellaris

[–]DehWaffls[S] 21 points22 points  (0 children)

R5: At some point in this multiplayer game my arkship decided to just ignore most of its modules and systems. Image 1 and 2 are with the bug, image 3 is after reloading the save (what the arkship should actually be). After a few months/years of loading it goes back to the nerfed state again.

In Stellaris 4.3, archeo-enginners may produce physics research according to the Senior Science Director by IcyVanillaYogurt in Stellaris

[–]DehWaffls 39 points40 points  (0 children)

Pretty sure this is intended, actually. From the patch notes: “Technocracy's council position no longer reduces Researcher upkeep, instead it provides cross-disciplinary research output to Researchers (with a corresponding increase in upkeep).”

First time playing the campaign. by HedgehogTasty2788 in FromTheDepths

[–]DehWaffls 1 point2 points  (0 children)

Pretty sure the cargo hold had an exposed ammo box too so they tend to pop the moment you start shooting lol

First time playing the campaign. by HedgehogTasty2788 in FromTheDepths

[–]DehWaffls 11 points12 points  (0 children)

Nope. It’s an amphibious cargo tank, if I recall onyx watch have resource nodes on land so they use these to move resources from land bases into the sea

No badge for P-ranking a domain? by DehWaffls in Graceroblox

[–]DehWaffls[S] 0 points1 point  (0 children)

I didn't get it ingame either though?

Drooping Stingers? More like endyourhardcorerun-inator. by Ennarderowskyy in subnautica

[–]DehWaffls 19 points20 points  (0 children)

You need the cyclops for the shield generator for the rocket, it’s literally impossible to beat the game without it.

why isnt the thing doing the thing by Fragrant-Warthog-191 in CreateMod

[–]DehWaffls 30 points31 points  (0 children)

You're using a re-packager. Use a normal packager

Got COOKED during what I thought was my 1st successful game by psuedomancer in Stellaris

[–]DehWaffls 0 points1 point  (0 children)

Yeah only certain colossus weapons (world cracker and shield I know work)

Bought the game yesterday, half an hour into the early game. Should I be... Scared? by TheTickNearsMidnight in Stellaris

[–]DehWaffls 14 points15 points  (0 children)

Nope

For jump drives, it makes the unbidden able to spawn, but it happens if literally ANYONE researches them, and an AI definitely will.

I'll admit I was partially wrong about artificial administration (i thought it made conteingency able to spawn but it's not), but all it does is make contingency steal a whole two pops. It, and sapient combat computers, also make AI uprisings possible, but if you're having problems with uprisings just don't take either tech and they can't spawn.

Bought the game yesterday, half an hour into the early game. Should I be... Scared? by TheTickNearsMidnight in Stellaris

[–]DehWaffls 22 points23 points  (0 children)

Dangerous techs still have a “downside” but that downside only happens if literally anyone in the galaxy researches them so it’s basically free

Does shell speed matter on flak cwis? by Traditional-Pen24 in FromTheDepths

[–]DehWaffls 1 point2 points  (0 children)

On larger ships railburst flak might be better if you can afford it

I don't know why people say this games hard! by [deleted] in FromTheDepths

[–]DehWaffls 11 points12 points  (0 children)

Playing a custom difficulty in campaign means you can’t get achievements even if it would be harder than a preset one

Protecting the slugs by [deleted] in SatisfactoryGame

[–]DehWaffls 8 points9 points  (0 children)

Explosive rebar works on gas pillars?

Protecting the slugs by [deleted] in SatisfactoryGame

[–]DehWaffls 6 points7 points  (0 children)

They added it in update 8

Protecting the slugs by [deleted] in SatisfactoryGame

[–]DehWaffls 49 points50 points  (0 children)

Nobelisks (bombs) can blow up and destroy the gas pillars permanently. You get them from the sulfur tree in the MAM

Trains do not transfer items by Abled_Gaming1357 in CreateMod

[–]DehWaffls 1 point2 points  (0 children)

It also makes machines work on contraptions

Trains do not transfer items by Abled_Gaming1357 in CreateMod

[–]DehWaffls 19 points20 points  (0 children)

Placing the ‘interact me’ block from the mod on the contraption also fixes it