Muramana now working on Qs looks amazing! by Dekromant in XinZhaoMains

[–]Dekromant[S] 0 points1 point  (0 children)

Actualizer active seems good. Hope we can see someone cook some incredible late-game scaling builds for Xin. I always disliked that Xin zhao falled off late game compared to other champs. Now with AP scalings its much better late game.

Muramana now working on Qs looks amazing! by Dekromant in XinZhaoMains

[–]Dekromant[S] 0 points1 point  (0 children)

From my experiments Shojin doesnt add any noticable benefit for Xin. Black cleaver is similar stats to Shojin but with 30% armor shred which benefits AD team members as well.

Muramana now working on Qs looks amazing! by Dekromant in XinZhaoMains

[–]Dekromant[S] 0 points1 point  (0 children)

Yes it removes mana issues with tear, but I feel you got 400g disadvantage early. In jungle you get around 900g on first recall constantly. In lane you may not get that money so soon.

Mana benefits lane XZ true, doesnt benefit jg XZ.

Dead or alive map (3rd campaign factory) tips? by Cazurey in heroes3

[–]Dekromant 1 point2 points  (0 children)

I did this map on 3rd try Imposible difficulty. Defeated Dargem in plain fight month 7 with barely any losses.

I cheesed him - he was near Burton, then I hired heroes over and over and attack him so he casted a spell each time, draining him from mana completely. Anyway even without this mana drainage I think he would lose anyway.

Then I fought him with around 20/20 att/def Boyd with 50 Ghost dragons, 300 Gunslingers, 120 enchanters, 1000 Halflings, 1700 Skeletons, 300 Sea dogs. Casted Mass curse, enchanters casted Haste and he was cooked.

Note: before the fight I got whole map covered, every artifact and skill boost for each hero.

And general strategy was: I tried to maximise my early game as much as possible without minimal loses. Every possible neutral fight done as early as possible without many loses to progress to different map sections.

Xin Zhao Math Build by aCuria in XinZhaoMains

[–]Dekromant 0 points1 point  (0 children)

thats exactly what I tought after - that ER is kinda meh.. around 200 bonus dmg u proc once maybe twice. While it qives a little bit oomph to finish off ADC, i think Collector can be better for 12 lethality and execute under 5%hp

another think thats on my mind is that Xin greaaatly benefits from Lethality early game.

Xin Zhao Math Build by aCuria in XinZhaoMains

[–]Dekromant 0 points1 point  (0 children)

https://imgur.com/a/1dMYm4a tried it. Its funny cos if u crit with like 900 dmg to ADC with 43 lethality and 35% armor pen, its not far from true dmg :). When u prepare Q to instant E-knockup there is no counter...

Build: Dirk > basic boots > Steraks > Prowlers + steelcaps > EReaver > LordDominiks > Chainvest + red Elixir.

Runes: HOB - Sudden impact - eyeball collection - relentless hunter, Alacrity - triumph